My Half-Dwarf Race :)


Homebrew and House Rules

Dark Archive

1 person marked this as a favorite.

I know others have posted their takes on Half-Dwarves over the years, and rather than necro one of theirs and step on their toes, I thought I would post my own.

Before I do however, a bit of the background I came up with for them. There are no half-dwarves. This is a generally accepted truth. However, this is only because most dwarven women pregnant with a human's child miscarry, or worse the half-dwarf is stillborn. With so few dwarven women getting pregnant with a human child in the first place, this makes the numbers even lower to the point that they are usually treated as just very short humans except by those that know of their parentage.

Half-dwarf

+2 to One Ability Score: Half-dwarf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Half-dwarves have a base speed of 20 feet but their speed is never modified by armor or encumbrance.

Blessed by the Gods: If the half-dwarf's favored class is a divine spellcasting class, they can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class).

Darkvision: Half-orcs can see in the dark up to 60 feet.

Dwarf Blood: Half-dwarves count as both dwarves and humans for any effect related to race.

No Half-Dwarves: Due to the assumption that there are no half-dwarves, a half-dwarf may take 10 on Disguise checks to disguise themselves as a human, and do not suffer the -2 penalty for another race.

Survivor: Due to their high infant mortality rate, half-dwarves are survivors. They gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. This counts as the Hardy racial trait.

Weapon Familiarity: Half-dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

Languages: Half-dwarves begin play speaking Common and Dwarven. Half-dwarves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Aging: As Half-Elf

Height / Weight: Base Height as human, base weight as dwarf, both with 2d4 and x7 modifiers.


Zelda Marie Lupescu wrote:


Darkvision: Half-orcs can see in the dark up to 60 feet.

Yes, but what about half-dwarves?

Dark Archive

My Self wrote:
Zelda Marie Lupescu wrote:


Darkvision: Half-orcs can see in the dark up to 60 feet.
Yes, but what about half-dwarves?

Ooops LOL I forgot to change that one, a lot of it being the same as either half-elf/half-orc I cut and pasted then changed it to dwarf.

Paizo has done that too sometimes. :P

Also, one other small change I need to make (wish I could still edit) to the No Half-Dwarves ability, the changed part is in italics.

No Half-Dwarves: Due to the assumption that there are no half-dwarves, a half-dwarf may take 10 on Disguise checks to disguise themselves as a dwarf or human, and do not suffer the -2 penalty for another race when doing so.


This is actually a pretty neat idea. I don't know whether I like this or the Mul conversion from The Creature Chronicle better.

Dark Archive

Ya the thing I never liked about the Mul though was that they were not natural. They were done with the magic form of genetic engineering... kind of like ligers in real life. :P

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / My Half-Dwarf Race :) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules