[RAW] Astral Projection from outside of Material Plane


Rules Questions


Is it possible to cast Astral Projection from outside of Material Plane? RAW seems to say no...

Quote:

By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.

You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.

While you are on the Astral Plane, your astral body is connected at all times to your physical body by an incorporeal silver cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. This is a traumatic affair, however, and you gain two permanent negative levels if your second body or astral form is slain. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.

You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).

When this spell ends, your astral body and all of its gear, vanishes.

^ please notice how nowhere does it say "the plane you cast this from". Which would seem to suggest that the old Create Demiplane + Astral Projection combo is actually illegal (at least RAW).


No, it's just poor writing combined with the assumption that adventures take place primarily on the material plane.

If they had really intended the spell to be restricted to being cast on the material plane only they probably would have explicitly included it in the rules for the spell.

Besides which, you cast the spell on the material plane. A friend and trusted ally moves the body to another plane, what happens? The spell doesn't say.

You have made the assumption that it can't be cast outside the material plane, but in this case it's not. It's merely continuing after the bodies have been moved to another plane.

No, don't be so pedantic about the rules text.

That being said, as a GM I'm going to have a field day with killing characters that try to adventure around solely in astral projection form. Either that or have them fight enemies who are all astrally projected as well. This is really one of those spells that when used well can break the game by giving the PCs little to no actual risk. Which isn't really fun for me as GM.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

That's pretty much the way I run it... you can only cast Astral Projection from your native plane. Demons do it from the Abyss when they are brought forth by Summon Monster spells as opposed to being called.

No invulnverable, untouchable player wizards on my watch.


Claxon wrote:

Besides which, you cast the spell on the material plane. A friend and trusted ally moves the body to another plane, what happens? The spell doesn't say.

Except it doesn't work that way:
Quote:
Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Claxon wrote:


Besides which, you cast the spell on the material plane. A friend and trusted ally moves the body to another plane, what happens? The spell doesn't say.

The usual story trope is when the Master does this he tells his followers. "don't move my body." Allies and friends who disobey this injunction may well find out why the hard way.


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... Or. If you cast the spell on another plane, does it transport your body to the Material Plane?


Shawn H wrote:
... Or. If you cast the spell on another plane, does it transport your body to the Material Plane?

<3


Mineral Water wrote:
Claxon wrote:

Besides which, you cast the spell on the material plane. A friend and trusted ally moves the body to another plane, what happens? The spell doesn't say.

Except it doesn't work that way:
Quote:
Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them.

Where does it say the body can't be moved? Are you telling me you assume there is some sort of magical force field preventing it from being moved? Or that moving it into another plane instantly kills them?

What exactly are you saying, because I'M not seeing anything like that implied by any rules I'm reading.

If you want to read the spell in such a limited way, that's fine. I don't even like the spell because it's too damn powerful. But you seem to be reading in a lot of restrictions that are not explicitly there. Restrictions that, if intended should probably be called out a lot more clearly.

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