Pathfinder Player Companion: Blood of Shadows (PFRPG)


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Dark Archive

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I just wanted to peek in here and say thanks for adding some additional love for the Wayang. I find them tremendously interesting and it felt like they had been kind of forgotten. The new stuff is great and I love that Alex got to contribute since he is the one that got me into the awesome little shadow monsters in the first place!


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Pathfinder Rulebook Subscriber
Brew Bird wrote:
Would anyone be willing to give some info on the darkborn/shadowborn alternate racial traits, or the alternate racial traits for half-elves?

No problem! There are a bunch of number boosts, and I'm just going to leave those out. While it's nice to be able to increase skills you're going to use or initiative, it's not a game-changer.

Spoiler:

Shadowborn stuff is for all or almost all core races.

Humans can get Darkvision now.

Dusksight- Roll twice on ranged attack miss chance due to dim light using your low-light vision.

Shadowhunter- This is the coolest of the bunch, definitely. You can damage incorporeal foes with nonmagical weapons (standard 50%) and recover ability damage inflicted by undead at twice the rate overnight. Means not ~needing~ to have a Cleric along for undead campaigns. Humans give up their bonus feat to take it, but also get Iron Will.

Shadowplay- +1 CL to darkness/light/shadow spells.

Darkborn stuff is a little more specific.

Blended View is a way for Elves, Gnomes, and Half-Elves to get Darkvision without losing Low-Light Vision.

Poison Minion is available to a bunch of things, and makes you poisonous to things biting you. Con poison, too, so it's the nasty stuff, even if you do have to trade a bunch of stuff to get it.

Contributor

3 people marked this as a favorite.
MagFire wrote:
I just wanted to peek in here and say thanks for adding some additional love for the Wayang. I find them tremendously interesting and it felt like they had been kind of forgotten. The new stuff is great and I love that Alex got to contribute since he is the one that got me into the awesome little shadow monsters in the first place!

That's great to hear, thanks!

Although I'm most famous for my love of kitsune, I'm actually a REALLY big fan of all of the Dragon Empires races, so getting to do wayangs was something I was really excited about. (I said as much to Owen when he asked me to come on board. I certainly hope I didn't disappoint him with my offerings.)

I think one of more interesting things that I got to do with this article (at Owen's behest) was start talking a little bit about WHAT, exactly, witch patrons are. There are a lot of small nudges and winks in the wayang section, and it was soooo much fun to try and capture that without being a brow-beater.

(And yes, the druid favored class bonus for wayangs is one of my absolute favorite additions overall, not because of the actual bonus but because of what it lets you do at 1st level.)


There's something up with the Blinded Master feat.

It lists Blinded Blade Precision as a prerequisite feat only there is no such feat as Blinded Blade Precision listed in the book or elsewhere in Pathfinder?

I assume that was meant to say Blinded Competence instead?

Dark Archive

Alexander Augunas wrote:
(And yes, the druid favored class bonus for wayangs is one of my absolute favorite additions overall, not because of the actual bonus but because of what it lets you do at 1st level.)

Ooh, love Wayangs, and it's after closing time for the local gaming store, so now I'm gonna have to wait until tomorrow to pick this up! Curses!

Contributor

Barachiel Shina wrote:

There's something up with the Blinded Master feat.

It lists Blinded Blade Precision as a prerequisite feat only there is no such feat as Blinded Blade Precision listed in the book or elsewhere in Pathfinder?

I assume that was meant to say Blinded Competence instead?

Yeah, probably. When I wrote the feats, they were all called Blinded Blade [Noun]. Since names were changed in development, I'm guessing that this is a small hiccup of that.


Question on the Mydriatic Spontaneity spell.

Will this spell work even on creatures with Darkvision/See In Darkness? Or only creatures with normal/low-light vision?


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Alexander Augunas wrote:
Barachiel Shina wrote:

There's something up with the Blinded Master feat.

It lists Blinded Blade Precision as a prerequisite feat only there is no such feat as Blinded Blade Precision listed in the book or elsewhere in Pathfinder?

I assume that was meant to say Blinded Competence instead?

Yeah, probably. When I wrote the feats, they were all called Blinded Blade [Noun]. Since names were changed in development, I'm guessing that this is a small hiccup of that.

Yep, the change was made so the feats are listed alphabetically in the order you can take them, which makes parsing them easier, but I missed a prereq when we did it.


Is there any good background fluff on Fetchlings? I think they're very cool and would like to find an opportunity to play one but it's kind of difficult to fit them in the world with just what we get in the ARG.

I would, of course, also be interested in any new mechanical benefits to playing the race.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Arachnofiend wrote:

Is there any good background fluff on Fetchlings? I think they're very cool and would like to find an opportunity to play one but it's kind of difficult to fit them in the world with just what we get in the ARG.

