Hunter Class W / out spells


Homebrew and House Rules


I was looking to port over the Hunter class to a S&S setting, but the spells obviously wouldn't fit. What would be a good replacement for the casting ability?


If mundane abilities or the alchemists spells don't work, I'm sure there is something that would work, what do you want instead?


Start porting stuff over from Druid and Ranger. In exchange for spells, maybe Wildshape and a Combat Style might work. Spells are very powerful and versatile, so keep that in mind.


Replacing 4-level casting with other class features is a managable task. 6-level casting is pretty integral to the class. You should think about looking at this as a new class or a ranger variant.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Tark of the Shoanti wrote:

I was looking to port over the Hunter class to a S&S setting, but the spells obviously wouldn't fit. What would be a good replacement for the casting ability?

Ranger with the Trapper Archetype and Boon Companion feat.


Ciaran Barnes wrote:
Replacing 4-level casting with other class features is a managable task. 6-level casting is pretty integral to the class. You should think about looking at this as a new class or a ranger variant.

They tried it with a couple of the Investigator archetypes. Turns out that those are the archetypes that people don't use.

If you're going to drop 6-level casting, you had better replace it with pseudo-full BAB, unique and interesting damage boosts, and/or special ways to deal damage. There are two non semi-caster 3/4 BAB classes: Rogue (and variants) and Kineticist. Rogue is considered to be pretty bad, though it has a special damage boost in the form of Sneak Attack. Kineticist is an all-day blaster with range, CON focus, ability to target touch AC, and goodies like Flight.


Had to take a break from the table for a bit, but now getting back to work on it. I am thinking about adding in the Inquisitor's solo tactician ability to replace the spell casting. I don't see where it would be a reduction in ability, or to OP for that matter. Opinions.


Tark of the Shoanti wrote:
Had to take a break from the table for a bit, but now getting back to work on it. I am thinking about adding in the Inquisitor's solo tactician ability to replace the spell casting. I don't see where it would be a reduction in ability, or to OP for that matter. Opinions.

Solo tactician ability is considerably worse than 6th level spellcasting. I don't think you realise how good even 6th level spellcasting is. In order to compensate for 4th level spells/no spells a class needs a consistent damage multiplier as a class feature (favoured enemy, bane, smite evil etc etc).

Consider at the very least giving it full or even advanced progression wildshape. Otherwise, why not just play a spell-less ranger?


Since the hunter is hybrid of ranger and druid, why not use the ranger skirmisher archetype's skirmisher talents, which is a replacement ranger spellcasting. Since a ranger is only a 4 spell level caster, you might not one other lesser ability to balance the trade-off (don't know what you would want with your build).


gamer-printer wrote:
Since the hunter is hybrid of ranger and druid, why not use the ranger skirmisher archetype's skirmisher talents, which is a replacement ranger spellcasting. Since a ranger is only a 4 spell level caster, you might not one other lesser ability to balance the trade-off (don't know what you would want with your build).

Correct me if I'm wrong, but Skulls and Shackles makes you set up a general base camp that you have to defend. You can do the skirmisher talents and give him ranger traps to set up for the camp in place of the 6th level casting.


I find it interesting that I don't like Hunter or Ranger having spells. All in all they fit a niche but their concepts feel like something that isn't a spellcaster.


AwesomenessDog wrote:
gamer-printer wrote:
Since the hunter is hybrid of ranger and druid, why not use the ranger skirmisher archetype's skirmisher talents, which is a replacement ranger spellcasting. Since a ranger is only a 4 spell level caster, you might not one other lesser ability to balance the trade-off (don't know what you would want with your build).
Correct me if I'm wrong, but Skulls and Shackles makes you set up a general base camp that you have to defend. You can do the skirmisher talents and give him ranger traps to set up for the camp in place of the 6th level casting.

Could say if you're correct or not, as I don't run the Paizo APs. I homebrew or run setting/campaigns I get published myself only.


If by general base camp you mean a pirate ship, then sure it's a base camp.


Ciaran Barnes wrote:
If by general base camp you mean a pirate ship, then sure it's a base camp.

Well if it would benefit from having some traps strewn around the ship, then there's you ability.


You may want to look here: http://mcarchetype.wikispaces.com/New+Home+Page]

The MCA crew helped me create a Slayer-Hunter hybrid in my attempt at a spell-less Hunter. There are many others on there that may help you as well.


You could always go with the Spell-Less Ranger from Kobold Press. The class is on D20PFSRD.com. In the actual book they have an archetype for a beastmaster-type that replaces some abilities to give them a druid animal companion at 1st level and the sharing of teamwork feats if I remember correctly.

That is, if 3PP are allowed.

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