Interest check: Sword Art Online homebrew, build your class!


Recruitment

51 to 100 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Korak The Boisterous wrote:
Rynjin wrote:
My character will probably be a complete newbie to the game, maybe even his first time playing, poor bastard. Sounded fun when it popped in my head.
Oh absolutely be a cliche. ** spoiler omitted **

Well, what about in SAO, where there were a bunch of kids that got locked in the game? A newbie is one thing, a kid that is stuck in a game like this is a completely different scenario, especially considering SAO's death in game = death IRL.

On another point, character background takes a backseat, as far as PC's go. No intricate story, but a basic personality bio of the "player" trapped in the game is probably all that is needed.


Are you still taking submissions for this? I just finished watching log horizon 2 and wouldn't mind playing a pbp with a similar theme. I was thinking that I would go with a support character. Looking over Rynjin's system now.


Pathfinder Starfinder Roleplaying Game Subscriber

While this is really, really tempting all the fiddly bits are making my brain hurt some.

Great idea, though, and good hunting out there!


Reminder that you can play a normal class with normal advancement instead.


I would consider for those who want less fiddly bits, but a same level of power, giving people who want to play a normal class a free Variant Multiclass or similar, sort of a demi-gestalt.

In my experience characters made with FFCS end up somewhat more powerful than normal characters, especially where martial characters are concerned. Somewhere between normal and gestalt. You have more options, but less "stacking power" than Gestalt.


So here is the class build that I was looking at. I just want to make sure that I am reading/comprehending this correctly:

Tactician Class:

BAB: Full (6 pts)
Saves: Will Primary (0 pts)
HD: d10 (3 pts)
Skills 4+Int (1 pt)
Weapon Proficiency: Martial (2 pts)
Armor Proficiency: Heavy (3 pts)

Class Features:
Bardic Music (5 pts)
Tactician (3 pts)
Aura of Courage (1 pt)
Aura of Resolve (1 pt)


Pathfinder Starfinder Roleplaying Game Subscriber

Oh, hmm. That does change things a bit.

Also, would there be the GM donkery of SAO? "I don't like folks playing characters that aren't the right gender, so everyone's their RL gender?"


Rynjin yer class making doo-dad looks pretty fun, might just take it for a spin.

Gonna consider martial initiating (from PoW) is priced out pretty similar to casting.

Warrior:

Full BAB - 6pts
2 Good Saves - 3pts
D10 HD - 3pts
4+INT - 1pt
Martial Weapon Proficiency - 2pts
Medium Armor Proficiency - 2pts

Resolve - 3pts
Martial Initiating - 5pts

Man...being level 1 sucks in all universes, don't it?


If you want to play a normal class that is fine. You would likely gain an additional supplement ability or a spell at 3rd, and each odd level thereafter. Scaled of course.

There is plenty room for more players.

Vrog: Yes using the 25 point buy that would work. I think 25 is a good start.

Wei Ji: Playing a character who is lost in a video game. You get to choose your gender. ;)

Yeah level one is not much to look at. Taking Rynjin's system we will be leveling like normal and a few extras will likely be along the way. ;)


And suddenly I have the urge to play one of those foul mouthed little bastards playing on xbox live or something.


I'd probably price Initiating as somewhat cheaper than casting, since it's a good deal weaker.


Like the price for 6th level casting for full initiating?


1 person marked this as a favorite.

I want to play and old gamer a old granny in her late 70s she's in a care home in Florida [Put there by her kids] who spend her says looking out he window and hearing others go on about the good old days. She's a young at heart Granny who wants a bit of fun. The only way to get away from the dullness is gaming. She has been a gamer for years and is well known under her gameer name of "GrayWind01" She is a known game Mod'er who made the some polictical based game bodes like, "Hunt the Bush" an "Where is Tony" where mooks where reskined as well known policos.

Mrs Eda Enttwhistle Age 77

Her PC is

Mr Pet Peewiddel
A Gnome [Cryptic]


Johnnycat93 wrote:
Like the price for 6th level casting for full initiating?

That would probably be fair. Did I post the point reduction method in the document or is it still the "Have to buy every spell level" thing?


Pathfinder Starfinder Roleplaying Game Subscriber

Haven't figured out quite yet to do, but I'm interested. Probably something bard or skald-ish (spell warrior)

Also, GM Panic: I've played WoW with a few folks who were like that. They were PURE TERROR in PvP.