I would, of course, also be interested in any new mechanical benefits to playing the race.

This book doesn't add much to their two-page spread in Inner Sea Races - that's the book I'd recommend for you.

Super-Short Version:
They were Azlanti led into the Shadow Plane (by a mysterious entity) to survive Earthfall. Over time, they became the people we know today.


Anything in here that would be useful for a drow-hunter?

(ie, someone who hunts drow, not a drow who hunts.)


Still curious if the Fetchling-as-union-of-Shae-and-Human deal has any place in Golarion's universe. With the Shae being kind of enigmatic themselves, that seemed line an interesting origin, whereas while this has an enigmatic twist it's still like the third or fourth group of mutated azlanti survivors.


Still wondering about Mydriatic Spontaneity and if it also works the same on those with Darkvision/See in Darkness?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
The Golux wrote:
...it's still like the third or fourth group of mutated azlanti survivors.

Fetchling, Gillmen, Morlock, Skum... Azlanti reunion! Maybe throw in some Dark Ones and Grimlocks if those parts of 'Into the Darklands' are still valid.


Did anyone ever mention what the sorcerer archetype did?


Pathfinder Rulebook Subscriber
Wolfism wrote:
Did anyone ever mention what the sorcerer archetype did?

Don't remember the details exactly, but it felt like a solid pass overall. Lose a spell casting per day without getting much for it.

Paizo Employee Contributor

1 person marked this as a favorite.
Kalindlara wrote:
Arachnofiend wrote:

Is there any good background fluff on Fetchlings? I think they're very cool and would like to find an opportunity to play one but it's kind of difficult to fit them in the world with just what we get in the ARG.

I would, of course, also be interested in any new mechanical benefits to playing the race.

This book doesn't add much to their two-page spread in Inner Sea Races - that's the book I'd recommend for you.

** spoiler omitted **

I agree with Kalindlara. I wrote both fetchling entry in Inner Sea Races as well as the fetchling spread here in Blood of Shadows. The former is more flavorful background and setting but light on rules; this book has lots more rules-wise for them, but does give some of their background at a high level.

Of course, I encourage you to get both! :-)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Ron Lundeen wrote:
I wrote both fetchling entry in Inner Sea Races as well as the fetchling spread here in Blood of Shadows.

So... any hints on who/what "the Widow" is? :]

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

About to read the thread. Here is hoping for shadow dancer options are similar stuff useable by a fighter.

Edit: looks like i get some of my wishes. Cloak and dagger sounds cool too.


Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber

Was there an intent in the "Transformed by the Darklands" section to offer less restrictive options for half-drow?

Spoiler:
It seems as though the Paragon feat requirement may have been removed for half-elf access to the Nobility feat tree in the ARG due to new alternate racial traits...

Paizo Employee Contributor

CBDunkerson wrote:
Ron Lundeen wrote:
I wrote both fetchling entry in Inner Sea Races as well as the fetchling spread here in Blood of Shadows.
So... any hints on who/what "the Widow" is? :]

I ain't talkin'. :-)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Ron Lundeen wrote:
CBDunkerson wrote:
So... any hints on who/what "the Widow" is? :]
I ain't talkin'. :-)

*sigh*

Back to waiting for the PDF of this book for new shadow lore.

F5... F5... F5...


So what're shadowcraft weapons like? Any good? I honestly can't wait for this book, its driving me crazy.


Pathfinder Starfinder Society Subscriber
BLloyd607502 wrote:
So what're shadowcraft weapons like? Any good? I honestly can't wait for this book, its driving me crazy.

It's the most frustrating part of not being a subscriber. I get what the business reasons are for keeping the subscription model as it is and they're sound business decisions, but it's not for me. I would absolutely sign up for a PDF only subscription though, in a heartbeat. The Player Companion line has been knocking it out of the park since Owen came onboard.


When should they unlock the PDF's then?
As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

Contributor

6 people marked this as a favorite.
djones wrote:
The Player Companion line has been knocking it out of the park since Owen came onboard.

In addition to being a spectacular crunchmaster himself and REALLY knowledgable about Golarion itself (he was going to be the Module Overlord originally), Owen is also a REALLY good sense for what his freelancers are good at, and where they can make some pretty incredible magic happen. That last bit, a talent for managing and assigning people, is a highly underrated behind-the-scenes skill that really helps make products shine.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Aaand liberally assigning freelancing work to Alex was a masterstroke as well.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

Gorbacz wrote:
Aaand liberally assigning freelancing work to Alex was a masterstroke as well.

I am really digging his work.


djones wrote:
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

Gorbacz wrote:
Aaand liberally assigning freelancing work to Alex was a masterstroke as well.
I am really digging his work.

