Extra Wild Talent


Pathfinder First Edition General Discussion


So... why -2 levels?

With the lack of (solid) early talents it essentially makes this a mid level feat for most. If its a balance question, why not just limit the amount of times one can get it? Or the levels in which it can be gotten?

Anyways, rant over. Feat just frustrates me I guess. I suppose once more (solid) early level talents come out, it'll be more... useful.


Yes, it seems rather arbitrary, considering none of the other 'Extra' feats are burdened with such a penalty.

It seems to hurt Aether kineticists in particular at level 7, where the infusion you'd normally get is held hostage by Expanded Element. Taking an 'additional' infusion or utility at the price of giving up a secondary element until 15th just doesn't seem worth it for Telekineticists, especially when an 'additional' infusion is what you're otherwise entitled to by the standard progression.


I think the feat is well balanced. I have used it to just fine for my Aether build:
Dual Talented Human ||7 18 19 10 8 8||perception, s
tealth, sleight of hand, disable
device||indomitable will, trap finder
1 weapon finesse, basic telekinesis, telekinetic b
last, burn, gather power, extended range
2 elemental defenses(force ward), telekinetic fine
sse
3 combat reflexes, elemental overflow, kinetic bla
de
4 telekinetic haul
5 quick draw, infusion specialization, metakinesis,
bowling infusion
6 internal buffer, telekinetic invisibility
7 extra wild talent (kinetic healer), expanded elem
ent(self telekinesis, aetheric boost, force blast),
mobile blast
8 telekinetic maneuvers
9 extra wild talent (kinetic cover), extreme range
10 greater self telekinesis
11 extra wild talent (furry of blast),supercharge,
wall
12 aether puppet
13 extra wild talent (kinetic whip), disintegrating
infusion
14 kinetic form
15 extra wild talent (force ward), expanded element
(ride the blast)
16 composite specialization, telekinetic globe
17 extra wild talent (touch sight), many throw
18 reverse shift
19 extra wild talent (spell deflection), metakineti
c master, foe throw
20 omnikinetic, reactive touch sight

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