Air Your Grievances


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Me I hate it when I am told what and how to play a character. My worst experience happened while still playing first Ed. I was asked to play a Cleric of Tiamat. No problem had the concept of a cleric wearing scale armor being very offensive. My GM shut me down stating I was a woman, couldn't wear anything but a chainmail bikini. I couldn't use anything more then a dagger and to really add to my contempt had no real abilities or spells. Essentially I was a bimbo running around for his and the other player's amusement. When I committed suicide shortly afterwards he actually whined asking why I did it. I told him I was pissed being made to play a useless character. I also told him never to pull that crap with me again. He did, I left.
I have no issue with a group and a GM asking me to play a specific concept or class. It's another when I'm forced to do what they want giving me no say with my character. Example play only a healer cleric, Play a cowardly rogue. In those cases I'd rather stay home.


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My Way of the Wicked campaign is over :(


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Derek Dalton wrote:

Me I hate it when I am told what and how to play a character. My worst experience happened while still playing first Ed. I was asked to play a Cleric of Tiamat. No problem had the concept of a cleric wearing scale armor being very offensive. My GM shut me down stating I was a woman, couldn't wear anything but a chainmail bikini. I couldn't use anything more then a dagger and to really add to my contempt had no real abilities or spells. Essentially I was a bimbo running around for his and the other player's amusement. When I committed suicide shortly afterwards he actually whined asking why I did it. I told him I was pissed being made to play a useless character. I also told him never to pull that crap with me again. He did, I left.

I have no issue with a group and a GM asking me to play a specific concept or class. It's another when I'm forced to do what they want giving me no say with my character. Example play only a healer cleric, Play a cowardly rogue. In those cases I'd rather stay home.

A chainmail bikini?

Are you s*!*ting me?

You have to be s@+~ting me.

I mean, first ed, okay, this was probably like forty years ago, but I mean, still...a chainmail bikini? I literally feel dumber knowing there are people of the same species as myself who actually said that.

Silver Crusade

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thegreenteagamer wrote:

A chainmail bikini?

Are you s+++ting me?

You have to be s$+$ting me.

I mean, first ed, okay, this was probably like forty years ago, but I mean, still...a chainmail bikini? I literally feel dumber knowing there are people of the same species as myself who actually said that.

You need to watch Gamers: Dorkness Rising.

Grand Lodge

Derek Dalton wrote:
It's another when I'm forced to do what they want giving me no say with my character. Example play only a healer cleric, Play a cowardly rogue. In those cases I'd rather stay home.

Obviously, I wasn't there, but this sounds an awful lot like a pre-generated character... And while it IS a bad thing to give a player an effectively non-functioning character, it is however, very common for pre-gens to have pre-determined equipment and personalities.

Just sayin'


Wish I was kidding. My GM had decided it fit with his idea of a priestess for Tiamat. I was a worthless character unable to do anything but look good. My only real stat was Chr the rest he didn't care or use. Why he did this I'll never know. It was an important lesson for me, not all GMs are good or remotely care what a player may or may not like. He wanted me to play this useless waste because I had experience for whatever reason.
Me I wanted to kill him by the time we were done, which was thankfully short. I told him to if he ever did it I'd quit. He didn't believe me doing it in a Traveller campaign. I did leave don't regret it either.


Pathfinder Starfinder Roleplaying Game Subscriber

On a similar thread to the 'being forced to play a character' something I discovered which was very painful quite a few years ago at GenCon was a series of LARPs set in a 'space opera to the stars' type set-up.

After the first year, when I took a 'nobody' meaningless character and built an entire following by the end of the convention, I was thereafter *always* given a 'heavy' or 'thug' character that had *no* possibilities to do that sort of thing due to how tightly the character was written.

After the third year of being so typecast and finally figuring it out I stopped playing.


I once played with a pair of players who simply did not believe they were given enough loot. Not enough. Not in convenient forms. no WBL chart could appease them. It got antagonistic after a while.


Dark Heresy 2nd edition.

My first time playing. The GM passed corruption out like candy for things having nothing to do with chaos. I got corruption for lying to a guard.

The other players were allowed to physically harm my psyker because I accused an NPC of heresy who happened to be a member of the ecclesiarchy, because they could detect that I was a psyker without me doing anything at all. Seriously, he just sniffed me. Detecting psykers is a psyker skill and I was registered or whatever the word is, he wasn't.

The other four members of the party were all ecclesiarchy and had been carrying xenos and chaos relics on their person, and the Sister of Battle in the group (GM let him take it without the prerequisites) didn't care. Can't say he doesn't know the lore as he bragged about litterally owning all the novels.

The SoB in the group killed absolutely every NPC I tried to make into a contact through manipulation and social skills, because the SoB considered them to be heretics even though they were just gang members in the lower hive.

Second and the last group I have played DH2 with.

They had me join to replace a player, who I found out did not actually quit so we ended up with two faces. I was adeptus administratum. Total desk jockey. The session I join, I start by observing and I find out they caused a planet wide civil war and they called in an exterminatus.

Shadowrun 4th edition first time playing

I played a hacker (not a decker. different thing in 4th edition since this is where they removed the decker) and I find out everyone in the party studies all the books, expects me to do so in one day, and then get told the GM wanted a run and gun style game while I made a subtelty character. Based on my character story, he made me take the paranoia trait after I took the one that says after 24 hours, all trace of you on the net is completely wiped. He gets mad that I actually play out being paranoid because of how much I plan and even called me stupid for buying masks.

The mage in the group, the person who studies the books the most, decided he wants to do what I do, but better, so he spends all the money he was saving on upgraded versions of my equipment, gets a better rigging vehicle than me, and just in general becomes a better hacker because by rule you do not use your attributes at all in hacking. Rather, it is your skill plus the program rating, so he just bought some programs that I think are called sprites, I dunno. Not quite AI things. They had a high skill rating and he loaded them with the programs. He daisy chained them together and therefore made me obsolete cause now they had hackers they did not need to pay. It felt like a Angel Summoner and BMX Bandit situation. I put everything I had into my hacking skills and the ability to survive situations, and this guy just decides to overlap me on a whim due to his system mastery.

All Flesh Must Be Eaten First and only time playing

Two players refused to take turns and talked over everyone, treating it like we were not there. They ended up rage quitting when they were told they had to let us talk and they can't see/hear through the walls to constantly barge into the rooms where we are talking to NPCs and take over the conversation.

I'm not going to get into my years of D&D and Pathfinder problems.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I used to play Robotech, the GM had a weakness for sending enemies when we got out of our mecha. I guess there's something fun in making a character splatter across an oak grove with his pants down.

After awhile, I had the filthiest, most disgusting mecha pilots around.

But at least they were alive.


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Pathfinder Roleplaying Game Superscriber

A good friend of mine who had never really GM'd before (only played) tried to run a MERP (Middle Earth Role Playing) game. He decided to run a campaign where we were a decoy group to the Fellowship, meant to distract the agents of Sauron. So basically we were following the books. Not really original, but there you go. I was fine with that. So we started character creation and no one wanted to play the hobbit, so I volunteered. MERP was a simplified version of Rolemaster, which was a pretty complicated table based system with extensive hit charts.

I started to make my hobbit, and chose the best items I could under the circumstances. Took some decent skills in hand axe and sling, making him able to somewhat contribute in combat, along with the required sneaking skills.

That's where the problem starts. The GM looked over my character sheet, and says that hobbits in the books only use daggers and throw rocks, so that's all I could do. Because of how armor reduced damage I was then completely useless in a fight. Keep in mind the humans weren't required to only use the weapons from the books.

I did go along because he was so new to GMing and he was my friend, but I have to say I was not dismayed when the game got derailed when our fighter broke his leg own with a critical fumble with his flail in the 1st combat.


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Fake Frodo should have at least a masterwork dagger. Also a nice, silver ring, on a chain, around his neck.

Fake Gandolf should be an illusionist. At 1st level he can hide the halfling in an illusionary bush and say he "must be invisible"

A half elf ranger could pass for Aragorn. Better yet a cleric(who pretends to make heal checks)

You really should have a dwarf fighter and an elf fighter. The two players who like to argue a lot.

It sounds like you were trying more than everyone else.


Pathfinder Starfinder Roleplaying Game Subscriber

Going to end up having to *generic* into the Specials at GenCon because the stupid queue is going to time out my request when I'm at work, because it can't process Wish List requests fast enough before I have to leave, and I already took my allocated day off for GenCon prep on 'Room Madness Day'...

*sigh*


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Pathfinder Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber

I rolled four natural 1s in a row. There's only a 1/160000 chance of that happening if I'm not mistaken!


Jack of Dust wrote:
I rolled four natural 1s in a row. There's only a 1/160000 chance of that happening if I'm not mistaken!

Indeed. More formally, though, the probability of doing that AGAIN is as you said. Before you rolled the first roll, it was that probability as well. Once it has happened, it is 100%. Also of note, rolling any four specific numbers on a d20 is 1/160000.


Basically, my group is experiencing growing pains as we help teeth a new GM. She has a penchant for stating that every in game judgment call is a 'new house rule'.

She has taken over 1 story arc in my campaign that started 2 years ago. We had an established list of 7 house rules that to which everyone had to agree before the campaign started.

That list is now up to 23 house rules, at last count. O.o

At least 2 of which specifically nerf the undead minions of necromantic cleric PCs. Oddly specific, right? O.o

Mine was the only necromantic cleric PC. -.- And there it is.

Also, one of the rules only applies when it is detrimental to the party, but not in cases where it would help us. O.O

*sigh*

At the end of this story arc, I'm taking back over and we're going back to the original 7 rules. I did have a discussion of 'house rules should only be added after longterm in-game testing'.

From a story perspective, her work has been great. The uber-controlling ill-planned and thought out rules changes, some of which alter RAW character abilities to make them near impossible to use, not so much.

The last discussion was very heated, and feelings were hurt. On the bright side, we may have passed the 'GM vs. Players' hump and are moving towards 'GM & Players' mindset.

Scarab Sages

I can't wait for our Wrath of the Righteous campaign to get into Mythic levels. But at the frequency we get together to play, it will be six months before we achieve the necessary character level to gain Mythic tiers. =(

Sovereign Court

Man talk about waiting months to achieve anything, my Tuesday lunch hour 5E game is sooo slow. We either RP for lunch (which is fine) or we end up doing one encounter. We are assaulting a stronghold today, and at our rate will take months to complete. Awesome to be playing over lunch with my engineers but we need to get more efficient with our time!


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Design a time dilation machine, you're engineers! ;)

Silver Crusade

I really don't want to be at work today. Leaving for GenCon tomorrow, and I want to be at home packing and doing other last minute prep (leveling up a PC I may play, last minute re-read of the adventure I'll be GMing 4 times, etc).


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, maybe if you had filled out the TPS report correctly...


My players treated me to an all expense paid trip to GenCon for my 40th birthday (12 years ago). I had a blast but still didn't get to do everything I wanted. It's unlikely I'll ever get to go again, but I'll always have the memories of good friends and good times. Also the memory of a Jedi and a Sith battling it out on the stairs to the upper level with boffer light sabers. That was a hoot.


OH, and a grievance. It's doubtful we'll get to play the entire month of August (we only played once during July and June each) because I have things to do on the 6th and 13th, and I'm having knee surgery for a torn meniscus disc on the 17th. I've been told my recovery will be one week to three weeks, so it looks like pain meds and Netflix for me instead.

Sovereign Court

Turin the Mad wrote:
Design a time dilation machine, you're engineers! ;)

Correction, they are engineers. Me? I'm a people person :)


Pathfinder Roleplaying Game Superscriber

I don't get to game regularly anymore AND I'm not at GenCon.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It really bugs me that so much gaming material is disseminated via video posts nowadays, rather than in good, old fashioned text.

(Or that smart people haven't worked out how to easily pass such a thing through some software to get a transcript).

Also just a general grievance with facebook, youtube, twitter, etcetera... Grrr.


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Steve Geddes wrote:

It really bugs me that so much gaming material is disseminated via video posts nowadays, rather than in good, old fashioned text.

(Or that smart people haven't worked out how to easily pass such a thing through some software to get a transcript).

Also just a general grievance with facebook, youtube, twitter, etcetera... Grrr.

Do the goblins need to get off your lawn with their newfangled music?:P

My grievance still not getting to play more than once every month or two.

