[PFS/DMK/YotS] 7-11 Ancient's Anguish (Inactive)

Game Master Kludde

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.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

/Thug dot

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Void dot

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ranger dot


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

skill monkey dot


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A letter arrived from Venture-Captain Roderus, asking the party to come to the Winding Road Lodge just outside Katapesh, where they would meet the Diamond Sage, Tahonikepsu.

The Venture-Captain has secured the party passage aboard a ship from Absalom, and a teenage errand-runner is standing in the shade, waiting by the docks to lead them to the combination of inn and chapterhouse on the city’s outskirts.

Welcome to Katapesh, adventurers, Roderus, the aging Venture- Captain, hails the party. He secures them a footbath and meal of lamb and honeyed bread before escorting them to the lodge’s secret basement.

In the basement, Tahonikepsu sits,waiting, in the company of what seems like a mummified sphinx. Ah, you have arrived. It is good to see familiar faces. Ouroboreia, Hagnar, it is good seeing you again. Amontillado, Ceobryrn, Elindriel, your reputation has preceded you, and it is on that recommendaiton that I invited you. You have my thanks for agreeing to aid us.

Allow me to explain. I am Tahonikepsu, the bearer of the diamond sage jewel. I am also the leader the Jeweled Sages, an ancient order of scholars. Together with my colleague Amenopheus, I strive to restore lost secrets of the past for the benefit of the present.

To this end, I seek the missing sage jewels, each of which contains the memories of the sages who bore that gem before and the lost lore of the ancients. Last year—thanks to the efforts of brave Pathfinder Society agents—we secured a way to track these jewels, and I have since used that beacon to find the missing amethyst sage jewel. The gem lies in Nex’s northern desert, where magical interference has obstructed my attempts to divine the sage jewel’s location more accurately. Remote divination can do no more, and the Pathfinder Society has offered its assistance.

While I can point you in the right direction, you must find the exact location of the gem yourself. To aid you in this task, I will give you a magical crystal that is infused with the beacon’s power. I ask that you explore the area and, most importantly, retrieve the gem. Anything you can learn of what befell Amethyst Sage would also assist my order. Take care while searching the desert, though; while using the beacon, I could feel a strange resonance, as if something was not right with the sage jewel.

Tahonikepsu looks toward the ceiling as if watching something beyond. This coincides with the appearance of a strange visitor in our skies, and I must attend to it and confirm its intentions. I wish you fortune in your travels and offer my thanks for your contributions.

I have enlisted the aid of a special advisor. Saruna has served the Amethyst Sage..

The mummified sphinx Saruna speaks, referring to herself in the third person: As the head librarian, Saruna was tasked with cataloging tomes and relics. But the riddle remains as to whether the spirit within a shriveled body is Saruna still.

Diplomacy or K(geo/nat) DC 15:

Common desert dangers include gnoll raiders, basilisks, jackals, jackalweres, sand eels, and scorpions of all sizes. Because the climate is arid and sand is much more prevalent than dirt or rock, sandstorms are common in the region.

DC 25:

Travelers also fear creatures commonly known as the scorpionfolk. Half human, half scorpion, they are peerless trackers and hunters, capable of killing caravan guards and porters in the night without anyone noticing until the morning.

DC 30:

Less well known is that the scorpionfolk—also known as girtablilus—are noble guardians of ancient secrets. They take their role very seriously, and despite their violent reputation, they rarely strike out of malice.

DC 35:

Some sandstorms occurring in the region are not quite natural. According to legend, these sandstorms are far ercer than any mundane storm and carry the taint of some evil curse.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

A young woman of otherworldly looks stands in the room, her gaze lost in the vague as if she was contemplating something invisible to the eye. She doesn't acknowledge Tahonikepsu's presence at once. Her physical appearance is weird to say the least. Despite her typical Varisian traits, her skin is ebony black. Her hair is medium-length and white with purple shades and wisps of longer hair. Yet the strangest thing about her is her eyes - purple iris surrounded in pure black. The young woman's clothes are Varisian in style, despite a few Mwangi lucky charms around her neck or wrist. She has a kapenia scarf wrapped around her waist. When the jewel sage and the sphinx have finished talking, she bows with the utmost respect for both.

