Multiple Amulets of Mighty Fists


Rules Questions


I know I have seen this question before, but can't remember an answer.

Can you have multiple amulets of mighty fists assuming you pay the additional price for having more than one item in the same slot?


You can't have more than one item in the same slot.

You can have one item in the same slot with multiple powers, but that's not the same thing. And in the case of an AoMF, it gets multiple powers as a weapon, so a +2 agile amulet is simply a +3 price.


Is there a premium that you can pay to make an item slotless?


Driver_325yards wrote:
Is there a premium that you can pay to make an item slotless?

Yes, you double the item price. But even slotless you wouldn't be able to stack them because they provide the same kind of bonuses.


Driver_325yards wrote:
Is there a premium that you can pay to make an item slotless?

What are you trying to do?


Pathfinder Roleplaying Game Superscriber

If you're just wanting 2 AoMF's with different options (like a fighter with two different enchanted swords) you can purchase 2, but if you weren't wearing the desired one at the start of combat it'd probably be a full round action to swap to the other one.


You can have two items in a slot and switch between the two. Though AoMF are pretty expensive to double up on.


You can wear several AoMF, but only the first one you put on will work.

If you or someone else rips-off the one that's working, I imagine you would need a move action to "put on" the other one you want to use now.

If you pay x1.5 the price of the enchant to place a 2nd enchant on the same amulet you're using, then you would only need to use that one to have both enchants working at the same time, BUT, since it's the "same enchant", for example, AoMF +5 & AoMF +4(+1 & +3 of Speed), I'm guessing by RAW they would not stack since they are both AoMF, BUT, since it should be ok to stack an AoMF with a Frost Frist Amulet, I personally would see no problem in stacking two AoMF enchants on the same amulet, as long as the overall stacked attack doesn't exceed +10 (and, of course, the enhancement bonus don't stack).

If you paid x2 the price of the enchant, then you can use both at the same time, but it would follow the same stacking rules as above.

Grand Lodge

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Driver_325yards wrote:
Is there a premium that you can pay to make an item slotless?

A pizza subscription for the GM.

But seriously. what you're asking for is much like the request to wield two swords in one hand.


CampinCarl9127 wrote:
Driver_325yards wrote:
Is there a premium that you can pay to make an item slotless?
Yes, you double the item price. But even slotless you wouldn't be able to stack them because they provide the same kind of bonuses.

I am probably unclear because I don't quite know much about slotless items.

With that said, if I had a regular (Holy Amulet of Might Fist)(16K) and a slotless +1 Amulet of Mighty Fists (4K), would they both operate to effectively make my fists +1 Holy which would normally cost (36K).


Driver_325yards wrote:
CampinCarl9127 wrote:
Driver_325yards wrote:
Is there a premium that you can pay to make an item slotless?
Yes, you double the item price. But even slotless you wouldn't be able to stack them because they provide the same kind of bonuses.

I am probably unclear because I don't quite know much about slotless items.

With that said, if I had a regular (Holy Amulet of Might Fist)(16K) and a slotless +1 Amulet of Mighty Fists (4K), would they both operate to effectively make my fists +1 Holy which would normally cost (36K).

You can't buy holy without getting it +1 first. Even if you could, they wouldn't stack, you are using one or the other. If you didn't, then the costs wouldn't work.


Philo Pharynx wrote:


You can't buy holy without getting it +1 first. Even if you could, they wouldn't stack, you are using one or the other. If you didn't, then the costs wouldn't work.

Yes you can buy holy without getting a +1.

What do you mean by the cost would not work? with all due respect, that is not a rule response, that is a "its not fair response." I am looking for a rule based answer.

Now, Amulet of Mighty fist also says it can be used give manufactured weapons a bonus. So if a had a +1 sword (essentially a slotless item) and a Holy Amulet of Mighty Fists, then my sword would be +1 Holy.

It makes for better pricing than a +1 Holy sword. I guess that is unfair too, but it is legal is it not?


Amulet of might fists ignores the requirement to be +1 before applying special bonuses.

So let's say you have a +1 slotless amulet and a flaming slotless amulet. Now you try to use them both together.

The +1 slotless amulet counts as a +1 magic weapon. The flaming slotless amulet counts as a +1 magic weapon. These effects do not stack in the same way that having a +1 longbow and +1 arrows do not stack.

So no, it is not legal, because effective magic bonuses do not stack. You have to pay the full cost as normal to get the bigger bonuses.


