Are there any crazy cool crossbows or crossbow accessories?


Advice


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I know about Underwater Crossbows and Repeating Crossbows, even Minotaur Double Crossbows... but is there anything else i am missing? Other types of crossbows or scopes or such to add to them? I want to make something like a sniper using Bolt Ace and some nice tacticool kit would be a fun add on. You'd think with the tech guide there would be some sighting systems of some kind to play with... Was there anything i missed in the ranged tactics toolbox?

Also interested if there are any alchemical or drugs in the game to help "settle the nerves" otherwise its going to be a good ol' pipe to worry at.


Look in the Ranged Tactics Toolbox as well as the Alchemy Manual.

Scarab Sages

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Heroes of the Streets also has a very cool magic crossbow in it that lets you Batman climb.


Flask Thrower and the other weapon that is basically the same...launching crossbow?
are both crossbows that are amusing. But their usefulness really runs out fast.


I've seen the winch crossbows which were kind of meh for a sharp shooter concept and i've seen acid and fire bolts which could be fun add on for Sharp Shoot Dead Shots even if it is only an extra 1D4 at the end.

I suppose the best out there for the concept is buying individual special purpose bolts. A Brilliant Energy Bolt, a few Bane Bolts etc.

Once you know something about the BBEG you could commission a single Brilliant Energy Bane Acid Bolt and use that for a heck of a "sniper" shot.


I've had a funny moment with the winch. Shoot someone have the fighter take it and pull them Batmanstyle far away to maul. Nothing special but damn amusing with that grapplig arrow.

If you're allowed to VMC in Magus gives some really fun options. thoug hspell strike is effectively a dead feat for you. The arcane weapon is nifty for your xbow or specialty bolts, there are several arcana that probably aren't bad..

but man does that eat up feats.


Abundant Ammo is an amazing spell that you can get made into a permanent item. Any non-magical ammo taken from the pouch will replenish itself at the end of the turn. Just think about all the alchemical bolts you could have, tangle bolts, dye bolts, pheromone bolts, grappling bolts, alchemist fire, alchemist ice, etc. And, don't forget the basics like arrows both blunt and not so you can do piercing and bludgeoning damage in all the different flavors like mithril, cold iron and adamantine. You can make Hawkeye cry with your options and the best part is you never run out!


Most GM's and I think PFS won't allow abundant ammo and alchemist fire/ice etc.
Since they are not techincally ammo (unless your using a launching crossbow I guess).

also some of the wording on abundant ammo implies it won't work for alchem arrows

The bit about alchemical attributes. Some GMs will take that as meaning no to the alchemicy made arrows. Though I am pretty sure it is referring to things like blanches. and the special arrows should be fine. but thought I'd mention it since I've met one or two.

When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken, but not special materials, alchemical attributes, or nonmagical treatments on the ammunition (including masterwork ammunition or shuriken), at the start of each round this spell replaces any ammunition taken from the container the round before. The ammunition taken from the container the round before vanishes. If, after casting this spell, you cast a spell that enhances projectiles, such as align weapon or greater magic weapon, on the same container, all projectiles this spell conjures are affected by that spell.


TPK wrote:

Abundant Ammo is an amazing spell that you can get made into a permanent item. Any non-magical ammo taken from the pouch will replenish itself at the end of the turn. Just think about all the alchemical bolts you could have, tangle bolts, dye bolts, pheromone bolts, grappling bolts, alchemist fire, alchemist ice, etc. And, don't forget the basics like arrows both blunt and not so you can do piercing and bludgeoning damage in all the different flavors like mithril, cold iron and adamantine. You can make Hawkeye cry with your options and the best part is you never run out!

The latest errata for Ultimate Combat removed most of these goodies. The spell won't work with achemical options or special materials any longer.


Well damn!

RPG Superstar 2013 Top 32

Bracers of Falcon's Aim is a must for crossbow. It makes it so that bows and crossbows have a 19-20/x3 crit.

Scarab Sages

Christopher Dudley wrote:
Bracers of Falcon's Aim is a must for crossbow. It makes it so that bows and crossbows have a 19-20/x3 crit.

If it's allowed in your game. Those are way too cheap for the benefit they grant, and it's banned in PFS. The only GMs I know that allow it price it at 10,000 GP.