"It is an honor to serve the jewel sages again, Great Tahonikepsu. As you know, my loyalty is yours. I thank you for allowing my humble person to assist in this endeavour of the highest importance."

Then she turns to Saruna, nodding at the sphinx she appears to recognize.

"Our paths cross again, through mist and sand we were bound to meet. The riddle you pose, nothing but acts can ascertain your nature. Is it time that changed you? Or a new loyalty, now bound to serve the renewed masters of the jewels? Whatever the answer, I am glad to count you as our ally."

Knowledge (nature): 1d20 + 19 ⇒ (17) + 19 = 36
In the moments that follow, Ouroboreia spends a good deal of time teaching her companions on the environment and possible dangers of their quest, still voicing her thoughts in her dehumanized, matter-of-fact tone.

"We should expect gnoll raiders, basilisks, jackals, jackalweres, sand eels, and scorpions of all sizes. Because the climate is arid and sand is much more prevalent than dirt or rock, sandstorms are common in the region.

"Mundane travelers also fear creatures commonly known as the scorpionfolk. Half human, half scorpion, they are peerless trackers and hunters, capable of killing caravan guards and porters in the night without anyone noticing until the morning.

"Less well known is that the scorpionfolk—also known as girtablilus—are noble guardians of ancient secrets. They take their role very seriously, and despite their violent reputation, they rarely strike out of malice.

"Finally, we should expect some sandstorms occurring in the region are not quite natural. According to legend, these sandstorms are far ercer than any mundane storm and carry the taint of some evil curse."

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

k(Nature): 1d20 + 14 ⇒ (10) + 14 = 24

Ceobryrn nods listening to Ouroboreia's knowladge, then ask Tahonikepsu "who or what is the strange visitor in our skies?"


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Tahonikepsu answers Ceobryrn with a shake If I but knew, to which Saruna adds that which may have no form may yet fly.

Saruna then goes on to talk about the Amethyst sage: He asked for loyalty but was loyal only to his ideals. Whosoever trusts him shall be rewarded like Saruna.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty looks on, following the conversation, but not being insightful enough to bring anything to the table...

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

"I also meant to ask you, Saruna, what do you recall of the previous amethyst sage? Any quirk?"


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar nods in greetings to the Amethyst Sage, but remains otherwise silent and absorbs all of the information in this meeting.

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

"It is good to see you again, Saruna," a Keleshite woman wearing robes and a symbol of Sarenrae greets the sphinx.


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Saruna's voice deepens when she speaks of the Amethyst sage, and her memories of him: The sage asked Saruna to trust him; the reward was a cold stone where the heart once was. Saruna does not wish to exist, but it is not yet her time; the shameful wrong must be righted before the wronged can depart.

Over countless dynasties, across countless ages, which kings and queens predate the sages? To know their acts and know their names, preserved is so few extant pages. Yet some eared death and thwart it still, refusing to rest in carved stone cages. My onetime master learned these and more. What did he study?


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

"Sounds like necromancy to me." Hagnar says to Saruna. He remembered his last meeting with the undead creature and was not entirely certain he trusted her...

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn ask, "Is it possible the amethyst sage is still alive, if so do you want us to use force if necessary to bring him and the gem to you?"


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If you attack the amethyst sage you will bring down a great warrior, the sphinx says.

Feel free to ask more questions, I'll just set up the first encounter

----

After Roderus provides the party with the equipment they need to travel the deep desert - two mules loaded withents, maps, food, water, dried dung for making fires, and some other supplies, as well as camels for those who need them - Tahonikepsu hands over a stone. This crystal has been imbued with the power of the Crystal Beacon beneath the Sanctum of the Sages. It will show you the way to the Amethyst sage.

The party sets off, folowing a trail marked on the map for more than a week. Just as the scrape of the sand becomes unbearable, the stone picks up a signal.

