paizo.com Recent Posts in 5th Edition Alchemist base class.paizo.com Recent Posts in 5th Edition Alchemist base class.2015-08-18T01:39:45Z2015-08-18T01:39:45ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#162016-06-28T05:41:32Z2016-06-07T03:07:52Z<p><b>ALCHEMIST</b></p>
<p><b>LEVEL FEATURES</b>
<br />
1. Alchemy, Alchemical Tradition, Alchemical Magic
<br />
2. Alchemical Discoveries
<br />
3. Alchemical Tradition feature
<br />
4. Ability Score Improvement
<br />
5. Alchemical Discovery
<br />
6. Alchemical Tradition feature
<br />
7. Alchemical Discovery
<br />
8. Ability Score Improvement
<br />
9. Alchemical Discovery
<br />
10. Alchemical Tradition feature
<br />
11. Alchemical Arcanum (6th level)
<br />
12. Ability Score Improvement, Alchemical Discovery
<br />
13. Alchemical Arcanum (7th level)
<br />
14. Alchemical Tradition feature
<br />
15. Alchemical Arcanum (8th level), Alchemical Discovery
<br />
16. Ability Score Improvement
<br />
17. Alchemical Arcanum (9th level)
<br />
18. Alchemical Discovery
<br />
19. Ability Score Improvement
<br />
20. Alchemical Master</p>
<p><b>CLASS FEATURES</b></p>
<p><b>HIT POINTS</b>
<br />
<b>Hit Dice:</b> 1d8 per alchemist level
<br />
<b>Hit Points at 1st Level:</b> 8 + your Constitution modifier
<br />
<b>Hit Points at Higher Levels:</b> 1d8 (or 5) + your Constitution modifier per alchemist level after 1st</p>
<p><b>PROFICIENCIES</b>
<br />
<b>Armor:</b> Light armor
<br />
<b>Weapons:</b> Simple weapons
<br />
<b>Tools:</b> Alchemist supplies, poisoner’s kit</p>
<p><b>Saving Throws:</b> Constitution, Intelligence
<br />
<b>Skills:</b> Choose two skills from Arcana, Investigation, Medicine, Nature, Perception, and Survival</p>
<p><b>EQUIPMENT</b>
<br />
You start with the following equipment, in addition to the equipment granted by your background:
<br />
(a) a light crossbow and 20 bolts or (b) any simple weapon
<br />
(a) a component pouch or (b) alchemist supplies
<br />
(a) a scholar’s pack or (b) a burglar’s pack
<br />
Leather armor and two daggers. </p>
<p><b>ALCHEMY</b>
<br />
At 1st level, your expertise in alchemy is unparalleled. You add double your proficiency bonus on checks using alchemist supplies. You can use alchemist supplies as the arcane focus for your alchemist spells. You can use alchemist supplies to produce the following pieces of equipment: acid (vial), alchemist’s fire (flask), antitoxin (vial), holy water (flask), ink (1 ounce bottle), oil (flask), perfume (vial), poison, basic (vial), potion of healing, soap. You add your proficiency bonus on attack rolls with acid, alchemist’s fire, holy water, and oil. You can choose to use your alchemist spell DC in place of the normal save DCs when you use alchemist’s fire or basic poison. During a short rest, you can construct a number of these items from your alchemist supplies equal to your proficiency bonus; these items are unstable and become inert at the end of your next long rest.</p>
<p><b>ALCHEMICAL TRADITION</b>
<br />
At 1st level, you focus on one of the following alchemical traditions: the Apothecary, the Chirugeon, the Grenadier, or the Master Chymist, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 6th, 10th, and 14th.</p>
<p><b>ALCHEMICAL MAGIC</b>
<br />
Your alchemical research has given you facility with spells.
<br />
<b>Cantrips</b>
<br />
You know two cantrips of your choice from the alchemist spell list. You learn an additional cantrip at 4th level and again at 10th level.
<br />
<b>Spellbook</b>
<br />
At 1st level, you have a spellbook containing six 1st-level alchemist spells of your choice.
<br />
<b>Preparing Spells</b>
<br />
You prepare the list of alchemist spells that are available for you to cast. To do so, choose a number of alchemist spells from your spellbook equal to your Intelligence modifier + your alchemist level (minimum of 1 spell). The spells must be of a level for which you have spell slots.
