New Class Idea: The Boffin


Homebrew and House Rules

RPG Superstar 2012 Top 32

I've been reading Scott Westerfeld's Leviathan series. It's an alternate version of the Great War with the Darwinists (Britain, France, and Russia, who all use genetic engineering to make animal-based vehicles, like aerial jellyfish, airwhales, house-sized war-bears, super-linguist lorises, etc.) against the Clankers (Germany and Austria-Hungary, who use mechanical walking tanks and battleships and other steampunk mechanical wonders).

Anyways, the Darwinist beasties are designed by boffins, slightly less than totally mad scientists. I think a steampunk MacGyver-like class would be really fun.

I was thinking they could jury-rig "inventions" that act like spells.

Does this seem like a fun concept?

I've been playing a lot of 5th Edition lately, so I might design it as a 5th Edition base class first, and then maybe convert it to PF. I think the alchemist and investigator classes might be good sources of inspiration (no pun intended!).

Grand Lodge

AIRWHALES!!! I think hitch-hikers did that first, but AIRWHALES :-)

Hey, that sounds great though. With all the clockworks in the game, I could see the Clankers working, and the Darwinists could be based off summoners, yet it seems like it's original enough to really need the new class.

I'd think the biggest problem would be creating an easier and more reliable way to make monsters, because monster creation is such a thumb-suck. On one hand you run the risk of having a small pool of options to build reliably from, or you have a large pool of options (like the monster creation rules) that is too clunky.

I certainly want to see what you do with this.

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