So, is the general plot to escape the game, like SAO or Log Horizon? If so, I'd like to be the kid that's wheelchair bound in real life and is conflicted about going back. Cliche, I know, but still fun :)


Dot. I liked Log Horizon but hated SAO and Danmachi, so I'm kinda mixed about this.

I'd play as someone who's male in real life but enjoys pretending to be female in the game. Overly girly and flirty, enjoys attention, that kind of person.

Rolls:
5d6 ⇒ (6, 2, 5, 1, 4) = 18 15
5d6 ⇒ (5, 5, 3, 5, 3) = 21 15
5d6 ⇒ (2, 4, 5, 1, 5) = 17 14
5d6 ⇒ (6, 6, 5, 2, 2) = 21 17
5d6 ⇒ (1, 6, 5, 1, 6) = 19 17
5d6 ⇒ (6, 2, 2, 3, 6) = 19 15

Healbot class:
1/2 BAB: 0
Fort, Will saves: 3
d10: 3
4+Int: 1
Custom (majority simple): 1
Light armor: 1

Full casting (cleric): 5 (+4 every levels thereafter)
Oracle Mystery and Curse: 5
Channel Energy: 3
TOTAL: 22 pts

Rynjin: Good class builder, I must say! Just one nitpick: is there a reason, other than allowing more flexibility, to separate BAB and Hit Die? In Pathfinder, all d6 classes are 1/2 BAB, all d8 classes are 3/4 BAB etc.


Pathfinder Starfinder Roleplaying Game Subscriber

I'm going to go with the worn-out wageslave that uses gaming as an escape from the tedious drudgery of a dead-end job who's about to be downsized (or already has been and doesn't know it yet).

Due to the reduction of hours at work, they've had a lot more time available, and might have even been in on the Beta testing -- though they really weren't impressed with it -- felt like 'yet another forced-cooperative Asiatic grindfest' with very little 'story' to it.

So like Tsakua's impaired player, there's a reason that they don't want to leave the game.

Unlike Mighty's 'flirty girl', my character will be a rather matter-of-fact woman (racial features pending) and tries to avoid that stereotype, holding more in line to the 'vry srs bsns' side of the equation.

There isn't going to be a time-limit on this one, is there?

Die Rolls:

5d6 ⇒ (6, 4, 2, 5, 5) = 22 (16)
5d6 ⇒ (5, 4, 3, 4, 6) = 22 (16)
5d6 ⇒ (5, 6, 6, 5, 2) = 24 (17)
5d6 ⇒ (3, 2, 3, 4, 5) = 17 (12)
5d6 ⇒ (4, 2, 2, 3, 1) = 12 (9)
5d6 ⇒ (3, 1, 6, 3, 3) = 16 (12)

I've tried building a 'beefier'(able to take hits more) Bard with Rynjin's system but it doesn't hold up very well even to make a 'normal' one... the spell-casting is 'off', it feels like? Probably going to stick with a 'normal' Bard for the moment, then...


I'm thinking that my character will be a meglomanical villain trying to take over the world....just kidding.

I'm leaning towards a slightly-above-casual level of player who was in the beta because his best friend talked him into it and has been playing since because he's made friends in the game. He's not too serious about it (mainly doing it as a social exercise to meet people). He enjoys tactical games and so has found the tactician role to be to his cup of tea, so to speak.

I'm thinking that in the real world he's going to be a former soldier who is going to school after getting out of the military.

Attribute: 5d6 ⇒ (1, 3, 2, 2, 5) = 13 10
Attribute: 5d6 ⇒ (5, 6, 1, 1, 6) = 19 17
Attribute: 5d6 ⇒ (6, 6, 6, 2, 2) = 22 18
Attribute: 5d6 ⇒ (3, 5, 5, 1, 5) = 19 15
Attribute: 5d6 ⇒ (6, 3, 2, 2, 4) = 17 13
Attribute: 5d6 ⇒ (6, 3, 4, 3, 5) = 21 15


Rynjin wrote:
Johnnycat93 wrote:
Like the price for 6th level casting for full initiating?
That would probably be fair. Did I post the point reduction method in the document or is it still the "Have to buy every spell level" thing?

At a glance, it looks like it's the "buy every spell level" method.


5d6 - 2 - 2 ⇒ (3, 4, 2, 4, 2) - 2 - 2 = 11
5d6 - 2 - 2 ⇒ (5, 6, 2, 6, 2) - 2 - 2 = 17
5d6 - 2 - 2 ⇒ (2, 4, 3, 2, 5) - 2 - 2 = 12
5d6 - 1 - 1 ⇒ (2, 4, 6, 1, 1) - 1 - 1 = 12
5d6 - 1 - 1 ⇒ (1, 4, 1, 5, 6) - 1 - 1 = 15
5d6 - 1 - 5 ⇒ (5, 6, 6, 1, 5) - 1 - 5 = 17

Hmm...lets see what we can come up with...