Imbicatus wrote:
If it's allowed in your game. Those are way too cheap for the benefit they grant, and it's banned in PFS. The only GMs I know that allow it price it at 10,000 GP.

True, its underpriced. But crossbow users don't get adaptable longbows (and STR to damage), the manyshot feat, and suffer from the rapid reload feat tax. A little sugar won't hurt much.


Gisher wrote:
TPK wrote:

Abundant Ammo is an amazing spell that you can get made into a permanent item. Any non-magical ammo taken from the pouch will replenish itself at the end of the turn. Just think about all the alchemical bolts you could have, tangle bolts, dye bolts, pheromone bolts, grappling bolts, alchemist fire, alchemist ice, etc. And, don't forget the basics like arrows both blunt and not so you can do piercing and bludgeoning damage in all the different flavors like mithril, cold iron and adamantine. You can make Hawkeye cry with your options and the best part is you never run out!

The latest errata for Ultimate Combat removed most of these goodies. The spell won't work with achemical options or special materials any longer.

... So much for that spell having any real value whatsoever.

Going to ask to trade it off my wizard's spellbook for something that actually does something useful.


Stonebow is a crossbow that uses sling ammo, like Boulder Bullets. :]

Scarab Sages

Backlash3906 wrote:
Stonebow is a crossbow that uses sling ammo, like Boulder Bullets. :]

I just wish it didn't take the sling's crit profile too. :/


Backlash3906 wrote:
Stonebow is a crossbow that uses sling ammo, like Boulder Bullets. :]

I just looked that up, no wonder i didnt remember seeing it... maybe for an enemy in a home game but not seeing the use for a PC.


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My favorte trick crossbower is actually bolt ace 5 into Alchemist who focuses mainly on bomb aditions and tricks. Grenadier archetype when possible
You get dex to damage, and the goodness of bolt ace (5, 7 or 11 are really the only worthwhile stuff). Then you gain the explosive missle discovery and various bomb discoveires (ice, sticky, conufsion, gases)

You become quite a trickster with a xbow. All the variety of shots--all those bolts you can buy/craft. applying tangleburn bags to the bolt to apply on hit (via the grenadier ability); along with a stink bomb or poison bomb. the DC's won't be amazing though due to the level split. So that is a factor to examine.
Toss in conductive on you bow for specialty big damage shots.
Though your Grit suffers a ton.. Unless you dip into inspired Swash 1.

though that isn't a horrible idea honestly.
Rapier with fencing grace, for bad times. Int Cha and Wis to grit/panache. Crossbow goodness, then alchemist goodies as a bonus. regain grit/panache from killing or critting with xbow, or rapier.

The set up does cost you a fair bit, particularly in the to hit.
so it is good to carefully examine..
but it will cost you less in terms of gold, and crafting time to do it this way. It'll also help you make the craft alchemy checks for all the fun gear.

Oh.. and having a laucnhing xbow or flask thrower means you can fire a ton of splash weapons as an alternative.. but really less likely to be needed unless you need to cover a mass amount of aoe. But it is amusing choice to have. it is highly amusing to add enhancment or weapon properites to bombs and flasks.


I was thinking about going more for a WWII infantry feel than a sharp shooter after reviewing things a bit. Bolt Ace 5 with a repeating Heavy Crossbow to be my NOT-Garand. From there maybe Urban Barbarian or Slayer. I'd love to be able to drop a scope or bayonet some other toy onto the crossbow but i dont think the game supports anything like that. well there is that horrible bayonet option but lets just pretend that never existed...


There are some scope items (magic) and bayonets are a thing. But bayonets are craptastically crappy. they take a long action to attach, and while attached you can not shoot.
I'm not sure why they are like that.. but thats how it is..

I have seen plenty of scopes but I'm not sure if they are gun only or any ranged item... They might be gun only.

What kind of infintry?
Since you can be the type who focuses down, or the guy hitting everything in covering fire.

Focusing down. Acebolt 5 then slayer isn't bad. since they're damage buff is a single target one. some of the archetypes are great too. bounty hunter is pretty darn fun for the tool box you gain proficiny with. bolas are fun.