The next day, the wind begins to pick up, sending dust flying in the air, and oppressive clouds gather in the sky. The sun darkens as if a heavy veil had been pulled in front of it; only a gleaming crescent remains visible. The wind grows into a howling gale, and soon after, a massive wall of sand starts rising in the distance and approaching at a high speed.

DC 15 Heal, Knowledge (nature), or Survival:

Staying out in the open during a sandstorm as fierce as this one is highly dangerous; wind-propelled sand can cause painful injuries, su ocation, and blindness, and the high winds can also fling heavier objects. The best course of action is to run to higher ground, find shelter, and wait out the storm.

We've got a chase on out hands. Please all just roll as many rolls as you can, to save us some back and forth. This chase uses special rules: Each of you may roll a check to overcome an obstacle, and I'll take the highest result, treating all other rolls as aid another.

In your subtier, DC is 3 higher for all checks (!)

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty is at home in an urban environment, but this isn't his forte!

Assist (Heal or Survival) 1d20 + 1 ⇒ (11) + 1 = 12

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Heal: 1d20 + 14 ⇒ (6) + 14 = 20

"We must not be caught by the storm! Head for higher ground and find shelter until it passes!"


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You might just want to roll a collection of check (and/or aids) for the rest of the obstacles as well, and I'll piece everything together. This thing might take too long in PbP form otherwise.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Excellent idea, DMK, chases are great on tabletop, but painfully long on PbP if played as written. I've changed my spell list to match venturing into the desert, just swapping in Endure Elements, which I'll cast every morning upon waking up. That being said, auto-success on Kn(nature).

As soon as the word is out, the void wizardess casts heroism to bolster her will in the face of the ordeal to come.

Ouroboreia nods at the Keleshite's wise words, and extends her gaze as far as she can see, trying to predict how the storm moves.
1 - Predict the Storm - Perception DC 35: 1d20 + 14 ⇒ (6) + 14 = 20

Seeing it coming straight to them, she tries to calm down the camels, but her own fear proves too much for the animals to bear. The beasts quickly panick, putting the wizardess off saddle and to the ground.
2 - Keep Calm - Handle Animal DC 29: 1d20 ⇒ 12

Soon, the locusts are here, overwhelming the frail wizard. Instinctively, or maybe out of fear, she tries to barge through them.
3 - Barge Through - CMB vs CMD 33: 1d20 + 3 ⇒ (10) + 3 = 13

After much effort and undoubtedly help from her companions, she's able to make her way out of the insect swarm. She glances around, seeking a path leading to the higher ground.
4 - This Way - Knowledge (geography) DC 29: 1d20 + 14 ⇒ (5) + 14 = 19

However, the winds are changing and the wizard is slow to adapt to her environment. She seeks cover, but doesn't manage to find any.
5 - Seek Cover - Stealth DC 34: 1d20 + 4 ⇒ (12) + 4 = 16

When lightning comes down from the sky, the spellcaster attempts to apply her knowledge of magical energies to predict the pattern of the thundering bolts of electricity.
6 - Predict the Pattern - Spellcraft DC 31: 1d20 + 21 ⇒ (16) + 21 = 37 *SUCCESS!*

Ouroboreia is utterly in shock when blood starts dripping on her robes, then face, coming down from the skies. It takes her a few moments to try to convince herself it is but an illusion.
7 - Just an Illusion - Will DC 31: 1d20 + 10 ⇒ (12) + 10 = 22 +3 if it's a spell or spell-like ability

Seeing that what separates her from salvation is a steep slope, she decides to use improvised grapnels to facilitate her ascent.
8 - Improvised Grapnels - Ranged Attack vs AC 35: 1d20 + 7 ⇒ (14) + 7 = 21

Those DCs are insanely high... Sorry I can't be of much use. If it helps on the last check though, I can cast dimension door to teleport me and two other people (medium size) to the caves, if you'll allow it DMK, though I'll only do it in last resort since it would deprive the rest of the party of the aid anothers.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Wow, those DC's!!!!??!?
Rolling what I COULD hit, assisting what I can't

1: See it coming!
Perception 1d20 + 18 ⇒ (7) + 18 = 25 (Short 7)

2: Run like Hell!
Intimidate 1d20 + 21 ⇒ (20) + 21 = 41 PASS!