5d6 ⇒ (6, 3, 6, 5, 5) = 25 - 8 = 17
5d6 ⇒ (6, 4, 4, 5, 6) = 25 - 8 = 17
5d6 ⇒ (6, 2, 6, 5, 1) = 20 - 3 = 17
5d6 ⇒ (3, 3, 2, 4, 6) = 18 - 5 = 13
5d6 ⇒ (4, 3, 3, 5, 2) = 17 - 5 = 12
5d6 ⇒ (5, 1, 5, 6, 4) = 21 - 5 = 16

Are the rolls used in this order (for the attributes)?


Sorry about the double posting; creating my class here :)

How many points would be Rogue's Finesse, Rogue's Edge and the alchemist's Discoveries?


Mighty Glacier wrote:


Rynjin: Good class builder, I must say! Just one nitpick: is there a reason, other than allowing more flexibility, to separate BAB and Hit Die? In Pathfinder, all d6 classes are 1/2 BAB, all d8 classes are 3/4 BAB etc.

The entire point was more flexibility, yes. I'm aware of the usual correlation and intentionally disconnected them.

The Archlich wrote:

Sorry about the double posting; creating my class here :)

How many points would be Rogue's Finesse, Rogue's Edge and the alchemist's Discoveries?

Hm. Looking at them quickly, Rogue's Finesse would be 3, Rogue's Edge would be 1 (it's not very good any way you slice it. Not better than many 1 point abilities anyway), and Alchemist Discoveries are listed in the document already.

All "Feat-like Non-Feats" (Talents, Discoveries, Rage Powers, Arcana, etc.) are 2 points. Generally speaking you don't need class features from the original class to buy them, but most are worthless if you don't (Rage Powers only function in a Rage, most Discoveries are worthless without either Mutagen or Bombs, etc.).

Johnnycat93 wrote:
Rynjin wrote:
Johnnycat93 wrote:
Like the price for 6th level casting for full initiating?
That would probably be fair. Did I post the point reduction method in the document or is it still the "Have to buy every spell level" thing?
At a glance, it looks like it's the "buy every spell level" method.

Looks like I posted the new ones, I just grayed out the old one s(I haven't tested these in play yet).

The new spellcasting rules are listed under the "Experimental New rules" header just below, and read like this:

Full casting: 5 point buy-in at 1st level, 4 points every level thereafter.
6-level casting: 5 points buy-in at 1st level, 3 points per level thereafter.
4-level casting: 3 points buy-in at 1st level, 1 point per level thereafter.

Remember that you can save points across levels.


Here's the class I created :) hope you guys like it. It's inspired by old ronin and street monk movies.

Holy Vagabond:

Holy Vagabond

In the poor villages of Quain and surroundings, not all men are willing or can afford leaving their families and loved ones to go live in monasteries. Yet, their martial ability is latent, and the gods interfere with the lives of such men - touching their blood and making it boil, creating the unlikely heroes known as the holy vagabonds. Without a specific line of training, such men abilities come not from discipline and study, but from their own spirit, faith and blood. Holy vagabonds are a mix of Bloodragers, Monks, Rogues and Paladins.

BAB: 1/2
Saves: 1 Good Save (Reflex)
Hit Dice: d8
Skills: 2 + INT skills per level. The class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis) and Use Magic Device (Cha)
Armor Proficiency: Holy vagabonds are not proficient with any armor or shield.
Weapon Proficiency: Holy vagabonds usually prefer light weapons or weapons they can fight in close combat, when not using their own fists. They're proficient with aklys, blowgun, brass knuckles, cestus, dagger, dagger (punching), dart, kama, kukri, kunai, nunchaku, sai, sap, scizore and shortspear.
Class Features: Holy vagabons can Bloodrage as a Bloodrager of their level, and gain one Bloodline as such (usually Celestial, or something tied to their roots). They gain Rogue's Finesse and Sneak Attack as a Rogue of their same level, as well as the use of Trapfinding. Finally, as a Monk of their level, they gain Flurry of Blows, Monk's Unarmed Strike, Stunning Fist and AC Bonus, but such skills are based of Charisma instead of Wisdom. They can flurry using their unarmed strike or any weapon from the holy vagabond weapon proficiencies group.

