Rewrite of Nualia for evil PC's


Rise of the Runelords


So, I'm running a game for a single PC, an evil one. She's a vampire, or will be after the boar hunt when Aldern turns her (he's a vampire now too, but screws up and spawns her free-willed, which sets up book 2), and wants to hunt the good and virtuous.
Now, obviously an evil PC has less reason to protect Sandpoint outside of manipulation and 'good publicity', and a particularly genre savvy evil player would of course ally with Nualia in most cases.

Ergo, this change.

Spoiler:
First off, Nualia is lawful good and her adopted father was murdered by the lamia in book 2, five years ago. Nualia was kidnapped and her memories altered by the lamia using a scroll of Mindrape (Book of Vile Darkness, converted over and in this campaign, invented by Runelord Sorshen), though she was left LG, she believes her father was murdered by the Mayor, Noble families and Sheriff Hemlock in a conspiracy.

Second off, a scroll of Enemy Web was placed on her as well, (see below) that is warping her perceptions of goblins as good beings and people from Sandpoint as evil beings. Lyrie is from Magnimar, as is the other human in Thistletop, and Tsuto is helping Nualia 'because he hates Sandpoint' and though Nualia hides it and scorns his affections, she fully intends to kill him once Sandpoint has fallen, in much the same way a paladin would accept help from an evil vampire to stop an army of demons (lesser vs greater evil).

Amusingly, her influence on the goblins, while not doing much about the older ones, has 'trickled' to the babies, so the pen of goblin kids the party finds are acting more like a normal playpen of babies than the vicious way goblin babies normally act. Nice little issue for any party paladins.

The spell mentioned above:

Spoiler:

Enemy Web
Illusion (phantasm)
Level Sorc/Wiz 9, Witch 9, Psy 9
Cast time 1 hour
Components V, S, M (a 2,500g carefully crafted warped silvered mirror)
Target 1 sentient creature
Range touch
Duration permanent
Save: None, Spell resistance: Yes
DESCRIPTION
Enemy Web creates a phantasm around the target's perceptions, warping them to be other than reality of what the creature perceives. Generally, this spell is used to make the target believe certain groups aren't what they are. Up to 1 group can be designated per 4 caster levels, up to a max of 7 at caster level 28.

A group can be broad or specific, but generally speaking cannot be smaller than a small community or larger than a country. A group's perception change can be alignment, race, faith, political goals, or other broad categories, but not very specific ones.
For example, you could have the target of the spell believe all humans from Andoran strongly believe that slavery is right, but not something like the silver dragon Terrendelev is actually the red dragon Daralathyxl as that is both too specific and to small a group.

Additionally, actions performed against the alignment of the target under this spell towards the warped perceived group do NOT affect the target's actual alignment.

HISTORY
This spell was created by Runelord Xanderghul after his first betrayal from Runelord Sorshen and nearly losing his life, and title in the process. Realizing he needed to step up his defenses, he created this spell to sow chaos among his enemies's own ranks. He knew it wouldn't work on the crafty Enchantress, but it proved mightily effective on her underlings and the other Runelords.
Additionally, he crafted the spell in a way to protect the ensorcelled target's alignment for two reasons... one, there are already plenty of ways to alter a foe's alignment through magical force, and because he wanted a way to cause those fighting his unknown pawn's to despair in knowing that THEY would suffer to stop the innocent bound under the Enemy Web.


Is that a home-brew spell? With no saving throw allowed and a permanent duration (even though it's dispellable), it seems a bit strong.

I'm not sure that I have any useful advice to offer, unfortunately. The AP really is meant for a "good guys" party who are willing to do the right thing for little reward from the various communities (although they can find the appropriate treasure from the foes). Running it for evil PCs turns so much upside down, that it creates a lot of extra work for a GM. Of course, YMMV, so good luck with this one! :)


Yes it is, and I also wrote it up super fast while I was on lunch.. mistake.
And it's generally not too hard to make RotR into an evil campaign, assuming the evil goal is conquest as opposed to annihilation. After all, who wouldn't want to steal Karzoug (or in this case, Sorshen's) title, power, wealth, secrets and lands as their own?

Updated spell:

Spoiler:

Enemy Web
Illusion (phantasm, evil, mind-affecting)
Level Sorc/Wiz 9, Witch 9, Psy 9
Cast time 1 hour
Components V, S, M (a 10,000g carefully crafted warped silvered mirror)
Target 1 sentient creature with an Int of 6 or higher
Range touch
Duration permanent
Save: None; see text, Spell resistance: Yes
DESCRIPTION
Enemy Web creates a phantasm around the target's perceptions, warping them to be other than reality of what the creature perceives. Generally, this spell is used to make the target believe certain groups aren't what they are. Up to 1 group can be designated per 4 caster levels, up to a max of 7 at caster level 28.

A group can be broad or specific, but generally speaking cannot be smaller than a small community or larger than a country. A group's perception change can be alignment, race, faith, political goals, or other broad categories, but not very specific ones.
For example, you could have the target of the spell believe all humans from Andoran strongly believe that slavery is right, but not something like the silver dragon Terrendelev is actually the red dragon Daralathyxl as that is both too specific and to small a group.

This spell will force an individual to see things they expect of their new perceptions. For example, a good paladin under this spell that is told that goblins are good, will see them attacking murderous horses or vicious dogs, burning down homes of the sinful and corrupt... they will be unable to perceive the reality of the situation. Viewing a good priest healing the wounded when they've been told priests of that faith are evil will see them as tormenting the wounded, torturing them by keeping them alive in agony.

Additionally, actions performed against the alignment of the target under this spell towards the warped perceived group do NOT affect the target's actual alignment. Should the target die under this effect, the spell links the memories of all actions performed against their alignment to their soul and as such they will remember them even after becoming an outsider.

Good creatures receive no saving throw against this spell. Evil and neutral creatures get a will save to negate. This spell is potent enough to bypass type and subtype immunities to mind-affecting spells, such as against undead or plants, but not specific creature immunities, such as the tarrasque's. It has no effect on mindless creatures.

This spell cannot be detected by Detect Magic, requiring Arcane Sight or higher lvl divination effects. This spell is protected against removal from dispel magic and break enchantment. It requires one of the following ways to be removed:
Wish, Miracle and Limited Wish
Mind Blank cast with the specific intent of removing the spell (not just casting it normally)
Phantasmal Killer and Weird will disrupt the spell, granting the target a will save to remove it, even if good. These spells cannot kill the target of this spell, granting them no save and having no effect upon the target beyond granting them this will save.

SPECIAL: Using this spell from a scroll requires the one hour cast time instead of a standard action.

HISTORY
This spell was created by Runelord Xanderghul after his first betrayal from Runelord Sorshen and nearly losing his life, and title in the process. Realizing he needed to step up his defenses, he created this spell to sow chaos among his enemies's own ranks. He knew it wouldn't work on the crafty Enchantress, but it proved mightily effective on her underlings and the other Runelords.
Additionally, he crafted the spell in a way to protect the ensorcelled target's alignment for two reasons... one, there are already plenty of ways to alter a foe's alignment through magical force, and because he wanted a way to cause those fighting his unknown pawn's to despair in knowing that THEY would suffer to stop the innocent bound under the Enemy Web. To that end, he even included in the spell a way to force those killed under it to suffer the consequences of their actions. Through his long, long life, more than a few good people killed under this spell that arose to become angels, archons and other good outsiders, committed suicide from the memories that haunted them from their life. The cruel runelord of pride thought this quite worth the pittance of gold necessary from his vast coffers for the spell.

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