Driver_325yards wrote:
Philo Pharynx wrote:


You can't buy holy without getting it +1 first. Even if you could, they wouldn't stack, you are using one or the other. If you didn't, then the costs wouldn't work.

Yes you can buy holy without getting a +1.

What do you mean by the cost would not work? with all due respect, that is not a rule response, that is a "its not fair response." I am looking for a rule based answer.

Now, Amulet of Mighty fist also says it can be used give manufactured weapons a bonus. So if a had a +1 sword (essentially a slotless item) and a Holy Amulet of Mighty Fists, then my sword would be +1 Holy.

It makes for better pricing than a +1 Holy sword. I guess that is unfair too, but it is legal is it not?

You can normally only give a weapon an enchantment if it has a minimum of a +1 bonus, AoMF breaks this rule however by stating it can get the enchantment even when it doesn't have a bonus. When it says that it can give weapon bonuses, it means that it can give abilities normally only available to weapons, it won't affect the +1 sword you have at all, it would just make your fists holy.

Shadow Lodge

Driver_325yards wrote:
What do you mean by the cost would not work? with all due respect, that is not a rule response, that is a "its not fair response." I am looking for a rule based answer.

The rule based answer is that a slotless amulet of mighty fists would be a custom item, the pricing of any custom item is subject to GM approval, and a GM should deny this request because its purpose is exclusively to circumvent the normal price scaling of the item.

Magic Item Gold Piece Values wrote:
The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect.


Weirdo wrote:
Driver_325yards wrote:
What do you mean by the cost would not work? with all due respect, that is not a rule response, that is a "its not fair response." I am looking for a rule based answer.

The rule based answer is that a slotless amulet of mighty fists would be a custom item, the pricing of any custom item is subject to GM approval, and a GM should deny this request because its purpose is exclusively to circumvent the normal price scaling of the item.

Magic Item Gold Piece Values wrote:
The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect.

This is not a question of an item having an ability for a lesser cost. This is a question of stacking. The items still do what they do. The effect that is had on the unarmed strike is better if stacking is allowed, yes. But the items are what they are.


What you need is an amulet for one attack and a TATTOO of an amulet for the other.

Slot less, allows 2 amulets to be "sloted" and perfectly legal.


Equivalent magic weapon bonuses do not stack. They will overlap. They both function, but the lesser bonuses become irrelevant.

This does not work in any way shape or form even in the slightest.


CampinCarl9127 wrote:

Amulet of might fists ignores the requirement to be +1 before applying special bonuses.

So let's say you have a +1 slotless amulet and a flaming slotless amulet. Now you try to use them both together.

The +1 slotless amulet counts as a +1 magic weapon. The flaming slotless amulet counts as a +1 magic weapon. These effects do not stack in the same way that having a +1 longbow and +1 arrows do not stack.

So no, it is not legal, because effective magic bonuses do not stack. You have to pay the full cost as normal to get the bigger bonuses.

Your generalized statement that two items with different +1 enhancements (one flaming and one +1) don't stack is not true. Second the question was about Holy and +1. Holy is a +2 equivalent.

So if I had a +3 arrow and a +1 Holy bow, I know for a fact that the end result is a +3 Holy arrow after it is fired.

I see no reason why the slotless amulet and the regular amulet would not stack in a similar fashion.


Kchaka wrote:

You can wear several AoMF, but only the first one you put on will work.

If you or someone else rips-off the one that's working, I imagine you would need a move action to "put on" the other one you want to use now.

If you pay x1.5 the price of the enchant to place a 2nd enchant on the same amulet you're using, then you would only need to use that one to have both enchants working at the same time, BUT, since it's the "same enchant", for example, AoMF +5 & AoMF +4(+1 & +3 of Speed), I'm guessing by RAW they would not stack since they are both AoMF, BUT, since it should be ok to stack an AoMF with a Frost Frist Amulet, I personally would see no problem in stacking two AoMF enchants on the same amulet, as long as the overall stacked attack doesn't exceed +10 (and, of course, the enhancement bonus don't stack).

If you paid x2 the price of the enchant, then you can use both at the same time, but it would follow the same stacking rules as above.

I have to agree with this, especially because it is not like you have to call a slotless AoMF and AoMF. You can call it whatever you want given that it is slotless.

Thanks all for your help.

Sovereign Court

Of note - you can do something similar to what you want with an Allying cestus for the straight + bonuses. Some GMs will make you waste an iterative on the (after using allying on your unarmed strike it is then +0 for the round, though still masterwork) unenchanted cestus so that you are 'wielding' it, but by level 8 or so when you can afford it, it's not much of a loss.