00 1/2 BAB
00 1 Good Save
02 D8
00 2+Int Skills/Level (14 Class Skills)
01 Majority Simple (15 weapons)
05 Bloodrage
03 Bloodline
05 Sneak Attack
03 Rogue's Finesse
01 Trapfinding
05 Monk Physical Package (Includes the class features Flurry of Blows, Unarmed Strike, Stunning Fist, and AC Bonus, Built over CHA instead)


Ok, very interested in this one, actually. Hmm, so full initiating is the same in points cost as 6th level casting.

So let's see here: 22/25
Full BAB - 6
1d10 - 3
Will Good - 0
4+Int - 1
Custom Suite, 6S, 2M, 2E - 1
Light Armor - 1
Feat - 2
Mutagen - 3
Full Initiating - 5

So if I got this right, full initiation progresses on it's own until I hit the 4th level where I need to pay 2 points. Or was that 3 points? And to keep progressing I'll need to pay these points every 3 levels after (up to the 16th level)?

Did I get that right? (Also, what would the AC bonus cost on its own?)


And rolling for stats!
5d6 ⇒ (5, 2, 1, 1, 6) = 15 - 13
5d6 ⇒ (1, 4, 6, 4, 1) = 16 - 14
5d6 ⇒ (6, 6, 5, 5, 2) = 24 - 17
5d6 ⇒ (6, 4, 4, 5, 4) = 23 - 15
5d6 ⇒ (5, 6, 1, 5, 1) = 18 - 16
5d6 ⇒ (2, 5, 4, 4, 5) = 20 - 14


Going by the new rules, that would be a flat 3 point cost EVERY level, giving you 2 points to spend at every level instead of 5 (essentially). That comes out to a total cost of 60 points. More expensive than the old method.

In the old method, you spent based on the spell level.

So 1st level was a 4 point buy-in, plus 2 points for 1st level spells.

Then 4 points for 2nd, 6 for 3rd, 8 for 4th, 10 for 5th, and 12 for 6th (for a total of 46 points ).

On second thought, use the old method for spellcasting. Like I said, I haven't tested the new one yet, and it was suggested by a player as an off-the-cuff suggestion we planned to try at some point.

For Initiating, I need to crunch some numbers first. I need to make it a different scaling cost with the same final cost as 6th level casting.

1+2+3+4+5+6+7+8+9+2 That works, I think.

Halve the cost of the initial buy-in (2 points instead of 4) and then price each spell level as equal to its level instead of double. That adds up to 47 points, only one point more than 6th level casting.

So you end up spending 3 points at 1st level, then 2 more at 3rd, 3 more at 5th, 4 more at 7th, and so on.


Ok, so my build would be at 20/25 points for the start then? Cool.

Now, a question: The AC Bonus, what would it's cost be outside of the Monk package? 1 point? 2 points?


To answer a few questions:

This will purely be a sandbox game, make of it what you will. There will be no time restraint. There will be events which will likely be noted in the main gameplay but those who venture off to defeat it will likely go to a second 'sub campaign'. I am just thinking proactively.

Rolls can be moved around, this is a make your own character after all. ;)

I am trusting Rynjin with the point buy system, especially the spells. He will be making those calls. Rynjin it looks great so far!
---

I am loving the player development!!!!!

If you think you are ready make your character sheet and post it under a spoiler. Please keep your buy of points at the bottom of your sheet. Instead you could put the info under the avatar/alias for the 'campaign/game'.


I didn't price it outside of that package simply because it's a very odd cost ability. The Monk Physical Package exists solely because monks were well beyond impossible to build without bundling some stuff together.

I would hesitate to split it up at all, since the 5 point cost deters both Wisdom based casters from grabbing a cheap way to have amazing ACs (especially Wis based Arcane full casters) and melee characters from getting Flurry for cheap. I would price neither as lower than Secondary abilities (3 points) on their own.

If there are a number of abilities you don't like, you always have the option to swap them out 1 for 1 with archetype abilities (Stunning Fist for Elemental Fist or Punishing kick, for instance, or Flurry for Fuse Styles).

There is also always the option of grabbing the Kensai Magus' lesser version for 3 points.


Hmm, point taken. Now, yet another few questions:

Are we allowed to change the stats that abilities are keyed to? And what if there is precedent for changing it? I remember reading something about that in the thread/the document but I can't remember exactly where.

Regarding initiation, what recovery methods do we get? Pick and choose from what already exists?


You may choose your key ability mod.

You would choose one from an extant class. That would cost 3 points, since they give extra (and somewhat hefty) abilities.

