PFS PSA: You can always choose to play an in-tier pregen.


Pathfinder Society

201 to 250 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
1/5

Pathfinder PF Special Edition Subscriber
Nefreet wrote:

(2nd rough draft)

<snip>
Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. The one exception to this is if you acquire any conditions during the session and must clear them before the end of the game.
</snip>

I mostly agree with this. (Danger, extreme hairsplitting ahead.)

[quote PFS RP Guild Guild v7, p. 23]...any equipment that’s listed on the pregenerated character sheet may only be sold to clear their own conditions during the play of a sanctioned event, and any remaining gold does not carry over at the end of the adventure.[quote PFS RP Guild Guild v7, p. 31]Equipment listed on the pregenerated character sheet may only be sold to clear conditions, such as death, during the play of the module and any remaining gold does not carry over at the end of the module.

If we're discussing selling equipment at the end in order to clear conditions, absolutely, 100% no disagreement.

HOWEVER... (A 'however' is better than a big 'but'...)

If the question is about selling some equipment (at the traditional half-price) *at the start of a scenario* in order to substitute a different piece of equipment that might be specifically useful in that scenario, then I'd disagree.

Two reasons for this. The first (RAI/"spirit of the game" argument) is to prevent hobbling a player during the standard "preparation phase" of most scenarios. The first quote emphasizes selling is only for the pregen's character, and the second that the selling has to occur during the original session.

Second, (and this is the RAW argument) is that the wording is ambiguous (thanks, English!). The two readings are, as I see them:

a) Equipment listed on the pregenerated character sheet may only be sold {if and only if it is} to clear conditions...
b) {When equipment is sold in order to clear conditions, the selling must occur during the original ... (blah blah blah)}

(For the logicians among you, if a is true then b is also true, but b does not necessarily imply a.)

My inclination is to adopt (b). Let the players have fun, but don't let them pull shenanigans to let other players get out of paying for their conditions with gold that hasn't been earned. (I've done this before on accident. Whoops.)

1/5

Pathfinder PF Special Edition Subscriber
Ferious Thune wrote:
There are very good reasons to allow an exception at 1st level, though. Like a brand new player showing up to a convention. They likely would not be able to build a character between slots. Or, they might be exclusively playing quests. I think it's much better if they can walk away from a 3 slot day with a 2nd level character instead of three 1XP characters. And I believe the season 6 guide allowed them to do so. I hope this gets clarified when the new campaign coordinator comes on board. If John wants to chime in, it would be highly appreciated, but this is something that could likely wait a month or two.

I agree with you. It should be that way, especially with the playground that is level 1, as some people have said. But my point was that it would be a rules *change* (and one for the better), not a question of guidance on interpretation.

EDIT: I'd been looking for a good summary post in this thread to mark as a FAQ candidate, and I think yours does a better job than most. Marked for FAQ.

Silver Crusade 5/5

Ferious Thune wrote:
There are very good reasons to allow an exception at 1st level, though. Like a brand new player showing up to a convention. They likely would not be able to build a character between slots. Or, they might be exclusively playing quests. I think it's much better if they can walk away from a 3 slot day with a 2nd level character instead of three 1XP characters. And I believe the season 6 guide allowed them to do so. I hope this gets clarified when the new campaign coordinator comes on board. If John wants to chime in, it would be highly appreciated, but this is something that could likely wait a month or two.

I just looked at the guides for seasons five and six, and they both had the "newly created 1st level character" phrasing in there regarding applying credit from a 1st-level pregen.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
UndeadMitch wrote:
Ferious Thune wrote:
There are very good reasons to allow an exception at 1st level, though. Like a brand new player showing up to a convention. They likely would not be able to build a character between slots. Or, they might be exclusively playing quests. I think it's much better if they can walk away from a 3 slot day with a 2nd level character instead of three 1XP characters. And I believe the season 6 guide allowed them to do so. I hope this gets clarified when the new campaign coordinator comes on board. If John wants to chime in, it would be highly appreciated, but this is something that could likely wait a month or two.
I just looked at the guides for seasons five and six, and they both had the "newly created 1st level character" phrasing in there regarding applying credit from a 1st-level pregen.

So is a 'newly created' one with no exp, or one with x<3 exp? Given that one can freely 'tweak or modify' a character until 2nd level(3exp) would that be a 'newly created character'?

Scarab Sages 4/5

UndeadMitch wrote:
Ferious Thune wrote:
There are very good reasons to allow an exception at 1st level, though. Like a brand new player showing up to a convention. They likely would not be able to build a character between slots. Or, they might be exclusively playing quests. I think it's much better if they can walk away from a 3 slot day with a 2nd level character instead of three 1XP characters. And I believe the season 6 guide allowed them to do so. I hope this gets clarified when the new campaign coordinator comes on board. If John wants to chime in, it would be highly appreciated, but this is something that could likely wait a month or two.
I just looked at the guides for seasons five and six, and they both had the "newly created 1st level character" phrasing in there regarding applying credit from a 1st-level pregen.

Huh. For some reason I thought that language had been removed. I'll propose what I have above as a change for next year, then. You could still play a pregen for each level 1 scenario, provided you track expendables and pay for them, thanks to the level 1 rebuild rules. Though it gets complicated on some of the newer pregens who have things like a 5 charge Wand of Mage Armor, which, I suppose, you just wouldn't have if it's your 2nd or 3rd session. It makes things unnecessarily complicated for a new player is all I'm saying.

Grand Lodge

Page 37 of my 7th Season Guide to Pathfinder Society Organized Play says:

If the player is playing a non-1st-level pregenerated character, he may choose instead to apply this Chronicle sheet to a 1st-level character by reducing this value to 500 gp (or 250 gp for the slow advancement track).

There is no "newly created" clause.

I would think the latest guide would trump anything in previous guides.

Grand Lodge 5/5

The newly created clause exists only on the using a 1st level pregen part is my understanding, but I'm away from my guide, atm.

Scarab Sages 4/5

1 person marked this as a favorite.

Yes, that's the situation. If a new player plays three 4th level pregens, they can apply all the credit to a 1st level character with reduced gold. If they play three 1st level pregens, they would have to start three separate 1st level characters.

1/5 5/5

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Ferious Thune wrote:
Yes, that's the situation. If a new player plays three 4th level pregens, they can apply all the credit to a 1st level character with reduced gold. If they play three 1st level pregens, they would have to start three separate 1st level characters.

Which seems counter-intuitive and capable of driving away a lot of new players from the campaign, and in addition may impair others who haven't figured out what their next 1st level character is going to be yet.


*cough* People make their characters because they want to play their characters. Ya know?

Scenarios should be made, balanced, and run so they can do that.

1/5 5/5

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Trekkie90909 wrote:

*cough* People make their characters because they want to play their characters. Ya know?

Scenarios should be made, balanced, and run so they can do that.

However, if someone hadn't pointed me to a Slayer pregen last year at GenCon when I was still figuring out my -1, I never would have known about it, probably would have kept trying to play a poorly designed TWF fighter, would not have bought the ACG, not have kept playing past GenCon last year, and more than likely would not be posting here on this list in response.

If I didn't have the chance to apply the credit from my learning process to the character it was being used for, that'd be a bit of a turn-off, no?

Pregens are a window to opportunity, a glimpse of 'Hey, you know you can DO this, right?'

Grand Lodge 5/5

One of my favorite parts of the quests is trying out new classes (even if they only are at level 1). Got to try kineticist at GenCon this year and it seemed so much cooler than it did during playtesting. (Plus an 8yr old small human with a named Owlbear doll is awesome)

The Exchange 5/5

Ferious Thune wrote:
Yes, that's the situation. If a new player plays three 4th level pregens, they can apply all the credit to a 1st level character with reduced gold. If they play three 1st level pregens, they would have to start three separate 1st level characters.

but, using this same reasoning, you could assign any number of chronicles to from higher level pregens to "not-yet-created" characters...

Why stop at 3? because at that point the character is 2nd level? But then how can we assign a second one? If three chronicles make a character 2nd level even when it is "not-yet-created" then one chronicle makes it NOT "not-yet-created"... right? What am I missing here?

Scarab Sages 4/5

nosig wrote:
Ferious Thune wrote:
Yes, that's the situation. If a new player plays three 4th level pregens, they can apply all the credit to a 1st level character with reduced gold. If they play three 1st level pregens, they would have to start three separate 1st level characters.

but, using this same reasoning, you could assign any number of chronicles to from higher level pregens to "not-yet-created" characters...

Why stop at 3? because at that point the character is 2nd level? But then how can we assign a second one? If three chronicles make a character 2nd level even when it is "not-yet-created" then one chronicle makes it NOT "not-yet-created"... right? What am I missing here?

I'm not sure I understand what you are asking. The language in the guide does not refer to a "not-yet-created" character. It refers to a "newly created" character, which I can only assume does not mean that you actually have to have built the character, but rather that it is a new (unused) character number. If that phrasing has a different meaning, clarification would be great.

The reason I used 3 in my examples is because 3XP is what you need to reach 2nd level. If you play a 4th or 7th level pregen, according to the rule covering pregens above 1st level, you have the option to reduce the gold to 500 and assign it to a 1st level character. That section of the rules does not specify that the character must be newly created. Once a character has three chronicles assigned (assuming you are progressing at normal XP), then that character is effectively 2nd level, even if they haven't been built yet. You can no longer play a 4th level pregen, reduce the gold to 500, and assign the chronicle to that character. You could still play a 4th level pregen, assign the chronicle to that character, and hold it until that character reaches 4th level.

Now, looking at the rules for playing a 1st level pregen, currently we are told by the guide that you can assign a chronicle from a 1st level pregen to a "newly created" character. Again, I doubt the intention is that you must build an actual character before you can assign pregen credit to it, so I think the next most likely scenario is that it means a new character number. If that is true, then a brand new player could play a 1st level pregen and assign credit to their -1 character. If they then went to their next session at the con and played that same pregen, they would have to assign it to their -2 character.

But what about the 1st level rebuild rules? They can just make a character that is exactly like the pregen and rebuild it later, right? Yes and no. They could construct a character built exactly like the pregen (in most cases, excepting errors on the pregens). However, since they are no longer technically playing a pregen, they would have to track expendables used. So, if they use an alchemist's fire, for example, they need to record that purchase, as they cannot rebuild out of it. Seems simple enough.

Let's say they bring the Enora pregen, though. The Enora pregen is equipped with a Wand of Mage Armor with 5 charges. That is not an item that can be purchased. So, the character they played as a pregen in session 1 that had a Wand of Mage Armor cannot have that wand in session 2 if they want to assign credit to the same character.

Now picture a typical Con Saturday with three slots. Often there is just enough time between slots to use the bathroom and move to the next table. This new player, who has potentially never played Pathfinder before, and definitely never played PFS before takes their Enora pregen sheet from session 1 to session 2. Does the GM take time out of a limited slot to try to explain to the player that they can't use the wand that is on the character sheet because the guide to organized play won't allow them to assign the credit to their same character if they do?

Keep in mind, I am not saying that this is the way that I think things should work, that I want them to work this way, or that I would go out of my way to enforce such a ruling on a new player. But, there are GMs who like to stick very close to the rules, audit new players, and make sure they know every minutiae of the rules that applies to them. Isn't it simpler to have the rules for applying pregen credit to a 1st level character be the same, or as close to the same as possible, no matter the level of the pregen? And in my opinion, it's better to always allow pregen credit to be applied to a 1st level character.

Sczarni 5/5 5/55/5 ***

Someone else suggested that "newly created" could also mean "recently created" rather than "brand new".

You create xxxx-1 on Friday, apply credit Saturday, and then more credit Sunday. The character is only 48 hours old. That seems "newly created", he argues.

Sczarni 5/5 5/55/5 ***

TomG wrote:
Nefreet wrote:

(2nd rough draft)

Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. The one exception to this is if you acquire any conditions during the session and must clear them before the end of the game.

I mostly agree with this. (Danger, extreme hairsplitting ahead.)

It must be extreme, because I don't understand the distinction you're trying to create from my post.

What do you think I wrote, and what are you trying to write?

Scarab Sages 4/5

Nefreet wrote:

Someone else suggested that "newly created" could also mean "recently created" rather than "brand new".

You create xxxx-1 on Friday, apply credit Saturday, and then more credit Sunday. The character is only 48 hours old. That seems "newly created", he argues.

That's a possible interpretation I hadn't thought of, though, locally we run game days about every 2 weeks. I wouldn't want to have to turn a new player away from their second session or force them to start a second character just because they didn't have time in those two weeks to learn how to build a character and don't show up in time for anyone to help them do it on the day of the game.

I'd potentially be ok with allowing GMs to use their own judgement on what is meant by "newly created," which, I suppose, is what we have now. But I think a clearer, definitive rule allowing 1st level pregen credit to be applied to any 1st level character still seems like a better idea to help lessen confusion for new players.

2/5

Just to toss another idea into the fray, how about saying a "newly created" character is one that hasn't been played yet? I think this would help with the situation where a new player is considering what kind of character to create, for example:

New Player: I was thinking of making a melee fighter type.

GM: Well you could roll a basic fighter, but barbarians are also fun...

More Experienced Player: And there's always paladins, or...

New Player: Uhhh...

GM: Tell you what, why don't you play Valeros, the pre-gen fighter, today. Then you can try Amiri the barbarian next game and Seelah the paladin the game after that. After you've tried them all, you can make a character with the class you liked best, apply the three chronicles you've earned, and level your character to level two.

This loses some expendables management, but is a relatively new player friendly way of doing things.

5/5 5/55/55/5

Nefreet wrote:

Someone else suggested that "newly created" could also mean "recently created" rather than "brand new".

You create xxxx-1 on Friday, apply credit Saturday, and then more credit Sunday. The character is only 48 hours old. That seems "newly created", he argues.

I believe that newly created means "has not been played at second level to solidify yet" . I vaguely recall that being clarified in one of the boon applying threads.

Grand Lodge 2/5

I haven't read the last ~180 posts, is this topic still talking about whether or not a player can play the character they bring to a scenario even if it's a pregen?

Scarab Sages 4/5

BigNorseWolf wrote:
Nefreet wrote:

Someone else suggested that "newly created" could also mean "recently created" rather than "brand new".

You create xxxx-1 on Friday, apply credit Saturday, and then more credit Sunday. The character is only 48 hours old. That seems "newly created", he argues.

I believe that newly created means "has not been played at second level to solidify yet" . I vaguely recall that being clarified in one of the boon applying threads.

If that is true, then we've come full circle, and it would seem that you can always play a level 1 pregen and assign it to a level 1 character, which would be great.

claude: Sort of... it's been focused for the last couple of pages on whether or not you can play a level 1 pregen and assign credit to a level 1 character, which is a part of the larger discussion.

Silver Crusade 5/5

BigNorseWolf wrote:
I believe that newly created means "has not been played at second level to solidify yet" . I vaguely recall that being clarified in one of the boon applying threads.

This is the interpretation I agree with.

1/5

Pathfinder PF Special Edition Subscriber
Nefreet wrote:
TomG wrote:
Nefreet wrote:

Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. The one exception to this is if you acquire any conditions during the session and must clear them before the end of the game.

I mostly agree with this. (Danger, extreme hairsplitting ahead.)

It must be extreme, because I don't understand the distinction you're trying to create from my post.

What do you think I wrote, and what are you trying to write?

The distinction is this: "I don't like my pregen's equipment" should receive the response of "sell it back for half price, and buy what you like (or may need for a specific adventure" (e.g., cold weather gear, a swarm response, etc.)

My point is that the restriction on selling back pregen equipment in the PF RPG Guide is always in the context of removing conditions, and preventing gaming of pregens by having them sell back equipment to remove other characters' conditions.

The text can, I argue, be read in such a way that selling back *before* the adventure is fine, but selling back at the end is limited, and in either case, proceeds from selling back can only be used for the pregen's condition.

Sczarni 5/5 5/55/5 ***

The hair you're splitting is too fine for my poor eyes to make out, so may I ask what you would change about my response that falls more in line with whatever you're trying to say?

Or perhaps reread what I posted?

"Generally, no, you may not sell a Pregen's equipment. The one exception to this is if you acquire any conditions during the session and must clear them before the end of the game."

Silver Crusade 5/5

Nefreet, I believe he's saying that pregens should be able to sell their gear to buy different gear. For example, Crowe doesn't like his earth breaker, so he sells it off for a greatsword. This isn't normally allowed, but he disagrees with it, if I'm reading his post correctly.

Sczarni 5/5 5/55/5 ***

Ah. Yes, that's definitely not allowed, and is stated as much in the Guide (which is where I pulled my answer from, with maybe a couple words changed to fit the context of a Q&A).

Silver Crusade 3/5

There are times where it should be allowed that pregens can sell their gear to buy different gear.

I recently played at a table where there were 3 pregens and 1 player-created character. The scenario takes place in the cold, cold north, and pretty much requires cold weather gear. One of the pregens sold a potion of cure light wounds in order to buy 3 suits of cold weather gear. The player-created character bought her own.

