Hell's Rebels Obituary Thread *SPOILERS INBOUND*


Hell's Rebels

51 to 56 of 56 << first < prev | 1 | 2 | next > last >>

Name: Mordecai
Race: Elf
Class: Witch 9 / Sensei Monk 1
Location: Lucky Bones
Cause of Death : Full attack from a flanking Jorogumo

Not much to really say here. My first game after a 6 week hiatus
The group were attacked on the bridge by the cultists and then got to the lucky bones where the Jorogumo had infiltrated

After various manoeuvrings the witch ended up caught flanked by a full attack from the Jorogumo. Despite 30 AC the flank helped me hit all 3 attacks with power attack . Some insanely above aboverage of rolling lead to 32 and 31 damage from the first two attacks leaving him in the worst possible position - still standing on 0

I had no choice but to take the final attack and reduce him to -28 (or something like that)

Jorogumo HP pool and DR made them no joke. Kineticist had to charge up and unleash an empowered blood blast to turn the tide from what was looking like an ugly combat

The devoted muse had taken 11 from 12 wisdom damage before restored with greater restoration

Nasty stuff

And the there are still two more in adventure and probably one more next week. I am not sure how to make that fight different !


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name: The'Sslar
Race: Vishkanya
Class: Slayer 12
Location: Temple of Asmodeus, Hall of Nine Infernos
Cause of Death: Weird spell from a trap

The party is currently storming the temple of Asmodeus. Searching for the infernal engines, they entered the Hall of Nine Infernos and the Shadowdancer failed to spot the trap. Nobody died to the Weird spell, but the party tarried and got sandwiched between a gang of five priests of Asmodeus who came storming up the stairs and several bone devils coming through the library, all of whom were activated by Aluceda Zhol. The party took some time beating that double threat down and afterwards nobody thought of the trap... which reset after a minute, this time hitting the entire party and killing The'Sslar. He was brought back immediately with one of the scrolls of Raise Dead which were given out as loot earlier in the campaign and brought up back to almost top shape with another scroll of Restoration. The entire top floor has now been cleared (Barzillai is somewhere about in the temple... his guard "dog" Hellgouille gave a surprisingly hard fight to the party) and the party has retired from the temple to rest, giving everybody there a chance to get as prepared as possible.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name: Paran Falkenmond
Race: Human
Class: Cavalier 5 / Hell Knight 7 (Order of the Torrent)
Location: Temple of Asmodeus, main hall
Cause of Death: Evocation magic, lots of it

The party returned on the second day of the ritual (which was prolonged to six days with a successful sabotage action) and cleared the right side of the temple pretty easily. However, they were seen and Barzillai got the Gardener and Zdella Zidlii, as well as five priests of Asmodeus, together to hunt them down. They finally were spotted passing by the north-eastern entrance to the anteroom of Alucedas sleeping area. While the party was busy dealing with Alucedas two vampire guards, Barzillai and his troupe closed the distance and catched up with the party. A pretty hefty fight ensued, which saw Zella go down to a phantasmal killer of the party Mesmerist before she could even act, but still a ton of fireballs, cone of colds and flame strikes impacted the party in quick succession. Paran went down hard as well as the parties Mystic Theurge, although that character still had two hero points to stave off death.

The Gardener then also went down to another phantasmal killer from the Mesmerist, but a withdraw was obviously necessary, with Barzillai already getting very close with his flaming mace. The Shadowdancer of the party used his shadow jump ability to get Paran out of the temple and the Slayer picked up the unconscious Mysthic Theurge, running with him to the front doors, which the Mesmerist got open and the party managed to beat a hasty retreat through the front doors. Barzillai still got a few good hits in on the Slayer, but chose to not pursue outside of the temple, fearing an ambush.

The party used a scroll of ressurection found earlier on Paran and restored the negative level with a restoration. Hopefully for them, the third day will go without a dead party member, since they are running out of consumables to ressurect more dead friends.


Name: Giordano
Race: Halfling
Class: Unchained Rogue
Alignment: CG
Origin: Former Slave
Adventure: A Song of Silver
Location: The Wasp Nest
Cause of Death: Skinsaw Cultist

Name: Treep Fushi
Race: Tengu
Class: Investigator (Empiricist)
Alignment: CG
Origin: Fushi Sister
Adventure: A Song of Silver
Location: The Wasp Nest
Cause of Death: Jorogumo

Hey, did you guys know that if you paralyse your player characters, YOU can coup de grace THEM?

(They got better.)


Name: Jeca Kanters
Race: Aasimar
Class: Warpriest (Cayden Cailean)
Alignment: CG
Adventure: The Kintargo Contract
Location: Urchin's Maw
Cause of Death: Eaten by charybdis

Party was pretty cocky after having steamrolled through the skum, Sluucoroth, and the seaweed siren in Urchin's Maw. Then Baraagama came surging out of the depths and, over the span of ~3 rounds, swallowed the warpriest, the cleric, and the paladin.

Warpriest died, cleric barely clung on thanks to a wand, paladin was mostly fine. Paladin escaped when the witch's familiar came to teleport her out, and the other two got out when a summoned celestial giant squid tore Baraagama in half.

(Warpriest got immediately resurrected.)


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name: The'Sslar
Race: Vishkanya
Class: Slayer 16
Location: The Soulbound Fane
Cause of Death: Finger of Death

The party has entered the Soulbound Fane and triggered Adrakash, as the book foresaw. Adrakash seemed a bit scary, especially since I upgraded his stats to be more in line with what the player characters can hit, but in the end he got pretty much beaten down in three rounds. However, he still got off two quickened Finger of Death spells. One was saved against by the Hellknight of the party, the other one by The'Sslar... was not. 240 points of damage is a lot, even against a party with max out hitpoints. The'Sslar still had two hero points left, so his heroic spirit saved his body, but I still count this as a death. ^^

51 to 56 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Hell's Rebels / Hell's Rebels Obituary Thread *SPOILERS INBOUND* All Messageboards

Want to post a reply? Sign in.
Recent threads in Hell's Rebels