Two simple demiplane questions


Rules Questions


Just two questions...
1. When using create demiplane, greater and choosing the flowing time trait, are you limited to half or double normal time? or can you increase the ratio?

2. Can you use a greater widen spell metamagic rod to increase the area of create demiplane? or is the only way to increase the size is multiple castings?

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1. RAW, you can only choose half or double time if you want that option, but the GM might let you change that.

2. You can't use a Widen Spell because create demiplane is not an area effect spell.


Create DP#1 with double time.
From within DP#1, create DP#2 with double time. It is now 4*normal time.
Repeat as desired.

My understanding was that they wanted to limit time-based shenanigans.

/cevah


Quote:
From within DP#1, create DP#2 with double time. It is now 4*normal time.

Demiplanes do not say where they appear, except "in the astral or ethereal plane." I don't think most people would interpret inside another demiplane as counting. Maybe, but could just as easily say not. Even showing up near where you cast it anyway isn't specified or not specified, maybe it shows up 100 miles away in the astral plane.

There's also no particular reason to believe that the plane the demiplane is in has anything to do with how its own time flows. I.e. you choose double, and even if another one is inside the first, and also double, then you could just say "okay time flows the same in both of them. Double, versus material"


Crimeo wrote:
Cevah wrote:
From within DP#1, create DP#2 with double time. It is now 4*normal time.

Demiplanes do not say where they appear, except "in the astral or ethereal plane." I don't think most people would interpret inside another demiplane as counting. Maybe, but could just as easily say not. Even showing up near where you cast it anyway isn't specified or not specified, maybe it shows up 100 miles away in the astral plane.

There's also no particular reason to believe that the plane the demiplane is in has anything to do with how its own time flows. I.e. you choose double, and even if another one is inside the first, and also double, then you could just say "okay time flows the same in both of them. Double, versus material"

I was not saying that DP#2 is inside of DP#1, but that due to casting withing DP#1 it's access point is in DP#1.

As to time, the normal time in DP#1 is twice base time, so DP#2 would be double the time of the place it was cast from, which is already sped up. I can see it argued that it is relative to some universal normal time, but I see no intrinsic need for a universal normal time.

Just read Create Demiplane, Greater. It changed from 3.X. No free single portal. You now need to travel there via planer spells. :-(

Still, casting CD,G from within an existing double time DP, should work.

/cevah


Quote:
so DP#2 would be double the time of the place it was cast from

Where does it say that the location it was cast from is relevant? As you point out, it could instead just start at 1:1 material time flow, and you have to set the parameter to be anything else, which would presumably also be in relation to normal material time flow.

In other words, it could be interpreted either way, but if the GM wants you to not have a super fast demiplane, and also doesn't want to invoke a house rule, he can still stop you by valid interpretation of book rule.


I've got a question about create demiplane.

We know we can cast the spell from the Astral plane. But astral plane is a timeless plane.

Spoiler:
Quote:

Astral Plane

The Astral Plane is the space between the Inner and Outer Planes, and coterminous with all of the planes. When a character moves through a portal or projects her spirit to a different plane of existence, she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane briefly touch the Astral Plane. The Astral Plane is a great, endless expanse of clear silvery sky, both above and below. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.

The Astral Plane has the following traits:

  • Subjective Directional Gravity
  • Timeless: Age, hunger, thirst, afflictions (such as diseases, curses, and poisons), and natural healing don't function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.
  • Mildly Neutral-Aligned
  • Enhanced Magic: All spells and spell-like abilities used within the Astral Plane may be employed as if they were improved by the Quicken Spell or Quicken Spell-Like Ability feats. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell feat, only one quickened spell or spell-like ability can be cast per round.

Spoiler:
Quote:
Timeless: On planes with this trait, time still passes, but the effects of time are diminished. How the timeless trait affects certain activities or conditions such as hunger, thirst, aging, the effects of poison, and healing varies from plane to plane. The danger of a timeless plane is that once an individual leaves such a plane for one where time flows normally, conditions such as hunger and aging occur retroactively. If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled.