If you're being the covering fire sorta one then pure bolt ace, isn't too bad. I don't know much about urban barbs.


Zwordsman wrote:

There are some scope items (magic) and bayonets are a thing. But bayonets are craptastically crappy. they take a long action to attach, and while attached you can not shoot.

I'm not sure why they are like that.. but thats how it is..

I have seen plenty of scopes but I'm not sure if they are gun only or any ranged item... They might be gun only.

What kind of infintry?
Since you can be the type who focuses down, or the guy hitting everything in covering fire.

Focusing down. Acebolt 5 then slayer isn't bad. since they're damage buff is a single target one. some of the archetypes are great too. bounty hunter is pretty darn fun for the tool box you gain proficiny with. bolas are fun.

If you're being the covering fire sorta one then pure bolt ace, isn't too bad. I don't know much about urban barbs.

Where are the scopes at? do i need to comb through the tech guide again?

I was looking at Slayer for combat styles but going Bolt Ace 5 means the combat styles dont actually come any earlier than they would as regular feats but it does allow the Snap Shot Roque Talent which could be fun. Dead Shot at Bolt Ace 7 was a thought until i noticed it is base damage dice only and not multiples of static bonuses. Level 11 is too long to wade through "dead" levels. i was actually thinking about going fighter to grab all the ridiculous feats crossbow builds need but fighter is never an appealing option either. Urban Barbarian brings raging for Dex, no penalty to AC and use of patience when raging. crowd control gives a nice boost if you ever find yourself in melee where you whip your the pistol whipping.


oFf hand I don't know. Probably are wonderous items though. So I'd look through those (in ultimate combat to start with). Could probably use the serach function at one of the 3 big websites (archeives of nethys, d20pfsrd, and the paizo site)

Pistol whipping is pretty ineffective too though as a note. standard action to hit once. and i think costs a grit?
really at that point just have a side weapon.

Occultist is an amusing thing but then your going into magic and INt based too. Even if the transumation focus's powersr are awesome and pretty amusing.

Pure combat wise fighter or a prestige class are probably the easiest off hand.


Found some in the ultimate combat but they were for guns only.
chances are every form of scope is for guns only.

Though in a home game I think some of them would work alright for a crossbow if not really should.

would ben eat to go that way


i'll go look for those, i bet most GMs would be good with using them on crossbows in a home game.

Pistol Whipping is horribly ineffective but the idea of getting some gun-fu out of the crossbow in melee amuses me. But i think a bolt ace can already fire in melee without penalty so maybe i just keep plinking away at them if they make it in.

There might be synergy with Sohei but that is also a long wait to get Flurry online.


you could get Catch Off Guard and improve weapon mastery.

then you can hit them according toBAB. but I dont think you get the weapon enchantments. NOTE. In a home it is not unreasonable to ask and enchant the "improvised weapon" version of the crossbow (effectively enchanting it twice). The rules are vague and unprecise on it.. but home game it is pretty reasonable if you ask me.

Altertively.. is catch off guard and improve weapon mastery with the bolts, stabbing them with it. not sure how or if the enchantment would work if you had paid and enchanted arrows. They techicnally woudln't break when used as such. well no more chance than normal damaging done by that.. ammo only says it breaks when shot. So just have to worry about normal damage as a result of it.

Alternatively Durable Arrrows or durable bolts (not listed but no reason they can't exist). Granted just carry a stack of 50 durable arrows enchant them however you like and only use them in melee. If one does break due to whatever then snag the next one. I suppose you'd run out eventually though.

Pretty sure that idea is valid anyway


I found four or five scopes in a few books, some for guns, some for crossbows. All rather craptastic for their price and effect. I heard there is a better bayonet in one of the APs that doesn't stop you from being able to fire but can't find it online. After all that all I found of interest is the silver nock and a few specialty bolts. :/


i thin that bayonet is from tht rasputine must die adventure path. I don't have it but there is a thread called "bayonet" today that talks more about it.

I think its like -2 to hit while equiped or somethign


Only info I found on the socket bayonet was for the stats for one of the Trench Zombie enemies. Only for the Mosin-Nagant M1891 rifle, which has a lug for it, and does 1d6 piercing.

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