3: Kill them with fire!
Attack 1d20 + 17 ⇒ (17) + 17 = 34 PASS!

4: Faster faster!
Assist - Ride 1d20 + 10 ⇒ (7) + 10 = 17

5: Hide!
Assist - Stealth 1d20 + 8 ⇒ (5) + 8 = 13

6: Duck and cover
Assist - Acrobatics 1d20 + 10 ⇒ (5) + 10 = 15

7: Tough it out
Fort Save 1d20 + 10 ⇒ (5) + 10 = 15 (Short 13)

8: Grapnels!
Ranged attack 1d20 + 14 ⇒ (12) + 14 = 26 (Short 6)

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn tries to predict the Rising Storm
Rising Storm: Survival DC31: 1d20 + 15 ⇒ (1) + 15 = 16

He uses his ranger training to Keep Calm and Move It
Move It: Handle Animal DC26: 1d20 + 13 ⇒ (3) + 13 = 16

Cutting through the Locusts
Locusts: Melee Attack AC31: 1d20 + 16 ⇒ (11) + 16 = 27

Heading for Highter Ground
Higher Ground: Ride DC31: 1d20 + 12 ⇒ (5) + 12 = 17

With the Changing Winds he seeks cover
Changing Winds: Stealth DC31: 1d20 + 12 ⇒ (14) + 12 = 26

Predicting the Patterns to avoid the Thunderstruck
Thunderstruck: SpellCraft DC28: 1d20 + 14 ⇒ (1) + 14 = 15

When it starts to rain Blood
Raining Blood: Fortude DC28: 1d20 + 12 ⇒ (17) + 12 = 29

Seeing the Caves the ranger makes an improvised Grapnel
To the Caves: Range Attack AC32: 1d20 + 13 ⇒ (1) + 13 = 14

(Insane DCs, is that with the +3 to DCs? add in poor dice roles.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

See it Coming (Perception DC 35): 1d20 + 13 ⇒ (4) + 13 = 17

Run Like Hell (Intimidate DC 36): 1d20 + 19 ⇒ (13) + 19 = 32

Kill Them With Fire (Melee Attack AC 34): 1d20 + 12 ⇒ (15) + 12 = 27

Faster. Faster! (Ride DC 34, ACP): 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Seek Cover (Stealth DC 34, ACP): 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21

Predict the Pattern (Spellcraft DC 31): 1d20 + 14 ⇒ (15) + 14 = 29

Just an Illusion (Will Save DC 31): 1d20 + 6 ⇒ (3) + 6 = 9

Improvised Grapnels (Ranged Attack AC 35): 1d20 + 9 ⇒ (5) + 9 = 14

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Not going to be making any of those DC's with a pregen's stats, so assists only I guess...

See it Coming: 1d20 + 4 ⇒ (14) + 4 = 18
Run Like Hell: 1d20 + 2 ⇒ (14) + 2 = 16
Kill Them With Fire: 1d20 + 8 ⇒ (6) + 8 = 14
Faster. Faster!: 1d20 ⇒ 17
It's Following Us: 1d20 + 4 ⇒ (13) + 4 = 17
Duck and Cover: 1d20 ⇒ 11
Just an Illusion: 1d20 + 10 ⇒ (2) + 10 = 12 and the one I could possibly have made I roll a 2!
Improvised Grapnels: 1d20 + 5 ⇒ (19) + 5 = 24


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The whistling storm darkens the sky, and even though the adventurers are tardy in realizing the threat, they break off at the storm start to black out the sky. The camels start to panic, making driving them hard, but with the guidance of Elindriel the beasts flee in an ordently fashion.

Just as they start building some distance from the storm, a swarm of locusts overtakes the group, fleeing from the gathering storm, something Amontillado deals with by burning them down.

