| Sjommieboy |
Hey good people! I'm GM'ing a one-shot Paranoia XP session in a week from now. None of us have ever played Paranoia before (but we have played Pathfinder for three years, which I understand is nothing like it), but I managed to get my hands on the instructions, some adventures and a GM screen, and frankly it sounds really awesome and different than most other Tabletop RPG's.
I'm just posting here to ask if someone has any good tips to improve a first-time Paranoia experience? Maybe some known pitfalls with the system, or some cool tricks for the GM to torment my players with? I'm asking because this system seems like it could be great for some incredible fun, but the rules and general atmosphere also seem really really different from your average sword and sorcery tabletop RPG. I've been wanting to play this game for ages now, and unfortunately this will probably be the only time I will manage to get the people together (It's already really hard getting our group together for Pathfinder so every Paranoia session would cut into that) in the next six months, since I will leave for Japan soon. So I would like for it to go as smooth as possible! Thanks in advance!