Homebrew Campaign setting guide


Homebrew and House Rules


Well, I'm working on a guide to a campaign setting I want to run a game in, and I'd like some feedback on what I've done so far. I'm about halfway finished with it, but I figured it'd be better to get feedback now when I can make changes fairly easily and not scrap a lot of work instead of after I've gone and polished it.

Bits and pieces of this setting have been in my head in one form or another since I was in high school (7+ years ago,) and has been evolving ever since. I am happy with most of the setting, but I would not say no to any suggestions, though I would like to keep it close to the feel I'm going for. Where I am getting stuck is with the mythology. I have glossed over some of it, but not much. I find that to be where I fall short on and I'd like for the mythology to fit the world, instead of just tacking on something. Any help with that would be great.

Just a few things that I have not mentioned in the doc:
-I'm replacing the current magic system in Pathfinder with Spheres of Power.
-I'm going for a Fall of Rome feel with this. The great empire is dying and all sorts of nastiness is encroaching on civilization. Decadent civilization, but civilization none-the-less.
-I'm not going to be allowing alternate racial traits. I'm creating a mess of new races for the players and myself to use instead. (Still have nine race sections to do.)
-There's a heavy Gaelic/Scandinavian influence here. I'd like to keep with that.

Thanks in advanced, you can comment on the doc here: Aletheria Campaign Setting Guide

Click the comments button in the upper right to leave a comment on the document. Talking here's good too. Otherwise, why post in the forums? :)

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