The group arrive at a ledge, where a winding path offers some shelter from the winds. Unfortunately, the group makes little progress in getting out of the wind. Worse still, the wind changes direction - this is no ordinary storm!

Ouroboreia successfully predicts the pattern of the changing wind. The sky is now completely overcast, and it even starts to rain in the desert. Thick drops of blood splat down, casting a sticky red sheet on the armor and clothes of the group. Ceobryrn and Ourboreia manage to see through the illusion and spot a safe haven: a cave that is just a short - but steep - climb up in a rockface. Monty and Kyra make improvised grapnels to climb up, and get out of harm's way...

When the storm passes, the onward journey leads the group into a canyon.

DC 20 K(geo or nature):

The rock formation of this canyon suggests it was once a riverbed, once lush with vegetation.

The path is initially narrow, but then broadens. The rocky sides are approximately a hundred feet apart, and two weathered stone columns that mark the beginning of somebody's realm. All this while, the Crystal Beacon glows.

As the party presses on, suddenly a javelin lands in front of the feet of Monty

Turn back! Weaklings like you find nothing but death here!

Blocking the path are two half-man-half-scorpions, a man and a woman. The man was the first to speak, and now the woman adds “And you have no right to enter this ancient place!”

DC 18 K(nature):

These creatures are girtablilus, which are devoted guardians of ancient secrets, and as such, they may have useful information about the ancient ruins.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty looks to his companions before answering, seeing which way they may wish to take it.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

With a +19 Knowledge (nature), both checks are auto-successed for Ouro.

"It looks like the rock formation of this canyon suggests it was once a riverbed, once lush with vegetation. Maybe the presence of the Amethyst jewel has something to do with it? As fates would have it, we'll surely learn that in due time." observes the void wizardess.

"Hold - these are the girtablilus I told you about earlier. Allow me to explain our presence to them." she whispers to her companions, before adressing the creatures with a soft, dehumanized yet cleverly worded speech.

"Ancient guardians of these ruins, wardens of the sacrosanct knowledge of ages past, I greet you. My name is Ouroboreia, scholar, historian and seeker of knowledge. Me and my companions have come to this place to seek enlightenment, learning from the past's wisdom. Undoubtedly meeting sacred guardians such as the noble girtablilus would be a unique occasion to share tidbits of knowledge. We come in peace, and wish only to partake lore with you, if you'll accept us. Would you be willing to talk about these ancient ruins you keep?"

Diplomacy: 1d20 + 19 ⇒ (18) + 19 = 37


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You seek the knowledge that lies within? Your cause seems just, but can you survive the danger within? Prove to us that you are stong enough, and we shall grant you passage.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

"HA! What challenge do you set?" Amontillado confidently calls back in his challenging tone.


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The girtablilus doesn't seem to set a challenge as such, but a display of martial prowess would probably convince him.

You can either throw back that javelin to his own feet (ranged attack at -4 for range), make a display of swordsmanship (attack roll with charisma instead of strength as modifier), or just tell a boastful story (intimidate or Perf(oratory), bluff if it is made up.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty raises an eyebrow at Elindiriel the bard "Is this your thing or should I warn them of the monster that is Amontillado?"

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn looks to Elindiriel to see is she wants to take this challenge.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar quietly states he would be of no use in this situation.
Sorry I missed the chase scene - Hagnar's Kn scores may have been helpful, but it seems you guys made it fine!

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Kyra quietly contemplates Sarenrae's wisdom - the reserved cleric is not given to boasting nor showy displays of martial skill, excepting in the course of punishing the unrepentant.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel smiles at the others, then looks to the girtablilus. "I will take your challenge." She proceeds to sing a song to inspire her motions and presents her banner as she draws her falcata and performs an elaborate combination of motions.

Attack (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer): 1d20 + 12 + 3 + 2 ⇒ (12) + 12 + 3 + 2 = 29

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty looks on, happy with the result.


