Non-magical ways to restrain casters


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Ravingdork wrote:
Matthew Downie wrote:
Just keep them stable at negative HP.
Sounds expensive. Wouldn't nonlethal damage be a better alternative in most situations?

Hm. I haven't done a cost comparison. Nonlethal damage heals up on its own pretty fast. You'd need to employ someone to whack captured spellcasters over the head with a sap on a regular basis. Would that count as unskilled labor at 5 silver a day? Or is inflicting '1 hit point per hour per character level' complicated enough to require someone with Profession: Jailer skill?


Well, I've come to the conclusion....Just kill them. That is the best your going to get.

Hopefully you have some sort of daemon familiar that will eat it's soul so it can never come back.

There needs to be like an antimagic collar like the a'dam from the wheel of time.


Keep them unconscious with regular beatings. Also, expedite things to get them from captivity to your punishement of choice.


How does one punish a spell caster? Short of keeping them continuously unconscious they would likely be able to escape at some point.

Your best bet, in fact your only serious option, is to kill them and place their soul in some sort of soul trap.

I guess a permanent antimagic demiplane with adamantine golem jailors might do the trick too.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
alexd1976 wrote:
Ravingdork wrote:
Matthew Downie wrote:
Ravingdork wrote:
If your gear melds into you, I fail to see how it can continue restraining you. You don't need line of sight for dimension door. You could say "800 feet up" and it will take you there.
Interesting situation... A blindfolded, straightjacketed sorcerer who can cast Dimension Door can teleport 800 feet at a time - but is still blindfolded and straightjacketed wherever he goes unless he can find someone to help him.
There's no rule anywhere saying that the restraints go with him. He simply teleports out of the blindfold, straightjacket, and sack. The hard part would be beating the Concentration check.

So they pick and choose what comes with them?

Or do they wind up totally naked every time?

If they pick and choose, is this a rule or an assumption?

My general rule in this case... caster gets a choice, they either teleport with everything they're wearing... including restraints... or they teleport with only their birthday suits.


Keeping a low level spell caster confined is not that difficult. Knock is probably the lowest level spell that would be of any use escaping confinement. After that Gaseous Form would be best way to escape. Knock can be defeated by a portcullis that is too heavy for the caster to lift. So anyone not able to cast 3rd level spells or bellow is fairly easy. Assuming you have the caster blindfolded, gaged and bound this will raise the bar to 4th level spell. So what we are looking at is being able to constrain a caster of at least 7th level if not higher.

There is one thing that may shut down any spell caster. Strap the caster in a suit of Noqual splint mail and a tower shield. Design the armor and shield so that it can be locked into place. This will give %110 percent spell failure and that spell failure applies to all casters reguardless of source or class ability of their magic. The questionable part is does still spell count as a class feature?


Mysterious Stranger wrote:

Keeping a low level spell caster confined is not that difficult. Knock is probably the lowest level spell that would be of any use escaping confinement. After that Gaseous Form would be best way to escape. Knock can be defeated by a portcullis that is too heavy for the caster to lift. So anyone not able to cast 3rd level spells or bellow is fairly easy. Assuming you have the caster blindfolded, gaged and bound this will raise the bar to 4th level spell. So what we are looking at is being able to constrain a caster of at least 7th level if not higher.

There is one thing that may shut down any spell caster. Strap the caster in a suit of Noqual splint mail and a tower shield. Design the armor and shield so that it can be locked into place. This will give %110 percent spell failure and that spell failure applies to all casters reguardless of source or class ability of their magic. The questionable part is does still spell count as a class feature?

Still Spell is a feat.

What if they get bonus feats from the class, and use THAT to take Still Spell? ;)


alexd1976 wrote:
Mysterious Stranger wrote:

Keeping a low level spell caster confined is not that difficult. Knock is probably the lowest level spell that would be of any use escaping confinement. After that Gaseous Form would be best way to escape. Knock can be defeated by a portcullis that is too heavy for the caster to lift. So anyone not able to cast 3rd level spells or bellow is fairly easy. Assuming you have the caster blindfolded, gaged and bound this will raise the bar to 4th level spell. So what we are looking at is being able to constrain a caster of at least 7th level if not higher.

There is one thing that may shut down any spell caster. Strap the caster in a suit of Noqual splint mail and a tower shield. Design the armor and shield so that it can be locked into place. This will give %110 percent spell failure and that spell failure applies to all casters reguardless of source or class ability of their magic. The questionable part is does still spell count as a class feature?

Still Spell is a feat.

What if they get bonus feats from the class, and use THAT to take Still Spell? ;)

I realize that still spell if a feat, but I can see that it may not work. Considering Noqual armor gives spell failure to caster like clerics that are normally able to cast in armor still spell may not work. It could also be argued that the feat is modifying a class feature so the armor would still give the chance of spell failure


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Claxon wrote:

Well, I've come to the conclusion....Just kill them. That is the best your going to get.

Hopefully you have some sort of daemon familiar that will eat it's soul so it can never come back.

There needs to be like an antimagic collar like the a'dam from the wheel of time.

Depending on the caster's level, it can be better to keep the caster unconscious rather than dead, as dead could trigger a clone to activate or some other way of coming back from death. Then again, incapacitation could be a trigger for some of the caster's contingency... so you really need to have done your research or have multiple redundancies in your methods of restraining the caster. At lower levels, this is going to be less of an issue.


Mysterious Stranger wrote:

Keeping a low level spell caster confined is not that difficult. Knock is probably the lowest level spell that would be of any use escaping confinement. After that Gaseous Form would be best way to escape. Knock can be defeated by a portcullis that is too heavy for the caster to lift. So anyone not able to cast 3rd level spells or bellow is fairly easy. Assuming you have the caster blindfolded, gaged and bound this will raise the bar to 4th level spell. So what we are looking at is being able to constrain a caster of at least 7th level if not higher.

There is one thing that may shut down any spell caster. Strap the caster in a suit of Noqual splint mail and a tower shield. Design the armor and shield so that it can be locked into place. This will give %110 percent spell failure and that spell failure applies to all casters reguardless of source or class ability of their magic. The questionable part is does still spell count as a class feature?

Or Noqual piecemeal agile plate arm/iron lamellar leg/iron lamellar torso, two locked gauntlets, and a noqual tower shield? I think the failure percent jumps to 170% (not bypassable by arcane armor mastery), just for the overkill.


alexd1976 wrote:
Ravingdork wrote:
Matthew Downie wrote:
Ravingdork wrote:
If your gear melds into you, I fail to see how it can continue restraining you. You don't need line of sight for dimension door. You could say "800 feet up" and it will take you there.
Interesting situation... A blindfolded, straightjacketed sorcerer who can cast Dimension Door can teleport 800 feet at a time - but is still blindfolded and straightjacketed wherever he goes unless he can find someone to help him.
There's no rule anywhere saying that the restraints go with him. He simply teleports out of the blindfold, straightjacket, and sack. The hard part would be beating the Concentration check.

So they pick and choose what comes with them?

Or do they wind up totally naked every time?

If they pick and choose, is this a rule or an assumption?

From Dimension Door wrote:
You can bring along objects as long as their weight doesn't exceed your maximum load.

You can do it. You don't have to do it.

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