GM Chyro |
Hello folks.
It doesn't matter what [insert outdoors scenario] PFS this is, my group's taken the Venture Captain's wording a bit literal.
While the VC said the group would have better luck reaching their destination via land by either foot or horse, the group decided to all buy combat trained light horses.
Okay, something interesting, certainly.
It seems to me that, if they want to utilize combat trained purchased horses, they need to roll DC 10 Handle Animal, correct?
Handle Animal is a trained skill only, however.
Only 1 of them has a rank in handle animal (paladin)
The barbarian has it as a class skill, but untrained.
With the other three not having Handle Animal on their class skills list, only the paladin would be able to use the horse in combat, correct?
RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
LazarX |
The Ride DC to fight with a combat trained mount is 10. To control a non combat trained mount in battle is 20.
Read the Ride skill text thoroughly. It answers almost all of the relevant questions.
Also remember that aside from animal companions, bonded mounts etc... purchased mounts do not advance their HD or gain any special bonuses.
grandpoobah |
2 people marked this as a favorite. |
Combat mounts can be useful in Tier 1-7 adventures, as they provide a little extra combat power and potentially much greater mobility.
If they are not mounted on the animals, they will need Handle Animal to get them to do things.
It is a DC 10 Handle Animal to get a mount to perform a trick it knows. This means that anyone can attempt the Skill check, because even Trained Only skill checks can be made untrained as long as the DC is 10 or less.
The Combat trained mount only knows attack, come, defend, down, guard, and heel.
The DC increases by 2 (making it 12 and not possible for untrained people) if the animal is wounded
However, I assume they will be mounted when they're using them, which requires using the RIDE skill.
Common Checks (and it can be done untrained - it's a DEX based skill and Armor check penalties apply):
RIDE
DC5: Guide with knees. You use this if you want both hands free and don't need the mount to attack
DC10: Fight with mount: You use this if you want the mount to attack with you.
A Light horse has a STR of 16, which means a light load (triple for a large quadruped) is 225 pounds. That's typically not enough for a medium size creature in armor with any reasonable amount of gear. A wizard is probably OK.
A heavy horse has a STR of 20 (with the advanced template), which means a light load of 400 pounds. That probably covers most medium PCs, even in heavy armor.
A horse does have a decent attack sequence, especially for Tier 1-7.
A light horse only has two secondary hoof attacks (a pretty poor attack of -2 to hit for 1d4+1 damage)
The Heavy horse gains a Primary bite attack (and +4 STR), so his attack sequence is +5 bite for 1d6+5 and two hooves +0 for 1d4+2.
The horse is an ally, and can benefit from Flank, a Bard's Inspire Courage, the Bless Spell, etc.
A horse is also an expensive investment (110gp for a light combat horse and 300gp for a heavy combat horse). Plus you'll need about 30gp-60gp for bit and bridle, saddle, and feed. I would recommend they also invest in
It's worth investing a bit in keeping your horse alive. A horse is not trained to wear armor. But just like a PC, that just means applying the armor check penalty of the armor to a lot of things. if that penalty is zero, then no big deal!
Leather barding has no armor check penalty and costs 40gp (x4 price) and gives +2 AC. A Light Horse has an AC of 11 and a Heavy horse an AC of 15 (thanks to the Advanced Template), so that barding is important.
A few final notes:
- The horse won't attack unusual creatures (that's a special trick) even if you're riding it. That means it will only attack humanoids, animals, giants, and monstrous humanoids. That's most things you see at Tier 1-5, but not all.
- Some GMs want animals to go on separate initiatives (if you are not mounted). This can make matters complicated. I personally don't do this as a GM (because I feel it adds unnecessary complication).
- You can't take them everywhere. At some point they're getting tied up outside a cave or in a parking lot in a city.
- I am assuming they are buying combat mounts. non-combat trained mounts are a horrible liability for little savings. Non-combat mounts are difficult to control in battle and likely easily killed.
- In the end, the PCs are making a decent investment. They can always sell the animals back for half price (if the animal survive).
- At Tier 4-5 and Tier 6-7, if the mounts enter combat there is a decent chance they'll die. They've got AC and HP less than 20, and a smart opponent might attack the mount to bring the rider down. If the mount goes unconscious, It's a DC15 Ride check to make a "soft fall" and not be prone.
Hope this guide helps you!
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
3 people marked this as a favorite. |
Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
Philo Pharynx |
2 people marked this as a favorite. |
Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
And a Bison is tastier if you need to kill it for food.