That was a good ruling allowed by the GM.

Sczarni 5/5 5/55/5 ***

Most likely whatever Q&A ever gets finalized will need a spot at the end that clarifies "GMs are encouraged to rely on their judgment and alter minor specifics of this FAQ when needs arise", or something to that effect.

Though some of the meat of this needs to be agreed upon first.

Dark Archive 2/5

Chess Pwn wrote:


So if I bring in a legal lv4 character and everyone else is lv1 and I have a level 1 character option you would kick me from playing if "I want to play my legal lv4 character" instead of the lv1 option?
It couldn't be that they wanted to be a better support to the party, or that they want to make sure the team doesn't die, or that they want to have more options of things to do that come in after lv1. Nope, if they are wanting to play a lv4 with lv1s then they could only "want to be the center of attention at the table"

And what about the opposite? Bringing a lv1 to a table of lv5s? will you kick me then too? for "wanting to play my lv1" instead of a different character? The reason for that is probably because they "want to be the center of attention at the table" too.

Yes, having GM'd at a con, I was running Glass River Rescue for a table L1... the last player to join was L5 Fighter. To OP for the party. Had I been more experienced GM I would have asked for him to play a pre-gen.

Your argument about keeping the party from dying... to me that seems taking the fun out of the game. What's life without the risk? Knowing you survived something at L1 because you all were the same is more rewarding than "Saved by the L4/5 PC"

And I've heard of the opposite where the party was higher level and the player had a lower level PC... they all said they'd protect him or help him get revived...then when the low level died, they didn't.

And also Pathfinder's openness is to help players have fun and new players to have that fun and fall in love with it. You clearly are experienced enough to have multiple characters and should be courteous enough to play in tier.

Sczarni 5/5 5/55/5 ***

In the event of five level 1s and one level 5 it's my opinion that the 5th level PC can pull back a little and still enjoy themself, while at the same time allowing everyone else to have fun.

If you're a caster, prepare more buffing spells than direct damage. Help those level 1s survive and increase their effectiveness.

If you're a martial, take those AoOs and move into flanking position. Toggle off Power Attack. Use the Aid Another action. Leave the Animal Companion at the Pet Sitter's.

Most people are pretty aware of this sort of thing, but for those who aren't, don't be afraid to suggest it openly at the table. It doesn't have to be a big deal. Most people will understand.

Sometimes there are those that don't or can't or won't, but it doesn't hurt to ask.

1/5

Pathfinder PF Special Edition Subscriber

@Nefreet,

First, I appreciate you responding. And I appreciate your willingness to say what I wrote wasn't clear to you. Thank you.

Nefreet wrote:
Ah. Yes, that's definitely not allowed, and is stated as much in the Guide (which is where I pulled my answer from, with maybe a couple words changed to fit the context of a Q&A).

And this was the gist of my response, also quoting the guide. UndeadMitch seems to understand my intention (without agreeing).

The two sentences in question are:

PFS RP Guild Guild v7, p. 23 wrote:
...any equipment that’s listed on the pregenerated character sheet may only be sold to clear their own conditions during the play of a sanctioned event, and any remaining gold does not carry over at the end of the adventure.
PFS RP Guild Guild v7, p. 31 wrote:
Equipment listed on the pregenerated character sheet may only be sold to clear conditions, such as death, during the play of the module and any remaining gold does not carry over at the end of the module.

If I've missed any others, please let me know.

My point is
a) The part of the guide that restricts selling for pregens is consistently in a context of clearing conditions. In other words, there is an implicit "When clearing conditions, ..." clause at the front of the sentence when it's read in context.

b) It's my contention that the text of the guide (even extracted from its context) can be interpreted multiple ways. I'll try and be clearer than before, but I'll risk saying the same thing. It boils down to whether the phrase "may only be sold to clear their own condition" is a restriction of the time and purpose of sale (your contention) or a restrict of certain uses of the sale proceeds (my contention).

In other words, if we parse the p.23 text into a {clause}{restriction} structure, we can either get {may only be sold}{to clear their own conditions [AND] during the play of a sanctioned event} (which I understand you to be saying), OR {may only be sold to clear their own conditions}{during the play of a sanctioned event} (meaning they can't sell to clear their conditions at any other time, but this is not a restriction on sales for other purposes).

I hope that my argument is clearer.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

So is 'My gear sucks' an adequate condition for a pregen to sell their gear to upgrade it to something better for cheaper, thus getting rid of the 'My gear sucks' condition?

