[PFS] Aasimar Paladin Bloodrager


Advice

Dark Archive

I have been playing my Aasimar paladin on and off for a long while and she is level six at this point. Tonight during pfs, I discovered that the Bloodrager does not have the alignment restriction that barbarian does and a while back, I thought about multiclassing to help with the Crusader filled with righteous fury concept that I play her as. But I decided that it wasn't worth it. But with Bloodrager, I could better fulfill that concept by taking the celestial bloodline. I would get the ability to rage, boosting my decent damage and a couple decent powers, but I would lose out on future paladin powers and would be stuck with pretty much zero spells my entire career.

Thoughts?

(Because I'm sure it will come up, I've been playing this character since long before they removed Aasimar as a racial option)


New spin on the concept of "divine wrath". I like.

Bloodrage is like a quickened buff, and could more than make up for the lost spells. Fast movement and uncanny dodge are always nice. You lose out on smiting damage (but you gain it back against evil outsiders with the celestial bloodrage ability).

I reckon you could make it work.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I think it can work quite well. I've looked at it myself.

In addition to the Align Weapons bloodline power, it opens up a lot of wands including Shield. It builds off the same attributes that a melee Paladin does, strength and charisma. The additional movement is nice as well.

In my opinion, there are lots of good reasons to do this.

The one thing you will have to watch for is if you go for Bloodrager spells you will not want heavy armor.


BretI wrote:

I think it can work quite well. I've looked at it myself.

In addition to the Align Weapons bloodline power, it opens up a lot of wands including Shield. It builds off the same attributes that a melee Paladin does, strength and charisma. The additional movement is nice as well.

In my opinion, there are lots of good reasons to do this.

The one thing you will have to watch for is if you go for Bloodrager spells you will not want heavy armor.

Unless you go Steelblooded, but that's only if you plan on not using Uncanny Dodge and Improved Uncanny Dodge. It also means you don't get DR, but you've only got 6 levels left, so you should be fine.

This might be a slightly more viable concept if you built around it from level 1, but you've got plenty of time.


I like the idea, you could also just take one level, trade the bloodline for a familiar (familiar folio) and then take some extra rages feats while you continue paladin.


Unless you have the trait, don't not pick enlarge person. It doesn't work on you because are you outsider. I'm still trying to find a way to use enlarge person on my Tiefling bloodrager, so far only way is to use magic device. So my spell is no good.

Dark Archive

Looking into, I see some very decent benefits. I am thinking taking two levels of either Steelhound and keeping my awesome armor class (plus the addition of Shield, as mentioned above) or dropping my AC a bit, going vanilla, and gaining a faster movement speed and uncanny dodge. It would also net me 9 rounds of Rage and I could cure my fatigue if needed with my Mercy (which I originally took to help out other PFS Barbarians! :D ) at the loss of Aura of Justice (which isn't very good), another Mercy (which does stink a bit) and a single spell per day. Honestly, when I need to get up into the monsters face, it seems like I barely ever get the chance to cast many spells, so I don't see it as THAT big of a loss. In fact, it does seem like a lot of gain. Anything afterwards would result in more loss than gain though.


The only ways to get enlarge person to work on an outsider race are A) Be an Aasimar and select the 'Scion of Humanity' alternate racial trait, which lets you be nearly human, close enough for Verb Person spells to work on you; B) Be a Druid with the Growth (Plant) subdomain which lets you enlarge 'as if you were the target of enlarge person' which bypasses the fact that you're not a legal target of the spell; C) Take a level in Living Monolith; or D)Take 14 levels in Titan Mauler Barbarian.

There may be other means, but those are the only ones I am aware of.

edit: Duh, Abyssal bloodrager. Can't believe I forgot that one.

Sovereign Court

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If I did a Paladin/Bloodrager in PFS I would likely go:
3(or 4) Paladin(Hospitaler if 4)
8(or 7) Bloodrager(Abyssal) (probably crossblooded with arcane if 8)

Rage.
Abyssal Bloodline. (4th level: automatic Enlarge Person when raging, regardless if you are humanoid or not)
+1 Impact Greatsword (Or large Falcata for a -2 but better crit). (now 4d6)
Furious Finish. (now maximized 8d6 at level 7, 12d6 with Improved Vital Strike)
Lay on Hands Mercy(Fatigue). (additionally rerage if you are arcane 8, for displacement)
Do it again next round until you run out of rounds of rage or Lay on Hands. Enjoy "smiting" something 72 + static or critting for 216 + 3x(falcata) static modifiers every round. And laugh at the regular Furious Finishers who have 1-2 rounds of not Furious Finish and being fatigued between each.

A Human at level 11 could get the Vital Strike->Furious Focus->Improved Vital Strike + Weapon Focus->Weapon of the Chosen->Improved Weapon of the Chosen->Greater Weapon of the Chosen but you would have to go Paladin 4 and retrain a number of feats in PFS. However, with +1 Keen Impact Falcata you are looking 2 chances of 17-20 x3 or about threatening a crit 1/3 of the time, and rarely actually missing since you have a high bonus and 2 chances.

Hospitaler is really useful if you are pumping charisma for the additional pool of channels which using a Meditation Crystal to convert them into Lay on Hands. Hospitaler 4 = 5 + 2x Cha "Lay on Hands" for 2d6 healing... + furious finish...

My PFS Hospitaler is not going Bloodrager, but I considered it. Instead, I am heading Ninja 2 (cha-based ki pool), and maybe Oracle 1 (more channels, life link), Hospitaler 8. At 11 I am expecting something like 11 LoH, 10 Paladin Channel, 8 Oracle Channels, 8 Ki points, all of which (using Meditation Crystal and Tea of Transference) can be turned into Lay on Hands for 5d6+10 (Greater Mercy, Fey Foundling). All but the Lay on Hands can be turned into everything else... including Smite Evil...

Sovereign Court

Correction, 120 + 3x mods on a crit. The vital strike portion is not multiplied.

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