Also, for people like me who are blind, the dead tree version doesn't really benefit me at all, so a subscription for that is useless. I honestly don't mind the way it is set up now, but the teasers are a bit frustrating.

Paizo Employee Developer

2 people marked this as a favorite.
Valantrix1 wrote:
djones wrote:
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

Gorbacz wrote:
Aaand liberally assigning freelancing work to Alex was a masterstroke as well.
I am really digging his work.
Also, for people like me who are blind, the dead tree version doesn't really benefit me at all, so a subscription for that is useless. I honestly don't mind the way it is set up now, but the teasers are a bit frustrating.

They're just as bad for us freelancers. We have to wait as the trickle of information starts hitting readers to get an idea of whether we did well or not.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Question about the Shadow Duplicate rogue talent: What is the purpose of the caster level line in its text? As it stands all the abilities for it that are dependent on your CL seem to be things that are changed for the talent. Like the duration is based on rogue level and you can only have a maximum of 1 duplicate at any given time. Am I missing something or is this an artifact missed in editing?

Grand Lodge

Weapon ability Beaming - what is the CL of the searing light it unleashes? And how does it interract with the occultist ability legacy weapon? As written it allows a transmutater occultist to turn the whole party into a troupe of searing light faith-blasters.


djones wrote:
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

I'm sorry I came across that way.


Pathfinder Starfinder Society Subscriber
DM Sothal wrote:
djones wrote:
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

I'm sorry I came across that way.

No worries, and I'm sorry if I came off as aggressive or something in this post! :)

Contributor

Maxim Nikolaev wrote:
Weapon ability Beaming - what is the CL of the searing light it unleashes? And how does it interract with the occultist ability legacy weapon? As written it allows a transmutater occultist to turn the whole party into a troupe of searing light faith-blasters.

If a magic item requires a CL for anything, it uses the CL of the item / ability.

Contributor

doc the grey wrote:
Question about the Shadow Duplicate rogue talent: What is the purpose of the caster level line in its text? As it stands all the abilities for it that are dependent on your CL seem to be things that are changed for the talent. Like the duration is based on rogue level and you can only have a maximum of 1 duplicate at any given time. Am I missing something or is this an artifact missed in editing?

Its a spell-like ability, so caster level checks. (Such as trying to cast it defensively.)

Paizo Employee Contributor

Alexander Augunas wrote:
Maxim Nikolaev wrote:
Weapon ability Beaming - what is the CL of the searing light it unleashes? And how does it interract with the occultist ability legacy weapon? As written it allows a transmutater occultist to turn the whole party into a troupe of searing light faith-blasters.
If a magic item requires a CL for anything, it uses the CL of the item / ability.

In regards to the occultist ability, I agree with your interpretation that it would be able to grant or improve the Beaming ability. At most, it would allow a weapon that already has the ability to reach the cap of 5 searing light beams per day. Otherwise, on a fresh weapon, it could get up to 3 per day at level 18. I don't think that's too crazy of a bonus, considering the level it requires to get the most out of it. In regards to creating a "new" beaming weapon, I would say to err on the side of limitation. That is, anytime someone has used the legacy weapon ability to grant beaming to a specific weapon, granting it later would count as the same weapon and already have met its daily limit. I'll point you to the brawler's Martial Flexibility for a similar rule.

Martial Flexibility wrote:
If a combat feat has a daily use limitation (such as with Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

Even though the occultist can "create" any number of beaming weapons, he always creates the "same" weapon each day. At best, this could be used to create a "free" beaming weapon once per day for a specific ranged weapon.

Now, if there was a giant stock of bows lying around, the occultist could create any number of beaming weapons and that's fine. I see no reason why an occultist couldn't spend all of his resources to create a few extra castings of searing light every day.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Shadow Transmutation should probably have been called 'Shadow Polymorph' since it doesn't cover the full range of Transmutation effects like other 'Shadow <School>' spells. That said, it's another nice addition to the array of multi-purpose shadow spells.

Grand Lodge

Luis Loza wrote:
Alexander Augunas wrote:
Maxim Nikolaev wrote:
Weapon ability Beaming - what is the CL of the searing light it unleashes? And how does it interract with the occultist ability legacy weapon? As written it allows a transmutater occultist to turn the whole party into a troupe of searing light faith-blasters.
If a magic item requires a CL for anything, it uses the CL of the item / ability.

In regards to the occultist ability, I agree with your interpretation that it would be able to grant or improve the Beaming ability. At most, it would allow a weapon that already has the ability to reach the cap of 5 searing light beams per day. Otherwise, on a fresh weapon, it could get up to 3 per day at level 18. I don't think that's too crazy of a bonus, considering the level it requires to get the most out of it. In regards to creating a "new" beaming weapon, I would say to err on the side of limitation. That is, anytime someone has used the legacy weapon ability to grant beaming to a specific weapon, granting it later would count as the same weapon and already have met its daily limit. I'll point you to the brawler's Martial Flexibility for a similar rule.