FLite Venture-Captain, California—Sacramento |
LazarX |
Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
Because rideable bison aren't available for sale perhaps?
grandpoobah |
James Anderson wrote:Because rideable bison aren't available for sale perhaps?Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
I just referenced the Horse option, as it is in the CRB and the most commonly available option. It's very well supported by the rules and shouldn't involve any rules discussion (other than a summary like one I presented).
I have not done an exhaustive search of other mount options, although a quick check of Ultimate Equipment shows that a Combat Trained Dire Bat is 450gp - but then you've got to worry about encumbrance and flying rules (on top of everything else).
I wouldn't be surprised if a "combat trained bison" is an option somewhere, but I'm not going to look for it. It just seems inherently abusive, and I'd expect any GM to request a source for it.
(unless that was a joke?).
I think most players would be happy with a simple, effective, low cost solution - and Combat Trained Heavy Horse (or pony) are probably that.
TetsujinOni |
LazarX wrote:James Anderson wrote:Because rideable bison aren't available for sale perhaps?Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
I just referenced the Horse option, as it is in the CRB and the most commonly available option. It's very well supported by the rules and shouldn't involve any rules discussion (other than a summary like one I presented).
I have not done an exhaustive search of other mount options, although a quick check of Ultimate Equipment shows that a Combat Trained Dire Bat is 450gp - but then you've got to worry about encumbrance and flying rules (on top of everything else).
I wouldn't be surprised if a "combat trained bison" is an option somewhere, but I'm not going to look for it. It just seems inherently abusive, and I'd expect any GM to request a source for it.
(unless that was a joke?).I think most players would be happy with a simple, effective, low cost solution - and Combat Trained Heavy Horse (or pony) are probably that.
Animal archive.
FLite Venture-Captain, California—Sacramento |
grandpoobah wrote:Animal archive.LazarX wrote:James Anderson wrote:Because rideable bison aren't available for sale perhaps?Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
I just referenced the Horse option, as it is in the CRB and the most commonly available option. It's very well supported by the rules and shouldn't involve any rules discussion (other than a summary like one I presented).
I have not done an exhaustive search of other mount options, although a quick check of Ultimate Equipment shows that a Combat Trained Dire Bat is 450gp - but then you've got to worry about encumbrance and flying rules (on top of everything else).
I wouldn't be surprised if a "combat trained bison" is an option somewhere, but I'm not going to look for it. It just seems inherently abusive, and I'd expect any GM to request a source for it.
(unless that was a joke?).I think most players would be happy with a simple, effective, low cost solution - and Combat Trained Heavy Horse (or pony) are probably that.
It is one of those "this is probably a typo" things that has just never been fixed. Should almost certainly have been 750.
GM Lamplighter |
Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison?
Because some people actually want to be adventurers themselves, and not just watch a bunch of purchased livestock kill things for four hours?
Or perhaps because the game isn't all about trampling things.
pezlerpolychromatic |
grandpoobah wrote:Animal archive.LazarX wrote:James Anderson wrote:Because rideable bison aren't available for sale perhaps?Why would you ever spend 110gp on a combat trained light horse when you can spend 75gp on a combat trained Bison? 3 times the hit points, 3 times the damage, more AC, and trample. Can be ridden the same as a horse and do far more than a horse can.
And a party full of them - your stampede will be amazing.
I just referenced the Horse option, as it is in the CRB and the most commonly available option. It's very well supported by the rules and shouldn't involve any rules discussion (other than a summary like one I presented).
I have not done an exhaustive search of other mount options, although a quick check of Ultimate Equipment shows that a Combat Trained Dire Bat is 450gp - but then you've got to worry about encumbrance and flying rules (on top of everything else).
I wouldn't be surprised if a "combat trained bison" is an option somewhere, but I'm not going to look for it. It just seems inherently abusive, and I'd expect any GM to request a source for it.
(unless that was a joke?).I think most players would be happy with a simple, effective, low cost solution - and Combat Trained Heavy Horse (or pony) are probably that.
Talk about a noble steed.
kinevon |
@Grandpoobah: Your attack numbers are incorrect, as the OP said they were combat trained.
That attack is for a horse that is not combat trained. The ones mentioned would be combat trained, so they would lose the Docile ability:
Untrained:
Melee 2 hooves –2 (1d4+1)
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks.
Combat trained:
Melee 2 hooves +3 (1d4+1)
grandpoobah |
@Grandpoobah: Your attack numbers are incorrect, as the OP said they were combat trained.