Sczarni 5/5 5/55/5 ***

@TomG,

Hopefully this Q&A style format will clear up interpretations such as that.

1/5

Pathfinder PF Special Edition Subscriber

That's not a refutation.

(Nor is it acknowledgement that the argument is coherent, even if you disagree with the conclusion.)

@Wei Ji, yes, that's the contention. Although the 50% sell back applies, so it's likely to be a poor decision in most circumstances.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

@TomG,

I saw someone take an Amiri and do wonders with her gear even with half-price sell-back. Made her much more viable and effective, even. So I know it's possible, but may be a niche thing.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.

(3rd rough draft)

Q: What is a "Pregen"?

A: "Pregen" refers to Paizo's lineup of Iconic pregenerated characters. If you don’t have time to create a new PC or simply wish to try out a new class, you may choose to use one of several level-appropriate Pregens.

Q: Where may I download them?

A: They are available as a free download here at Paizo.com

Q: Are the Pregens included with HeroLab legal for PFS?

A: No, the only Pregens legal for PFS are those available here at Paizo.com

Q: May I use any of the Iconic NPCs included in the NPC Codex?

A: Yes, so long as you utilize only the level 1, 4, and 7 versions.

Q: What faction do the Pregens belong to?

A: Pregens are assumed to belong to the Grand Lodge faction.

Q: I played a 1st level Pregen. What options do I have for applying credit to my PCs?

A: Choose one of your 1st-level PCs to assign the chronicle to at the end of the adventure.

Q: I played a 4th (or 7th) level Pregen. What options do I have for applying credit to my PCs?

A: Choose one of your PCs to assign the chronicle to at the end of adventure. That PC must be of a lower level than the Pregen played. Apply the credit to that PC when they reach the level of the Pregen played.

Alternatively, you may assign the chronicle to a 1st-level PC with the gold reduced to 500gp (or 1398gp for Modules/APs). Any character specific boons earned must wait to be utilized until the character is of the same level as the subtier on the chronicle (unless otherwise noted). This option forgoes downtime.

Q: I played one of the We Be Goblins series. What options do I have for applying credit to my PCs?

A: Some adventures utilize special Pregens that are provided solely for that session. You may apply this credit to any PC that is within the level range of the subtier on the chronicle. If you have no PC in range then you may assign credit to any lower level PC and apply the chronicle when that PC levels within range.

Alternatively, you may assign the chronicle to a 1st-level PC, following the same rules as though you had played a 4th (or 7th) level Pregen.

Q: Are Pregens allowed to make Day Job checks?

A: Yes, so long as the Pregen possesses ranks in a Craft, Perform or Profession skill, and is allowed downtime to make the check.

Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. GMs may allow accommodations depending on the theme of the scenario (such as venturing into a cold region and the Pregen does not own a Cold Weather Outfit), but only after the scenario has begun.

Q: May I change my Pregen's spells known or swap their spells prepared?

A: You may not change a Pregen's spells known, but your GM may allow you to begin play with different spells prepared so long as that Pregen has access to them. Ezren, for example, could not prepare a spell he did not have in his spellbook.

(added a note about spells. Condensed some lengthy answers. Addressed the sellback issue. What else am I missing?)

Sczarni 5/5 5/55/5 ***

Wei Ji the Learner wrote:
I saw someone take an Amiri and do wonders with her gear even with half-price sell-back. Made her much more viable and effective, even. So I know it's possible, but may be a niche thing.

I did the same with 4th level Seelah, selling her Longsword and Shield and picking up a Greatsword and several consumables.

Then it was pointed out to me that you can only sell their gear to clear conditions.

Otherwise you may as well just total up the GP value of all the Pregen's gear and outfit them however you like.

The Exchange 5/5 RPG Superstar 2010 Top 16

Nefreet, one thing that I should note is that, for first level pre-gens, a player may indeed take the character, run it as his own 1st-level PC (that is, not as a pre-gen) and swap out equipment, spells, etc. before the adventure starts.

"I want to play Valeros-except-he-has-axes-instead-of-swords as my PC."

There are complications, since that requires a player to choose between attaching the experience to an existing 1st-level PC (using that character's gold and prestige) or to a new character, before play begins.