Scarab Sages

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I was just reading an article on io9 discussing all of the unanswered questions about the Harry Potter universe, like how many people there actually are in the wizarding world, and where they go to school if they don't go to one of the schools described in the books, and what kind of schooling they get before and after Hogwarts since it only seems to cover middle school and high school.

This made me think about how magic use, especially arcane magic use, also lacks similar definition in fantasy RPGs. This has always been a bit of a peeve with me. In Pathfinder and D&D, there's no discussion of why sorcerers can cast the same spells as wizards even though they don't use a spellbook. Clerics are presumed to have learned magic at a temple/church/shrine if they follow specific deities, and descriptions of countries generally include lists of the deities they revere. But there's nothing to say whether a wizard learned to cast spells by attending a school like Hogwarts, or studying as an apprentice in a master wizard's workshop, or just by finding a spellbook and discovering they can read it. Similarly, players and GMs may have no idea whether a country is friendly or unfriendly toward arcane magic-users.

Do wizards need to have an innate affinity with magic, like Jedi having Force sensitivity, or can anyone learn magic the same way anyone can learn another language? In game terms one only needs a sufficiently high Intelligence score, but does that mean that anyone who's smart enough can cast spells without any other special training or talent?

Furthermore, it would seem reasonable that different nations and races would have different responses to magic use. There might be countries where all arcane magic is hated, or sorcery is outlawed but wizardry is highly respected. There could be races that oppose learning magic or certain 'flavors' of magic, or specialize in certain ones. But we get only a little discussion of magic with regard to racial abilities, and almost none at all with regard to national or cultural attitudes. One assumes that since elves get bonuses to magical skills, they must be feel favorably toward it, but are they favorable toward all magic or just some? Do gnomes treat learned magic the same way they treat their innate spell-like abilities?

I know much of this is left up to GMs and their players to decide, but I really feel that it ought to be called out, if only in a sentence or two, similar to the way religious affiliation is handled. The wizard class description could remind players to think about how their wizards learned magic, based on the character's race and origin. Descriptions of countries and cities could include a line or two about how those locations treat magic-users, to help the GM decide whether the player-characters will find a magic shop on every corner or a magic-item desert. Just that little bit of extra information could make the whole game world feel more like a real place.

Silver Crusade

In the Pathfinder game world, Golarion, some of that is dealt with. There are wizard schools in the descriptions of some cities and towns.


I personally am still pissed about players trying to inject Japanese mythology into my Pathfinder games. It doesn't fit the damned mileu/setting, period!


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I get tired of people wanting to play Jedi or Sith. If you want to play one of those, play the bloody Star Wars game.

I also get so so so very tired of the "this class" and "that class" sucks threads. If you don't like them, don't play them and shut up about it.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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DungeonmasterCal wrote:
I also get so so so very tired of the "this class" and "that class" sucks threads. If you don't like them, don't play them and shut up about it.

Actually, people are usually saying "this class sucks" because they do like them and want to play them.

Sovereign Court

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As much as they are welcome to shut up about it, you are welcome to not read about it too.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

How come I can't get no Tang around here?


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DungeonmasterCal wrote:
I've run a homebrew world for 24 years, mostly revolving around one certain city. 3 years ago my players wanted to play in a new area of the world and use a different city as the base. In fact, they're mostly city based games. I feel like I'm dating a girl I really don't like but don't have the guts to break up with. I want to go back to the original city that I love, but I'm stuck in this relationship with a city I created but just don't like. I recently had most of if destroyed in an attack by dragons, hoping to get the other players to move to the city I like, but they're deciding to stick it out and help rebuild. I don't like this city, even though I created it. I just don't have the creative energy for it I should.

When DungeonmasterCal tells this kind of stories I'm not sure if he is really lucky or really unlucky for dming that long.


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Jiggy wrote:
DungeonmasterCal wrote:
I also get so so so very tired of the "this class" and "that class" sucks threads. If you don't like them, don't play them and shut up about it.
Actually, people are usually saying "this class sucks" because they do like them and want to play them.

What if the class literally sucks: As in... It has vacuum powers?