My question is : what is the duration of Create demiplane when you cast it in the astral plane ?

My guess is it should be permanent (because of the timeless feature). What do you believe ?


Bump


Yes, I don't see why it would not be permanent in that case, as you say. Seems unambiguous to me. Both the casting AND the the resulting demiplane can be in the timeless plane, how would that clause not apply?


Since you get dumped out at the point the plane cast that is an argument the time multiplier stacks.

Good catch on the astral timeless thing but I do not think it is timeless to magic.


Quote:
Good catch on the astral timeless thing but I do not think it is timeless to magic.

Why would they write this though if there are NO examples of planes timeless with respect to magic? The only two timeless planes seem to be astral and purgatory, and neither specifies one way or the other, meaning they both are timeless with respect to magic, or that text is just oddly floating around with no purpose.

Regardless, you could still just set the time parameters on your own demiplane (with "greater create demiplane"), so even if you had to pay permanency for the first one, you could then just go to your demiplane, which you set to timeless (including "with respect to magic") and then proceed to set up your low cost permanent network from that casting location instead.


Crimeo wrote:
Quote:
Good catch on the astral timeless thing but I do not think it is timeless to magic.

Why would they write this though if there are NO examples of planes timeless with respect to magic? The only two timeless planes seem to be astral and purgatory, and neither specifies one way or the other, meaning they both are timeless with respect to magic, or that text is just oddly floating around with no purpose.

Regardless, you could still just set the time parameters on your own demiplane (with "greater create demiplane"), so even if you had to pay permanency for the first one, you could then just go to your demiplane, which you set to timeless (including "with respect to magic") and then proceed to set up your low cost permanent network from that casting location instead.

The entries for Astral and Purgatory planes do specify what kind of timeless. Both entries say "Timeless: Age, hunger, thirst, afflictions, and natural healing..." No mention of magic functioning differently. The reason for mentioning timelessness with respect to magic is for those running campaigns not set in the default cosmology.


If you're running a homebrew cosmology, then you don't need permission to do something homebrew with it. That's not a very convincing explanation for them having mentioned that.

But whatever, again: you can just choose the timeless with magic for a custom made demiplane when you make one, using the greater option. Making it a moot point.


Could be there for demi planes or just written by two different authors. you are probably right though.


I can never plug this book enough.

You can solve all your demiplane questions, as well as all your plane questions, deity questions, and magic questions, by picking up a copy of The Primal Order.

No GM should run a game without this book.


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DM_Blake wrote:

I can never plug this book enough.

You can solve all your demiplane questions, as well as all your plane questions, deity questions, and magic questions, by picking up a copy of The Primal Order.

No GM should run a game without this book.

Could you quote a few things from that book that could help answer my question please ?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Renarin Kholin wrote:

Just two questions...

1. When using create demiplane, greater and choosing the flowing time trait, are you limited to half or double normal time? or can you increase the ratio?

2. Can you use a greater widen spell metamagic rod to increase the area of create demiplane? or is the only way to increase the size is multiple castings?

1, Rules hold you to your choice of half/double/normal. Want others ask your DM. It'd be a hard sell if I was your DM though.

2. Nope.. the only way to do it is multiple castings AND of course the cost of permanancy if you want those additions to last.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
DM_Blake wrote:

I can never plug this book enough.

You can solve all your demiplane questions, as well as all your plane questions, deity questions, and magic questions, by picking up a copy of The Primal Order.

No GM should run a game without this book.

WOTC got into a LOT of hot water over that book.


Avh wrote:
DM_Blake wrote:

I can never plug this book enough.

You can solve all your demiplane questions, as well as all your plane questions, deity questions, and magic questions, by picking up a copy of The Primal Order.

No GM should run a game without this book.

Could you quote a few things from that book that could help answer my question please ?

It isn't a Paizo book so citing it isn't really useful here in the Rules forum.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The Primal Order is more akin to the D+D Immortals book than anything Pathfinder related.

There are discussions about planes, but they're more useful for expanding planar rules than actually helping out with the specific questions the OP posted.

I'd recommend them though.

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