Martial Flexibility wrote:
If a combat feat has a daily use limitation (such as with Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

Even though the occultist can "create" any number of beaming weapons, he always creates the "same" weapon each day. At best, this could be used to create a "free" beaming weapon once per day for a specific ranged weapon.

Now, if there was a giant stock of bows lying around, the occultist could create any number of beaming weapons and that's fine. I see no reason why an occultist couldn't spend all of his resources to create a few extra castings of searing light every day.

Thank you, Luis, and thank you, Alex. Good to know my 1st lvl occulstist can now zap an undead for 10d6 damage anytime he needs to. (=


1 person marked this as a favorite.

Too bad one cannot add a weapon property twice...yes, I like Beaming THAT much.

Contributor

2 people marked this as a favorite.
CBDunkerson wrote:
Shadow Transmutation should probably have been called 'Shadow Polymorph' since it doesn't cover the full range of Transmutation effects like other 'Shadow <School>' spells. That said, it's another nice addition to the array of multi-purpose shadow spells.

I admit, I was a bit conservative when I designed shadow transmutation, if only because many of the various transmutation spells (aka nonpolymorph spells) are self-buffs that other people really couldn't disbelieve. Also, copying things like haste or slow just seemed wrong to me, so I kept the spells simple and thematic.


I know this was brought up earlier(albeit without a real answer), but what kind of stuff does the Umbral Scion archetype get?


1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Pyromancer999 wrote:
I know this was brought up earlier(albeit without a real answer), but what kind of stuff does the Umbral Scion archetype get?

It is a sorcerer archetype:

Bloodline: must have the shadow bloodline.
Diminished Spellcasting
Shrouded Spells (Su)
Encroaching Darkness(Su): replaces the shadowstrike bloodline power.
Potent Shadows (Su): replaces the 7th-level bloodline feat.
Crippling Darkness (Su): replaces the 13th-level bloodline feat.

This archetype basically grants darkness related powers beyond what the shadow bloodline alone would grant.


David knott 242 wrote:
Pyromancer999 wrote:
I know this was brought up earlier(albeit without a real answer), but what kind of stuff does the Umbral Scion archetype get?

It is a sorcerer archetype:

Bloodline: must have the shadow bloodline.
Diminished Spellcasting
Shrouded Spells (Su)
Encroaching Darkness(Su): replaces the shadowstrike bloodline power.
Potent Shadows (Su): replaces the 7th-level bloodline feat.
Crippling Darkness (Su): replaces the 13th-level bloodline feat.

This archetype basically grants darkness related powers beyond what the shadow bloodline alone would grant.

Thanks for the info. Looks interesting. Not necessarily optimal, but could be worth it for an arcane spellcaster looking to go heavy into a shadow theme.


Just a few more days until the pdf is available! :)


Question for the designers: was there any talk about adding new Unchained Monk ki powers?


1 person marked this as a favorite.
Gisher wrote:
Just a few more days until the pdf is available! :)

3AM Eastern time tonight. :D

And if anyone is buying it before March 6th, don't forget to use your Rainy Day Discount (10% off, enter code rain16 during checkout).


Just bought the PDF and spotted an annoying issue with the Psychic discipline. It gets Deeper Darkness as its third level bonus spell, but it also gets Deeper Darkness as a spontaneous conversion option from its Twilight Influence ability access to the Darkness cleric domain.

So this makes the third level bonus spell largely redundant. I suppose this means you can get back a phrenic point once per day by casting Deeper Darkness through Twilight Influence and then cast it normally after, but that's kind of lame.

Same issue for Shadow Walk, which appears on both lists.

Edit: Found another issue, this discipline gets the new Umbral Strike spell as a bonus at 16th level, but it's a regular 7th level Psychic spell. Thanks for the late access, I guess?


Pathfinder Rulebook Subscriber

You can only do the conversion once per day per spell level. Deeper Darkness is handy enough that you might want more uses of it. Shadow Walk is definitely 2/day material if you're planning on getting to and from the Shadow Plane.


I am a little disappointed in the Shadow Transmutation spell. I say this as a huge fan of the other Shadow school spells, but it offers so little flexibility that it seems kind of useless. I'm not going to burn a 6th level spell to emulate the first levels and give extra will saves to enemies. Animal growth and anthropomorphic animal both require having friendly animals on hand. Fins to feet is extremely situational. Polymorph is a cool spell, but I'd rather spend a 5th level slot for it instead of a 6th level for a weakened version.

Someone please sell me on this spell.

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