<br />
You can change your list of prepared spells when you finish a short rest or a long rest. Preparing a new list of alchemist spells requires time spent studying your spellbook and memorizing alchemical formulas and components you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
<br />
<b>Spell Slots</b>
<br />
The Alchemist gains 1 spell slot at 1st level, 2 at 2nd level, 3 at 11th level, and 4 at 17th level. All of your spell slots are of the same level. Beginning at 1st level, your spell slots are 1st-level, at 3rd level, your spell slots increase to 2nd-level, at 5th level, your spell slots increase to 3rd-level, at 7th level, your spell slots increase to 4th-level, at 9th level, your spell slots increase to 5th-level. To cast one of your prepared alchemist spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
<br />
<b>Spellcasting Ability</b>
<br />
Intelligence is your spellcasting ability for your alchemist spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an alchemist spell you cast and when making an attack roll with one.</p>
<p><b>Spell save DC</b> = 8 + your proficiency bonus + your Intelligence modifier
<br />
<b>Spell attack modifier</b> = your proficiency bonus + your Intelligence modifier</p>
<p><b>Ritual Casting</b>
<br />
You can cast an alchemist spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.
<br />
<b>Learning Spells of 1st Level and Higher</b>
<br />
Each time you gain an alchemist level, you can add two alchemist spells of your choice to your spellbook. Each of these spells must e of a level for which you have spell slots. On your adventures, you might find other spells that you can add to your spellbook. You can also add wizard spells to your alchemist spellbook if the spell is on both the alchemist spell list and the wizard spell list.</p>
<p><b>ALCHEMICAL DISCOVERIES</b>
<br />
In your study of alchemical lore, you have unearthed alchemical discoveries, fragments of knowledge that imbue you with an abiding magical ability.
<br />
At 2nd level, you gain two alchemical discoveries of your choice. Your discovery options are detailed at the end of the class description. At levels 5, 7, 9, 12, 15, and 18 you gain an additional alchemical discovery.
<br />
Additionally, when you gain a level in this class, you can choose one of the discoveries you know and replace it with another discovery that you could learn at that level.</p>
<p><b>ABILITY SCORE IMPROVEMENT</b>
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>
<p><b>ALCHEMICAL ARCANUM</b>
<br />
At 11th level, you learn a magical secret called an Arcanum. Choose one 6th-level spell from the alchemist spell list as this Arcanum.
<br />
You can cast your Arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
<br />
At higher levels, you gain more alchemist spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Alchemical Arcanum when you finish a long rest.</p>
<p><b>ALCHEMICAL MASTER</b>
<br />
At 20th level, when you roll initiative, you can choose to regain 1d4 expended spell slots. Once you has used this ability, you cannot use it again until you have finished a long rest.</p>
<p><b>ALCHEMICAL TRADITIONS</b>
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>ALCHEMIST
LEVEL FEATURES
1. Alchemy, Alchemical Tradition, Alchemical Magic
2. Alchemical Discoveries
3. Alchemical Tradition feature
4. Ability Score Improvement
5. Alchemical Discovery
6. Alchemical Tradition feature
7. Alchemical Discovery
8. Ability Score Improvement
9. Alchemical Discovery
10. Alchemical Tradition feature
11. Alchemical Arcanum (6th level)
12. Ability Score Improvement, Alchemical Discovery
13. Alchemical Arcanum (7th level)
14. Alchemical Tradition feature
15....SmiloDan (RPG Superstar 2012 Top 32)2016-06-07T03:07:52ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#152015-09-04T17:17:16Z2015-09-04T17:17:16Z<p>The arcanist? ;-)</p>The arcanist? ;-)SmiloDan (RPG Superstar 2012 Top 32)2015-09-04T17:17:16ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Lorathornhttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#142015-09-04T14:17:07Z2015-09-04T14:17:07Z<p>I also would like to see this AND all of your other classes on some kind of pdf, separate or combined.</p>
<p>Are there any classes that you might not want to do just out of lack of desire?</p>I also would like to see this AND all of your other classes on some kind of pdf, separate or combined.
Are there any classes that you might not want to do just out of lack of desire?Lorathorn2015-09-04T14:17:07ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#132015-09-04T00:58:27Z2015-09-04T00:58:27Z<p>I'm probably going to stick to the APG for now. There's a swashbuckler archetype for the rogue on the Wizards site.</p>I'm probably going to stick to the APG for now. There's a swashbuckler archetype for the rogue on the Wizards site.SmiloDan (RPG Superstar 2012 Top 32)2015-09-04T00:58:27ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Seth Dresari (alias of Lycanphoenix)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#122015-09-03T23:37:32Z2015-09-03T23:37:32Z<p>Awesome.</p>
<p>I hope you can do 5E versions of all of the APG and ACG classes. Getting downloadable PDFs of those would be a huge treat for me (I could give the Alchemist one to my old man in exchange for some Inspiration points)</p>Awesome.