Sczarni 5/5 5/55/5 ***

Good mention. But then again, it's not a Pregen at that point. Coincidentally, it does line up with another question I was adding to the mix:

(this isn't really a frequently asked question, but I found it while searching for other things to post about)

Q: Do I have to "pay" for items consumed while playing a Pregen?

A: No. When a PC consumes something that they have purchased, that item is forever gone. When a Pregen consumes something listed on their sheet, the value of that item is not deducted from the chronicle at the end of the adventure.

Q: Since 1st level PCs are allowed a free rebuild before they level up, can I rebuild a 1st level Pregen and change its stats, abilities, and/or gear?

A: You may, but at that point the character ceases to be a "Pregen" as defined above, and would instead count as a PC with an assigned PFS #.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as FAQ candidate.

@Nefreet: Your Q&A is looking good. Keep it up.

Nefreet wrote:

Q: What faction do the Pregens belong to?

A: Pregens are assumed to belong to the Grand Lodge faction.

This could be clearer though. We have cases to distinguish:

A) I'm attaching this sheet to a GL PC
B) I'm attaching this sheet to a non-GL PC

In case A, can I:
- Earn GL-specific boons?
- Advance my GL faction journal card?

In case B, can I:
- Earn boons of my own faction?
- Earn GL boons, since during this game I had a sudden bout of GL-affiliation?

---

The answer to most of these is probably No, but it would be good to clear up. Personally I'd like the option (perhaps for non-newbie players) to choose at the beginning of the session to declare their pregen in a different faction so that they can earn faction boons and journal advancement.

Imagine that your table is levels 3, 6, 6, 6 and you're the L3 player; furthermore, you're playing a 3-7 adventure which is supposed to be relevant to your faction, say Dark Archive. Your APL is 5.25 so you'd be playing the low tier with a grossly overqualified party; but you don't have enough players to play the high tier. If you switched to a L7 pregen you'd have a table that was nicely in-tier and everyone has a much better time. But you lose out on a boon or the opportunity to complete a hard Faction Journal goal.

I suspect "are assumed to be GL" is a trick to speed up starting the game with newbies, so that you don't have to explain factions and make them choose at the beginning of the game.

I think a better rule would be "pregens are assumed to be GL unless you state otherwise at the beginning of the scenario" and "you can only earn faction-specific boons if you played your pregen as belonging to that faction AND you attach the chronicle to a character of that faction."

1/5

Pathfinder PF Special Edition Subscriber

I agree the faction questions would be good to clear up. I've had similar questions.

This is a great guide, Nefreet, you're doing great work.

Two additional thoughts:

First, many playing a newish forced-pregen scenario at a recent convention had an issue with the pregen dying, and didn't know the rules to handle it properly.

Scenario:
Serpent's Rise
HINT: I've read that all but one of those pregens has enough equipment to resolve a dead condition.

Suggest the following:
Q: I played a pregen, and it died (or has some other condition that must be cleared). What do I do?
A: You have three options:
1. If the pregen is high enough level, you may sell its gear to earn money for the necessary spells (raise dead and two restoration spells, in the case of death).
2. If the character you are applying the pregen's chronicle to has enough prestige points, you may pay the prestige cost to clear the conditions (24 PP for raise dead and two restoration spells).
3. Lastly, you can choose instead to apply the "dead" chronicle to a new, unused character number. Technically, character numbers are applied at the end of a scenario (even if you fill the paperwork out earlier), so you can change your mind about which character to apply the chronicle to until you leave the table.

Second, and in the spirit of trying to improve the FAQ rather than arguing the equipment sale rule (sorry, I should have been focused on your excellent FAQ earlier), may I suggest the following:

Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. GMs may allow accommodations depending on the theme of the scenario (such as venturing into a cold region and the Pregen does not own a Cold Weather Outfit), but only after the scenario has begun. You can sell a pregen's equipment at the end of a scenarios to clear any of its conditions, but you may not sell its gear to help clear conditions of other characters at the table.

Liberty's Edge 4/5 5/5

Nefreet wrote:
Alternatively, you may assign the chronicle to a 1st-level PC with the gold reduced to 500gp (or 1398gp for Modules/APs).

It might be worth clarifying that the 16-page Free RPG Day modules are only worth 500gp in this case; I've seen people get that wrong on the forums before now.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
TomG wrote:

I agree the faction questions would be good to clear up. I've had similar questions.

This is a great guide, Nefreet, you're doing great work.