Though it's debatable as to whether burning the iterative on it is actually necessary. (I lean no - but there's a valid argument both ways.)

The Exchange Owner - D20 Hobbies

Driver_325yards wrote:
Can you have multiple amulets of mighty fists assuming you pay the additional price for having more than one item in the same slot?

Can you have multiple Orange Ioun Stones?

No?

Ok, then no you can't have multiple Amulets of Mighty Fists in the same or different slots.


James Risner wrote:

Can you have multiple Orange Ioun Stones?

Somewhere in the cosmos, there is a wizard in his private demiplane making this happen.


Look into item tattoos and the body wrap... there are options for monks, don't try to have multiple amulets, cause it won't work.


Bane Baldric plus a +1 Weapon = +1 Weapon with Bane on it.

As such, and assuming you believe you can stack those 2 items (chest + weapon), then making a slotless item (or a chest item, or hand item or headband item, etc) that gives "Holy" would quite easily stack with a +1 Amulet of the Mighty Fists. Just quit calling it an Amulet, so as to avoid the confusion you're giving people here. :P

Scarab Sages

Making an equivalent item slotless is x2 of the cost. Note that is not taking an existing amulet and saying you can wear it anywhere, that is creating an entirely new item, like a "Rock of Holy Punches"

However, slotless is for wonderous items, the AoMF is technically a wonderous item. But you could use weapon creation rules for it. Which people seem to do.

The magic item creation rules advise GMs to frown upon moving slots for an item. So they may demand you to just upgrade your amulet rather than create a new slotless item out of thin air. That's what I would do.

So, no getting around having to pay for a +3 AoMF to get your Holy +1.


Berti Blackfoot wrote:

Making an equivalent item slotless is x2 of the cost. Note that is not taking an existing amulet and saying you can wear it anywhere, that is creating an entirely new item, like a "Rock of Holy Punches"

Adding Holy to a +1 AoMF (or vice versa) is x1.5 of the cost of the added attribute.

The second option is not only cheaper and more aesthetically pleasing, but thirdly the magic item creation rules advise GMs to frown upon moving slots for an item. So they may demand you to just upgrade your amulet rather than create a new item out of thin air.

I love that rocks are being used as examples.

I'm making a character with a collection of rocks as magic items, have him sift through his bag, hold up a chunk of amethyst and BOOM! Fireball! Call him a Geomancer, class him as... I dunno, Rogue. Should be fun.

Scarab Sages

yes
I like making rocks, they are perfect. I can carry a bunch in my pouch, and pretend to have the IQ of a 5 year old if people try to rob me "those are my pretty rocks!" and bad guys leave it alone.

(sorry I edited, I realized i was thinking of regular wonderous items, but people treat the AoMF as a weapon. I'm not sure that is RAW but the item creation rules are kind of not so clear)


So you don't change the item slot. You use Bane Baldric and change the "Bane" part of it. :P Or the Deliquescent Gloves and change the Acid to Holy. There are various ways to do this without breaking what already exists, and without the huge cost increase incur'd from trying to get the equivalent of +10. ;)

Scarab Sages

Bane Baldric does not grant Bane to every attack, it just gives you the bane ability of a 5th level Inquisitor. Totally different.

If you want to do that, then you take the same limitation: you can treat your fists as holy only 5 rounds per day.

That may be enough for the OP. But still, in the weapon costs, Holy is +2, and Bane is +1, so I would charge more for a Holy baldric.

Also, there really isn't a Holy mechanism for times/day to compare to the Inquisitor bane ability, besides Smite Evil. You'd have to find one to use.


Berti Blackfoot wrote:

Bane Baldric does not grant Bane to every attack, it just gives you the bane ability of a 5th level Inquisitor. Totally different.

If you want to do that, then you take the same limitation: you can treat your fists as holy only x times per day.

That is "equivalent".

Totally different how? Swift action, pick a bane (way better than a plain old bane weapon), as many times a day as you want. The "equivalent" would be needing to spend a swift action before every fight to get "Holy" first.

I understand that you're just against the idea, and that's fine. However, you don't need to scramble for arguments against it just because you don't like the idea. As a GM, I'd gladly allow someone to use the Baldric (or Gloves) as a base to make attacks Holy. Heck, I'd build it for them just because it'd be cool.

EDIT: Ok, there is a limit to rounds per day, but still, I'd allow it as rounds per day, or use the Gloves and make it infinite. (Bane changing as a swift action should be more limited, agreed).

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