That attack is for a horse that is not combat trained. The ones mentioned would be combat trained, so they would lose the Docile ability:
Untrained:
Melee 2 hooves –2 (1d4+1)
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks.Combat trained:
Melee 2 hooves +3 (1d4+1)
I missed that - Thanks Kinevon.
grandpoobah |
My friend used to do that in Living Greyhawk all the time buy a heavy warhorse as soon as he had the gold lol.
In Living Greyhawk, my wizard used to refer to his light warhorse as "DR 21/-"
They're still useful to have (Combat Mounts) - in the appropriate level range of 3-7. I think they were more likely to be used in other campaign systems. Pathfinder Society, by its nature, probably tends towards more dungeon exploration and "tight spaces" than other themes of adventuring.
Mounts were incredibly useful during the Kingmaker Adventure Path - much less so in the Shattered Star Adventure Path (outdoor exploration vs. dungeon crawling).
For <500gp - it's still a cool investment.
Auke Teeninga Regional Venture-Coordinator, Baltic |
Legio_MCMLXXXVII |
grandpoobah wrote:In Living GreyhawkIn LG mounts were added when calculating your average party level, so by bringing your horses to the table you could be bumped to a higher tier, even if you had to leave them outside the dungeon.
I would bring a high power mount to ever single game if that were a PFS rule. Almost all of my characters can reliably play up tier, so it'd be a great way to get that tasty out of tier gold, and high tier rewards. A well built character can reliably punch above their weight with very little penalty.
Fromper |
2 people marked this as a favorite. |
Came up with a person who was summoning ponies in a Risen from the Sands.My Little Pathfinder: Flanking is Magic
Back when master summoner was still allowed in PFS, I had a friend who played a pony summoner. She had a toy set of MLP ponies that were exactly the right size to represent large creatures on a PFS battle mat, and she'd bring them out one at a time, intentionally using different minis each time.
FLite Venture-Captain, California—Sacramento |
My bard rides a gecko. My barbarian rides a whirlwind. My Bloatmage flies. (I just noticed that my first 3 characters all had classes that start is B, Wierd.) My Summoner rides his eidolon (though he has ridden a horse when it is faster, his eidolon is really slow.) I've only played my proto-shield marshal for one game, and while he does not yet have a mount, he does have a puppy (Chronicle boon) (And now I am apparently playing all characters who start with S's.)
Of those, the gecko was a purchased creature (well several purchased creatures, at some point I started going though them fast.) and the puppy was a purchased creature granted for free by a chronicle.
Finlanderboy |
Wei Ji the Learner wrote:Back when master summoner was still allowed in PFS, I had a friend who played a pony summoner. She had a toy set of MLP ponies that were exactly the right size to represent large creatures on a PFS battle mat, and she'd bring them out one at a time, intentionally using different minis each time.
Came up with a person who was summoning ponies in a Risen from the Sands.My Little Pathfinder: Flanking is Magic
And now we can not have nice things....
FiddlersGreen |
My bard rides a gecko. My barbarian rides a whirlwind. My Bloatmage flies. (I just noticed that my first 3 characters all had classes that start is B, Wierd.) My Summoner rides his eidolon (though he has ridden a horse when it is faster, his eidolon is really slow.) I've only played my proto-shield marshal for one game, and while he does not yet have a mount, he does have a puppy (Chronicle boon) (And now I am apparently playing all characters who start with S's.)
Of those, the gecko was a purchased creature (well several purchased creatures, at some point I started going though them fast.) and the puppy was a purchased creature granted for free by a chronicle.
Wait there's a chronicle that allows you to get a puppy?
.... PM me the scenario please. I will want to GM this. XD
Jayson MF Kip |
FLite wrote:My bard rides a gecko. My barbarian rides a whirlwind. My Bloatmage flies. (I just noticed that my first 3 characters all had classes that start is B, Wierd.) My Summoner rides his eidolon (though he has ridden a horse when it is faster, his eidolon is really slow.) I've only played my proto-shield marshal for one game, and while he does not yet have a mount, he does have a puppy (Chronicle boon) (And now I am apparently playing all characters who start with S's.)
Of those, the gecko was a purchased creature (well several purchased creatures, at some point I started going though them fast.) and the puppy was a purchased creature granted for free by a chronicle.
Wait there's a chronicle that allows you to get a puppy?
.... PM me the scenario please. I will want to GM this. XD
I imagine it's a Convention Boon. Ancestral Ally, possibly?
FLite Venture-Captain, California—Sacramento |
FLite Venture-Captain, California—Sacramento |