I hope you can do 5E versions of all of the APG and ACG classes. Getting downloadable PDFs of those would be a huge treat for me (I could give the Alchemist one to my old man in exchange for some Inspiration points)Seth Dresari (alias of Lycanphoenix)2015-09-03T23:37:32ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Hitdicehttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#112015-08-20T18:58:38Z2015-08-20T18:58:38Z<p>Smilo, I'd love it if you'd put a downloadable version up somewhere so I could print it and peruse it at my leisure. If that's too much trouble, I totally understand, but I'm a dinosaur, so I prefer that sort of thing.</p>
<p>That said, I like what I see. Just don't ask me about specifics, 'cause I've read everything through the filter of squinting-at-a-screen. :)</p>Smilo, I'd love it if you'd put a downloadable version up somewhere so I could print it and peruse it at my leisure. If that's too much trouble, I totally understand, but I'm a dinosaur, so I prefer that sort of thing.
That said, I like what I see. Just don't ask me about specifics, 'cause I've read everything through the filter of squinting-at-a-screen. :)Hitdice2015-08-20T18:58:38ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Kalshanehttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#102015-08-20T17:27:23Z2015-08-20T17:27:23Z<p>I built my Alchemist as an Intelligence-based combination of Warlock (HD, proficiencies, Invocations/Discoveries and a variation of Mystic Arcanum) and Paladin (spell slots as well as using spell slots to enhance bomb damage, etc.) I only have two archetypes though: Path of the Arcane (bomb/extract focused) and Path of Antimony (mutagen-focused). Some of the PF archetypes get aspects replicated via Discoveries.</p>
<p>I can post a link tonight if there's any interest.</p>I built my Alchemist as an Intelligence-based combination of Warlock (HD, proficiencies, Invocations/Discoveries and a variation of Mystic Arcanum) and Paladin (spell slots as well as using spell slots to enhance bomb damage, etc.) I only have two archetypes though: Path of the Arcane (bomb/extract focused) and Path of Antimony (mutagen-focused). Some of the PF archetypes get aspects replicated via Discoveries.
I can post a link tonight if there's any interest.Kalshane2015-08-20T17:27:23ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#92015-08-19T17:41:03Z2015-08-19T17:41:03Z<p>Yay! Back to the drawing board.... :-P</p>
<p>:-D</p>Yay! Back to the drawing board.... :-P
:-DSmiloDan (RPG Superstar 2012 Top 32)2015-08-19T17:41:03ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Lorathornhttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#82015-08-19T17:18:05Z2015-08-19T17:18:05Z<p>That ought to work. Go customization!</p>That ought to work. Go customization!Lorathorn2015-08-19T17:18:05ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#72015-08-19T17:01:54Z2015-08-19T17:01:54Z<p>OK.</p>
<p>I think I'm going to change the spells known to 4 at 1st level, plus 1 spell per level thereafter, with 2 Alchemical Tradition spells given at levels 1, 3, 5, 7, and 9.</p>OK.
I think I'm going to change the spells known to 4 at 1st level, plus 1 spell per level thereafter, with 2 Alchemical Tradition spells given at levels 1, 3, 5, 7, and 9.SmiloDan (RPG Superstar 2012 Top 32)2015-08-19T17:01:54ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Lorathornhttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#62015-08-19T15:51:33Z2015-08-19T15:51:33Z<p>Hmm... I like that idea. Having bits of the alchemist spell list attached with traditions would bring it closer to clerics and their domains, and make each alchemist feel a little more unique in their approach.</p>Hmm... I like that idea. Having bits of the alchemist spell list attached with traditions would bring it closer to clerics and their domains, and make each alchemist feel a little more unique in their approach.Lorathorn2015-08-19T15:51:33ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#52015-08-19T14:36:25Z2015-08-19T14:36:25Z<p>Should each Alchemical Tradition get a couple bonus spells known per level, like the warlock's Otherworldly Patrons, or would that be too much with the spellbook and Wizard's spell known? Then I could trim the Alchemist Spell List a bit. For example, I would remove <i>fireball</i> from the general list and just have it be a bonus spell known for the Grenadier.</p>Should each Alchemical Tradition get a couple bonus spells known per level, like the warlock's Otherworldly Patrons, or would that be too much with the spellbook and Wizard's spell known? Then I could trim the Alchemist Spell List a bit. For example, I would remove fireball from the general list and just have it be a bonus spell known for the Grenadier.SmiloDan (RPG Superstar 2012 Top 32)2015-08-19T14:36:25ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Lorathornhttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#42015-08-19T13:58:18Z2015-08-19T13:58:18Z<p>You might be able to prune a little bit, but it shouldn't be too bad.</p>You might be able to prune a little bit, but it shouldn't be too bad.Lorathorn2015-08-19T13:58:18ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#32015-08-19T03:56:31Z2015-08-19T03:56:31Z<p>Yeah, it's built on the warlock chassis, but with Intelligence-based spellcasting, wizard-like spells known, and alchemical discoveries replacing warlock invocations. </p>
<p>I'm kind of concerned the spell list is too expansive.</p>Yeah, it's built on the warlock chassis, but with Intelligence-based spellcasting, wizard-like spells known, and alchemical discoveries replacing warlock invocations.