Two additional thoughts:

First, many playing a newish forced-pregen scenario at a recent convention had an issue with the pregen dying, and didn't know the rules to handle it properly.
** spoiler omitted **

Q: I don't like my Pregen's equipment. May I sell what they have and purchase different gear?

A: Generally, no, you may not sell a Pregen's equipment. GMs may allow accommodations depending on the theme of the scenario (such as venturing into a cold region and the Pregen does not own a Cold Weather Outfit), but only after the scenario has begun. You can sell a pregen's equipment at the end of a scenarios to clear any of its conditions, but you may...

Q: I'm not allowed to sell equipment to help clear another character's conditions, does this mean I can't use expendables on them during the course of the adventure that are on the pregen?

A: Expendables are on the character to be expended during the course of the adventure. Players of pregens should not feel compelled to 'save' resources if they will help the party's success chance in a given situation.

This has anecdotal support from me... I sat down at a table of almost all pregens last year, and the group that was playing them didn't want to 'waste' any of the resources when we desperately needed them during combats.

4/5 5/5

1 person marked this as FAQ candidate.

Ascalaphus, you make some good points. I prefer to keep it simple

Nefreet wrote:

Q: What faction do the Pregens belong to?

A: Pregens are assumed to belong to the Grand Lodge faction.

I propose to add:

Q: Can I earn faction specific boons while using a pregen?

A: No, you can not earn any faction specific boons while using a pregen. This also goes for Grand Lodge boons.

Faction specific boons are not that big a deal, they are nice to have but you won't lose that much if you do not earn them. If GL members would earn GL boons it would put them at an advantage, that's why I also added the last sentence (and for 100% clarity)

Q: Can I strike of a box on my faction card while using a pregen?

A: No, you can not earn any progress on your faction card while using a pregen. This also goes for Grand Lodge faction cards.

Again: this keeps it simple and prevents the situation where someone would play with Ezren just to tick of the Dark Archives spellcraft faction goal. (I did not check Ezren's spellcraft levels, so this example might be impossible)

The Exchange 5/5

do I get a Day Job check with a Pregen?

Grand Lodge 5/5

1 person marked this as FAQ candidate.
nosig wrote:
do I get a Day Job check with a Pregen?

Debatable (IMO). If the pregen has the requisite skills (perform, craft, profession), possibly. Otherwise definitely no. (There is a question, which I've seen but haven't had a chance to research, about whether or not pregens get Downtime. If they don't get downtime, they don't get a dayjob)

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

1 person marked this as a favorite.
Joe Ducey wrote:
nosig wrote:
do I get a Day Job check with a Pregen?
Debatable (IMO). If the pregen has the requisite skills (perform, craft, profession), possibly. Otherwise definitely no. (There is a question, which I've seen but haven't had a chance to research, about whether or not pregens get Downtime. If they don't get downtime, they don't get a dayjob)

IIRC the official statement was: No, but you don't have to pay for any consumables you used either.

Grand Lodge 5/5

Like I said I haven't spent much time looking, just repeating what I've read. My personal opinion is that playing a pregen should be treated like GMing for the purposes of a Day Job. (If you have the extra hours boon, sure otherwise no.)

The Exchange 5/5

1 person marked this as FAQ candidate.
Auke Teeninga wrote:
Joe Ducey wrote:
nosig wrote:
do I get a Day Job check with a Pregen?
Debatable (IMO). If the pregen has the requisite skills (perform, craft, profession), possibly. Otherwise definitely no. (There is a question, which I've seen but haven't had a chance to research, about whether or not pregens get Downtime. If they don't get downtime, they don't get a dayjob)
IIRC the official statement was: No, but you don't have to pay for any consumables you used either.

anyone have a link for where this was said? Not that I doubt it, but even in this thread we have had people saying mutually conflicting things... so it would be nice to be able to see in what context it was said and when/by whom

The Exchange 5/5

Joe Ducey wrote:
Like I said I haven't spent much time looking, just repeating what I've read. My personal opinion is that playing a pregen should be treated like GMing for the purposes of a Day Job. (If you have the extra hours boon, sure otherwise no.)

'course one could always say "This is my 1st level PC Lem-clone, so I get my Faction card checks and my day job roll (Perform)... I'll switch him around to something else before my next game..."

201 to 250 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / PFS PSA: You can always choose to play an in-tier pregen. All Messageboards

Want to post a reply? Sign in.