Liberty's Edge

Ooh a place for a quick vent that my local group probably won't see? Good, maybe I won't burst this weekend lol

Not a fan of my current 5e DM. It's his first time doing it, been playing for several years (just a little longer than me), so I try not to fault him too much for mistakes. Unfortunately he seems afraid to kill characters, and he lets his OOC thoughts affect the game in a way they shouldn't.

Not that anyone wants to die, but what fun is it without at least the risk? As an example, he noticed a while back that his lightning bolt could only kill me, due to making my save, if he rolled 1s on every die. Guess what happened? He miraculously roll a total of 8... on 8d6. Then in another session, upon hitting hard enough to take me down, a player said "Oh shoot, how close are you?" I told him I was down from it, and the GM says he wouldn't have attacked me if I knew that. I'm the big goliath bard in the center of everything destroying everything in my path, and he tries to convince me that everyone would have turned their attention to less threatening members of the group over killing the barely standing behemoth...

Then there's the outside thoughts. He bought printed maps on large sheets so we wouldn't have to draw them anymore. Realized after buying them that they had 10ft squares and that had a major effect on sizing as he decided to just use them as 5ft, because damnit he spent money on them and that wasn't going to waste no matter the side effects. Of course, my bard was built around AoE, which now meant wrecking my party every turn. He let me change my archetype to a single target focus, which was the least of my concern since my spells were useless. Then he let me change a small number of spells to hit the level of slightly playable. After that though, he wouldn't let me change the feat that I took, bypassing ability increases and better feats just to get single target spells for my AoE build.

So, what is my character now? I'm not really sure. It's a goliath bard that I'm pretty sure just pokes things with a rapier and not much else and kinda tanks without having tank abilites. It's Frankenstein's monster and I don't really enjoy playing him anymore. We've been on hiatus for a group member's kids visiting, and this Saturday is the first time since I started tabletop gaming that I'd rather just stick to games than starting back up on D&D or Pathfinder.


Lemmy Z wrote:
What if the class literally sucks: As in... It has vacuum powers?

Ok, that would be cool.


Nicos wrote:
When DungeonmasterCal tells this kind of stories I'm not sure if he is really lucky or really unlucky for dming that long.

I think it's a kind of mixed bag. I'm truly fortunate I believe to have counted these guys as friends as long as I have. On the other hand, how many times can you rescue the princess before the ogres eat her can you manage? I do get a bit burned out sometimes.

Liberty's Edge

Having a hard time with a role playing organzation on my college campus. Its become exclusive we currently have around ten members but only eight of ten are allowed to actually play a game. When I asked to join their campiagn they say no when I ask why they then go on to actually ask: "So you want someone to give up their spot so you can play?" I never said this I just wanted to know why certain people could play while others were left out. I feel very depressed and angry. I have one online thing going (its sort of a dragon age type game) and its okay but it would be nice to play with others too you know? I have tried reaching out online and within my community got into a game that lasted around 3 weeks and the GM left for some unknown reason. I honestly feel very depressed as of now all the magic and any chance of getting to play again feels like its gone. I just feel like s@$# every time I try to play a game with this club. I will try to GM a game but I am afraid to buy anything because no one will be interested in what I have to offer. It seems I am in a no win situation and I don't know what to do. Does anyone have any advice at all?? Should I stand up to people that are leaving me out? Should I just take up my losses and leave? I don't know what to do. Please someone tell me I am not the only one who feels this way right now.


Damn, Samantha. That's a terrible predicament. I wish I had some encouraging words, but starting your own group might be the best way to do so. Just put up some flyers or notices on FB that you're doing so and hopefully things will fall your way.


Today I have to stay at work the whole day... DESPITE THERE BEING ABSOLUTELY F%&~ NOTHING TO DO AT ALL! AT ALL!!!!!

This is grievous!


Lemmy Z wrote:

Today I have to stay at work the whole day... DESPITE THERE BEING ABSOLUTELY F&#& NOTHING TO DO AT ALL! AT ALL!!!!!

This is grievous!

Grief you get $$$ for. There's at least that.


