
Psi51 |

*Seldom Asked Questions
1) Do you get free (gp) implements at 1st level ?
2) Does the Samsaran alternate trait Mystic Past Life work with psychic spells ?
3) Can the focus power for example legacy weapon stack if they provide different abilities eg keen and bane ( on a +1 sword) at first level ?
That is all

Gisher |

*Seldom Asked Questions
1) Do you get free (gp) implements at 1st level ?
2) Does the Samsaran alternate trait Mystic Past Life work with psychic spells ?
3) Can the focus power for example legacy weapon stack if they provide different abilities eg keen and bane ( on a +1 sword) at first level ?That is all
Your phrasing for part 3 is very confusing. What are you trying to stack Legacy Weapon with?

Psi51 |

Psi51 wrote:Your phrasing for part 3 is very confusing. What are you trying to stack Legacy Weapon with?*Seldom Asked Questions
1) Do you get free (gp) implements at 1st level ?
2) Does the Samsaran alternate trait Mystic Past Life work with psychic spells ?
3) Can the focus power for example legacy weapon stack if they provide different abilities eg keen and bane ( on a +1 sword) at first level ?That is all
With a second use of legacy weapon.

Psi51 |

Chess Pwn wrote:no, the same ability can't add again, because same abilities don't stack.You're thinking of bonuses. Everything else does stack with itself, unless it says otherwise.
This would be good it would then be possible to have a flaming, frost, shocking, corrosive +1 weapon for 5 rounds at 1st level. Then again maybe not so good a bit powerful.

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Chess Pwn is correct. The general rule is that multiple applications of the same spell or ability do not stack with each other. This would be "same effect with differing results" from the magic chapter, so it would default to the later use of legacy weapon trumping the earlier.
Is this the same with a spell such as Resist Energy? Trying to add resist fire and resist acid effects together defaults to the latest casting? (Bit of a thread jump)

bookrat |

Even the same ability can be considered a different source, though. So just because it's the same ability doesn't necessarily mean it won't stack.
There's even an official FAQ for it.
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Reading it further, Legacy Weapon says it grants an enhancement bonus (for which you can use it to purchase things like flaming or frost). As these are all enhancement bonuses, they shouldn't stack.
Conversely, the Physical Enhancement implementation could be used multiple times, each time applying to a different physical ability. Just like the Legacy Weapon can apply to different weapons. But neither can be used on the same target for the same bonus (an enhancement bonus in both cases).
This also means that you have to be careful when using Legacy Weapon on magic weapons, as is may be a waste of your powers.

Mark Seifter Designer |

Even the same ability can be considered a different source, though. So just because it's the same ability doesn't necessarily mean it won't stack.
There's even an official FAQ for it.
Yup, exactly so. There are exceptions out there to that general rule too (otherwise it's too general and wouldn't play well with things like catching multiple diseases). I was thinking of mentioning the evil eye FAQ in my post as well, but didn't want to muddy the waters right away.

The Dragon |

bookrat wrote:Yup, exactly so. There are exceptions out there to that general rule too (otherwise it's too general and wouldn't play well with things like catching multiple diseases). I was thinking of mentioning the evil eye FAQ in my post as well, but didn't want to muddy the waters right away.Even the same ability can be considered a different source, though. So just because it's the same ability doesn't necessarily mean it won't stack.
There's even an official FAQ for it.
How do we figure out what stacks and what doesn't, then?
I can see from a balance stand point why you might want to allow energy resistance applied multiple times, while simultaneously not allowing multiple instances of enhancements on the same weapon.
However, I don't see a whole lot of difference between the two rules-wise.
Should we just go on here to get an individual assessment of everything?

bookrat |

In general, if something gives the same type of bonus, like an enhancement bonus, then it doesn't stack unless the ability specifically says otherwise (for example, dodge bonuses stack).
If the bonus it gives is not typed or it is a different bonus, then it will stack.
The Witch Hex Evil Eye is a good example. When it gives a penalty to AC, it won't stack with another use that gives another penalty to AC. But it will stack with another use that gives a penalty to something else, like attack or saves.
Our example for this thread - legacy weapon - gives an enhancement bonus, following the magic weapon rules. So in order to get flaming or bane or keen or any other magical ability, you have to have an enhancement bonus equivalent to the cost of that ability. This means that you're actually getting and enhancement bonus, so it won't stack with itself or with other abilities that grant an enhancement bonus (the highest bonus will apply).
It isn't the simplest of rule systems, but it does make a bit of sense.

Psi51 |

The special abilities are only +1 etc for determining the price or total allowable bonus (+10 from Pg 468 crb) so there is not a specific bonus or if it is it is untyped, and I don't think in the case of a special ability it is a bonus at all. Referencing evil eye faq. I can understand flaming and flame burst not stacking for instance but given the precident of evil eye looks like most of the special abilities would stack. I can see the other perspective however and you raise a logical argument.

LockeMurdock |
Hi all,
Bringing up an older thread since my question's along the same lines as these last few, but I didn't see it answered clearly. With Legacy Weapon, I understand that the weapon has to be a +1 minimum in order to gain any benefits.
As a level 10 Occultist, I get Legacy Weapon (+2), meaning I could take a +1 longsword and make it into a +3 longsword. That's clear to me. I could also take a +3 longsword and make it into a +5. Also clear. I further understand that I could take a +4 longsword and only be able to make it a +5, because that's the maximum enhancement Legacy Weapon can go to.
Where I'm fuzzy is the special abilities. I've read the rules and taken it multiple ways now. Using the +1 sword, I know I could add a Keen, which is a +1 enhancement 'cost,' and wind up with a +2 Keen Longsword. The total still comes out to +3.
I could also take the +1 longsword and add, instead, Axiomatic, because it's a +2 cost. I'd get a +1 Axiomatic longsword, which totals +3.
So! The question is whether I could take that +1 longsword and add Flaming (+1) and Frost (+1) to get a +1 Flaming Frost Longsword for the same +3 total.
The Legacy Weapon text says:
You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount.
I focus in on "any ONE weapon special ability," but I don't know if that means, "any ONE, period, no matter how weak the ability you add," or if it means, "any one ability per equivalent value."
I'm leaning towards it just meaning one ability ever, but I'd love to see it clarified that Legacy Weapon can or cannot allow for multiple special abilities if the total works out mathematically. I'm also kinda unclear on how gold value enhancement bonuses would be applied, like Exclusionary.
Sorry that was so long-winded!

Gisher |

Yoi can only add one special ability. So at 10th level, if you had a +4 weapon you could make it a +5 Frost weapon or a +4 Icy Burst weapon but not a +4 Keen Frost weapon.
Legacy Weapon only lets you add special abilities that cost enhancement equivalents. You can't add the the ones like Transformative or Duelling that have a fixed gold value.