2 player party - possible?


Reign of Winter


is it possible to survive this AP with a 2 player party of a paladin and a sorcerer? what adjustments would you recommend to the adventure?


I am currently running it with three people. But when we started the AP I only had two people, it was rough but they made it A-G. They were a Slayer and a Summoner. They are 15 point buy. It might be a rough start, but with the 2 party XP track they will level quicker.

Grand Lodge

I'm currently GM'ing this AP for two groups. One with 6 players and one with 1 PC and a GMPC. The game with only two characters, I use the gestalt rules along with some mythic and started them at level 2 and pretty much running the AP as written.

The game with the six PC's, I beefed up all encounters; typically I increase the amount of monsters and max out HP. Sometimes I add advanced template, increase the monster size and/or add mythic to the monsters.

It's all dependent on the GM and I think a GM can make the AP work regardless of how many players there are.


I would start them at level 2, with level 2 money. Probably even 25 point buy.

You could probably do it as written from there


Might want to consider giving them free leadership, probably later on when they qualify. Gestalt could also help round out the character's abilities, though a paladin/sorcerer team could work well together if built well.


I'm GMing for a party of three, two rangers and a cleric. I gave them a 25-point buy and a wand of Cure Light Wounds instead of the wand of Magic Weapon. Each of the rangers has a wolf for a pet, under regular Handle Animal rules, to help with the action economy.

Spoiler:
So far they are doing fine. Nearly TPK'd at the Lodge, twice, but have handled all minor encounters easily. Giant Weasel was dead in two rounds, Frost Fir took three or four. I have juiced some of the minor encounters a bit. They just leveled up to 2nd.

For a two person party, I recommend finding a way to have Ten-penny join them while they are still in Taldor, then Nadya in Irrisen. The risk is that your Paladin will blow a will save and TPK the party. It is nice to have someone else who can melee if that happens.

Also, help them out by reminding them to use the Paladar if they forget. Detect Evil saves lives.

EDIT: spoilers hidden

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