Samantha Criswell wrote:

Having a hard time with a role playing organzation on my college campus. Its become exclusive we currently have around ten members but only eight of ten are allowed to actually play a game. When I asked to join their campiagn they say no when I ask why they then go on to actually ask: "So you want someone to give up their spot so you can play?" I never said this I just wanted to know why certain people could play while others were left out. I feel very depressed and angry. I have one online thing going (its sort of a dragon age type game) and its okay but it would be nice to play with others too you know? I have tried reaching out online and within my community got into a game that lasted around 3 weeks and the GM left for some unknown reason. I honestly feel very depressed as of now all the magic and any chance of getting to play again feels like its gone. I just feel like s++! every time I try to play a game with this club. I will try to GM a game but I am afraid to buy anything because no one will be interested in what I have to offer. It seems I am in a no win situation and I don't know what to do. Does anyone have any advice at all?? Should I stand up to people that are leaving me out? Should I just take up my losses and leave? I don't know what to do. Please someone tell me I am not the only one who feels this way right now.

I was talking with someone at the FLGS recently about a similar thing. She felt pretty much the same as you do.


Samantha Criswell wrote:

Having a hard time with a role playing organzation on my college campus. Its become exclusive we currently have around ten members but only eight of ten are allowed to actually play a game. When I asked to join their campiagn they say no when I ask why they then go on to actually ask: "So you want someone to give up their spot so you can play?" I never said this I just wanted to know why certain people could play while others were left out. I feel very depressed and angry. I have one online thing going (its sort of a dragon age type game) and its okay but it would be nice to play with others too you know? I have tried reaching out online and within my community got into a game that lasted around 3 weeks and the GM left for some unknown reason. I honestly feel very depressed as of now all the magic and any chance of getting to play again feels like its gone. I just feel like s&@~ every time I try to play a game with this club. I will try to GM a game but I am afraid to buy anything because no one will be interested in what I have to offer. It seems I am in a no win situation and I don't know what to do. Does anyone have any advice at all?? Should I stand up to people that are leaving me out? Should I just take up my losses and leave? I don't know what to do. Please someone tell me I am not the only one who feels this way right now.

That's terrible, and those people are being total d--ks. Sorry Samantha, but keep looking, hopefully you'll find a group soon!


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What's the point of even calling it an organization or (I'm assuming) advertising it on campus if they're not willing to rotate and let other people play? Sounds like it's basically a closed 'home' group and if so, they need to be up front about that instead of getting people's hopes up for nothing.

>.<


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captain yesterday wrote:

I used to play Robotech, the GM had a weakness for sending enemies when we got out of our mecha. I guess there's something fun in making a character splatter across an oak grove with his pants down.

After awhile, I had the filthiest, most disgusting mecha pilots around.

But at least they were alive.

My character would have a catheter and leg bag, and be overdosing on Imodium so I never have to get out of the cockpit to go to the bathroom lol.

Btw, how exactly does a 50' tall mecha sneak up on a dude taking a dump?


DungeonmasterCal wrote:
Lemmy Z wrote:

Today I have to stay at work the whole day... DESPITE THERE BEING ABSOLUTELY F&#& NOTHING TO DO AT ALL! AT ALL!!!!!

This is grievous!

Grief you get $$$ for. There's at least that.

But I'll be here for 16 hours... And I'm booooooooored.

Surely no one in the world could have any grievance greater than that! Surely boredom is the ultimate grievance! :P


Lemmy Z wrote:
Surely no one in the world could have any grievance greater than that! Surely boredom is the ultimate grievance! :P

I'm hard to bore, even after 16 hours. I just think about things a lot and work on game stuff in my head. Maybe you should keep a notebook handy for days like this. If you don't mind my asking, what do you do as your job?


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DungeonmasterCal wrote:
I'm hard to bore, even after 16 hours. I just think about things a lot and work on game stuff in my head. Maybe you should keep a notebook handy for days like this. If you don't mind my asking, what do you do as your job?

Assistant manager of a maintenance crew. Which is why I'm still here. The guy who is supposed to arrive so that I can go home had a problem and can't get here in time, so here I am... Because my supervisor left and the building's chiller and lighting systems can't be left unsupervised. Chances are... Nothing will happen. But if it does happen and no one from the team is here, I'm screwed. ><'

On the days I'm not here, I'm helping with my brother's bike workshop. Doesn't pay much, but, hey... I can make my own schedule! :)

Tsc... My friend let me borrow his Nintendo DS, but I don't take it to work out of fear or losing/breaking it.

*sigh*

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