How would you build up a Pyschic's spell list


Advice


I've just been having a look at my shiny new book, and the Psychic just jumps out as awesome.

An intelligence based full spontaneous caster is cool enough.

But combine that with Psychic Magic, which are automatically Silent and Still, but more importantly don't use material components. And the way I read the rules, that isn't just Eschew Materials "don't use material components" but no components at all.

So with this in mind, and a limited number of spells that you can learn, what spells do you choose?

Obviously, Stoneskin and Permanancy, without having to worry about the GP costs, just spring straight out at you? But which others?


Actually psychic spells have material components.

For the lowly generic ones it's as if they have Eschew Materials, but for the costly ones the component is still there.

The advantage of Psychic casting is that the material component doesn't have to be that specific item but anything pertinent to the situation that has the same monetary value.


Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber

For me I playing a Psychic for me how I imagine is mentally visualize the spell for it to happen like Mage Armor you imagine basic armor that will surround you.


peterrco wrote:

I've just been having a look at my shiny new book, and the Psychic just jumps out as awesome.

An intelligence based full spontaneous caster is cool enough.

But combine that with Psychic Magic, which are automatically Silent and Still, but more importantly don't use material components. And the way I read the rules, that isn't just Eschew Materials "don't use material components" but no components at all.

So with this in mind, and a limited number of spells that you can learn, what spells do you choose?

Obviously, Stoneskin and Permanancy, without having to worry about the GP costs, just spring straight out at you? But which others?

As Entryhazard mentioned.

Occult Adventures page 144 wrote:
When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with both significant meaning and a value greater than or equal to the spell’s component cost. For example, if a spiritualist wanted to cast raise dead to bring her dead husband back from the grave, she could use her 5,000 gp wedding ring as the spell’s material component.

So no free Stoneskin or Permanency Spells.


Oh well, now I read that far. I should have known that page 5's section on Psychic Magic which says "and forgoes the physical components of spells entirely" was just way too good to be true.

Still it's a really good class, and the occult rules on the material components are much more flavourful than the core rules.

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