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...and so does the scorpion-creature. I see that you are worthy then. Do know that we will be watching you. Our ancestors found this place over five thousand years ago. They noticed a corrupting influence within and deemed it necessary to keep intruders out so that the evil may not escape or grow. Foolish adventurers and tomb robbers dying in the temple would only feed it.

The two guardians present the adventurers with a key This will grant you access to the complex. Let not your trust be misplaced.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel sheathes her falcata and takes the key, nodding her thanks. "Thank you for your trust; we will endeavor to be worthy of it, and to keep the evil presence contained and powerless."

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

"I trusted you before they did" Monty gives a cavalier smile and pushes forward on Lunchmeat.


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Moving into the canyon, there are some stairs carved into the wall, that lead to a bronze door.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Monty dismounts and moves ahead, checking for traps...

Perception 1d20 + 18 ⇒ (4) + 18 = 22

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn and Lokie move forward down the stairs keeping an eye out for danger.

perception: 1d20 + 15 ⇒ (8) + 15 = 23


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar hastily sketches the scorpion creatures in his journal as they talk, using his keen eye for detail to capture as much as he could in the limited time available.


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Neither Monty nor Ceobryrn find anything dangerous on the stone stairs. The door doesn't show any signs of traps, and the key gifted by the scorpion-men open the locks with ease, as if it hasn't aged at all.

Beyond the door, carvings on the stone walls of a staircase depict groups of humans huddled together, cowering from some unseen menace. Their faces look up toward the sky with despair evident in their eyes.

The stair lead up, into a long hallway that opens into three large rooms on the west side of the temple. On the east side, there are two staircases, one leading up, the other down. Many cracks mar the stone surfaces in this part of the temple.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Perception: 1d20 + 19 ⇒ (3) + 19 = 22
Hagnar quickly downs a couple of potions once they enter the temple, then checks the area inside for traps as they go... He looks into the first of the large rooms to the west.
(Taking barkskin and then negate aroma. Hagnar then touches each of his colleagues, removing their scent for the next 7 hours!)


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Hagnar closely examines the carvings and the entrance hall.

DC 20 Knowledge (history):

The time period depicted is the Age of Darkness, when Earthfall caused ash in the atmosphere to block the sun for a thousand years.

DC 20 Appraise or Craft (painting or sculpture):

The style of the carvings suggests they were made before the Osirion’s founding.

The cracks in the floor in the main hall contain some arrowheads

DC 20 Appraise, Craft (weapons), or Knowledge (history):

The arrowhead design matches was popular during the height of Ancient Osirion. The arrowheads also bear miniature hieroglyphs.

Above check and Ancient Osiriani:

The hieropglyphs read "Glory of Sarenrae" in Ancient Osiriani

At the heart of the vaulted hall stands a twenty-foot-tall stone statue that depicts a beautiful woman wearing a tunic and wielding a khopesh of polished bronze. Ornate columns bulge from the walls bearing carvings of wheat stalks and snakes eating their own tails. Set on the walls between the columns, there are six bronze mirrors.

The Exchange

1/2E Rog4/Cav 8 HP:131/131, AC: 23/T:14/FF:20 - Perc: +18(LL) F: +12/R: +11/W: +6 - CMB: +16- CMD: 30, Speed: 30ft, Init: +6
Lunchmeat:
Large Magical Beast/ HP 75 - AC 24, T 14, FF 19 / F +12, R +10, W +5 CMD 29, CMB +14/ Per 6(LL), Init +4, Move 50ft

Appraise 1d20 + 4 ⇒ (7) + 4 = 11
Appraise 1d20 + 4 ⇒ (8) + 4 = 12

Monty just admires the scenery.

He remounts Lunchmeat and stares at the statue.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Knowledge (history): 1d20 + 19 ⇒ (20) + 19 = 39
Appraise: 1d20 + 12 ⇒ (19) + 12 = 31
Knowledge (history): 1d20 + 19 ⇒ (2) + 19 = 21
Ouroboreia speaks Ancient Osiriani and will share her knowledge with her companions. Feel free to open and read the relevant spoilers.

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