Actually, that's a good compromise. Scratch the 2 point Buy-In, replace it with the 3 points for a recovery method.


To ease the class creation process, I have made a calculator spreadsheet.

Click here!

Anyone can edit. Duplicate the blank sheet and start creating your class.


So full initiating without any special abilities tied to a recovery option would be 3 points (1st level maneuvers included) and with recovery abilities it goes up to 6 points?

And I'm guessing that the Quick Draw and Mixed combat abilities from the Bushi class template seen in here (PoW: E) could be seen as a secondary class ability package?


I'm not touching anything I don't have thorough experience with, sorry. That doesn't look like an official document to me regardless.


Thank you Mighty Glacier!!!

Edinoiz wrote:
And I'm guessing that the Quick Draw and Mixed combat abilities from the Bushi class template seen in here (PoW: E) could be seen as a secondary class ability package?

Yes possibly but we would need to work it out.

First I know of the Warlord, Stalker, and Warder classes but have no access at the moment to the class information, do you?
Secondly, exactly which class of Bushi are we talking about and which abilities?

---

The next thing players could be working on would be the quests and events. Think about Log Horizon, quests to get an item or to create something. To stop something from happening or some such. If your 'player' background is you are new to the game you don't need to make any of these. Events could be raid level or just something that happens.


That's alright with me.

And it is the playtest document for DSPs Path of War: Expanded. It's pretty much done AFAIK and they are publishing the separate pieces as they are print ready, the usual DSP release way.


Pathfinder Starfinder Roleplaying Game Subscriber

What was the determination on races, if anything?


Also, the standard Warlord, Stalker, and Warder are all on the d20pfsrd.


And the Mystic and the Harbinger are completed and out in single PDF format. Some google-fu (path of war harbinger pdf) nets you the sold version of the Harbinger PDF.

The reason I ask this is that I wonder how the Dark Focus class ability would be priced, most likely a 5 point deal?


Pathfinder Starfinder Roleplaying Game Subscriber

Scoots this into the thread and sneaks away carefully to watch the reactions...

Race Suggestion:Tengu:

Type: Humanoid(Tengu) 0 RP
Size: Medium 0 RP
Base Speed: Normal 0 RP
Ability Score Modifiers
Standard(+2 Dex, -2 Con, +2 Wis) 0 RP
Racial Traits:
Feat and Skill Racial Traits:
Skill Bonus (Perception) 2 RP
Skill Bonus (Stealth) 2 RP
Offense Racial Traits:
Natural Weapon 1 RP
Swordtrained 4 RP
Senses Racial Traits:
Low-Light Vision 1 RP

Total 10 RP

By truncating the Gifted Linguist and Linguist parts, the price for Tengu falls right into the same range as Dwarves, Elves, Gnomes, and Half-Elves, and only 1 RP higher than Human.


Core races are prefered, no races with level adjustments.

Edinoiz: Yes I see they are there. Good to know, thanks! I have not dealt with those classes but if you say so likely 5 points. Get me a few links to what you are talking about and I can look into it.


Here's the link to the main playtest page, it contains all the links for PoW: Expanded.

And here is the link to the released Harbinger.


Looking at it, Dark Focus does seem to be the major class feature, though meshes oddly with the rest of the system (granting free Feats). But yes, 5 points seems fair enough for that.

I'm somewhat interested in Accursed Will myself. It seems like a 3 point ability mostly due to extremely slow scaling.

Though it says that isn't up to date. Is that true? It mentions being put up on the SRD, but it hasn't appeared yet. I thought this book had been released ages ago. Is there no up to date document?


I used an old link at first because I couldn't find the up to date one. It should be up to date now since I seem to have edited it just before you posted, Rynjin.

EDIT: Actually, I seem to have gotten the first playtest document for the Harbinger, or something, when I switched links. That is... Well... Oops?

EDIT2: And as far as I can tell from the reviews, the version of the document found in the playtest discussion thread has the right version of both the Dark Focus and the Accursed Will abilities, despite not being the up to date version.


In the full release Accursed Will no longer applies to saves. Only attack rolls and damage.


Huh, well I guess that solves my unvoiced question on whether I should nab Divine Grace or not.

And it looks like my character is so heavily focused on Charisma that it could be Elan^2.


Guys I am going to take a back step until things get started, I wish you all the best guys.


Did we ever settle on when/where/how we should post up characters and classes?

51 to 100 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest check: Sword Art Online homebrew, build your class! All Messageboards

Want to post a reply? Sign in.