I'm kind of concerned the spell list is too expansive.SmiloDan (RPG Superstar 2012 Top 32)2015-08-19T03:56:31ZRe: Forums: 4th Edition: 5th Edition Alchemist base class.Lorathornhttps://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#22015-08-18T17:02:40Z2015-08-18T17:02:40Z<p>I like it. Very interesting. I haven't gotten to read through all of the alchemical discoveries, but I applaud you for including all the various Alchemist variants as archetypes. Bravo.</p>I like it. Very interesting. I haven't gotten to read through all of the alchemical discoveries, but I applaud you for including all the various Alchemist variants as archetypes. Bravo.Lorathorn2015-08-18T17:02:40ZForums: 4th Edition: 5th Edition Alchemist base class.SmiloDan (RPG Superstar 2012 Top 32)https://paizo.com/threads/rzs2sv4b?5th-Edition-Alchemist-base-class#12016-06-08T02:10:49Z2015-08-18T01:39:45Z<p><b>ALCHEMIST</b></p>
<p><b>LEVEL FEATURES</b>
<br />
1. Alchemy, Alchemical Tradition, Alchemical Magic
<br />
2. Alchemical Discoveries
<br />
3. Alchemical Tradition feature
<br />
4. Ability Score Improvement
<br />
5. –
<br />
6. Alchemical Tradition feature
<br />
7. –
<br />
8. Ability Score Improvement
<br />
9. –
<br />
10. Alchemical Tradition feature
<br />
11. Alchemical Arcanum (6th level)
<br />
12. Ability Score Improvement
<br />
13. Alchemical Arcanum (7th level)
<br />
14. Alchemical Tradition feature
<br />
15. Alchemical Arcanum (8th level)
<br />
16. Ability Score Improvement
<br />
17. Alchemical Arcanum (9th level)
<br />
18. –
<br />
19. Ability Score Improvement
<br />
20. Alchemical Master</p>
<p><b>CLASS FEATURES</b></p>
<p><b>HIT POINTS</b>
<br />
<b>Hit Dice:</b> 1d8 per alchemist level
<br />
<b>Hit Points at 1st Level:</b> 8 + your Constitution modifier
<br />
<b>Hit Points at Higher Levels:</b> 1d8 (or 5) + your Constitution modifier per alchemist level after 1st</p>
<p><b>PROFICIENCIES</b>
<br />
<b>Armor:</b> Light armor
<br />
<b>Weapons:</b> Simple weapons
<br />
<b>Tools:</b> Alchemist supplies, poisoner’s kit</p>
<p><b>Saving Throws:</b> Dexterity, Intelligence
<br />
<b>Skills:</b> Choose two skills from Arcana, Investigate, Medicine, Nature, Perception, and Survival</p>
<p><b>EQUIPMENT</b>
<br />
You start with the following equipment, in addition to the equipment granted by your background:
<br />
(a) a light crossbow and 20 bolt or (b) any simple weapon
<br />
(a) a component pouch or (b) alchemist supplies
<br />
(a) a scholar’s pack or (b) a burglar’s pack
<br />
Leather armor, any simple weapon, and two daggers.
<br />
<b>ALCHEMY</b>
<br />
At 1st level, your expertise in alchemy is unparalleled. You add double your proficiency bonus on checks using alchemist supplies. You can use alchemist supplies as the arcane focus for your alchemist spells. You can use alchemist supplies to produce the following pieces of equipment: acid (vial), alchemist’s fire (flask), antitoxin (vial), holy water (flask), ink (1 ounce bottle), oil (flask), perfume (vial), poison, basic (vial), potion of healing, soap. You add your proficiency bonus on attack rolls with acid, alchemist’s fie, holy water, and oil. You add your proficiency bonus to the save DCs when you use alchemist’s fire or basic poison. During a short rest, you can construct a number of items from your alchemist supplies equal to your proficiency bonus; these items are unstable and become inert at the end of your next long or short rest.
<br />
<b>ALCHEMICAL TRADITION</b>
<br />
At 1st level, you focus on one of the following alchemical traditions: the Apothecary, the Chirugeon, the Grenadier, or the Master Chymist, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 6th, 10th, and 14th.
<br />
<b>ALCHEMICAL MAGIC</b>
<br />
Your alchemical research has given you facility with spells.
<br />
<b>Cantrips</b>
<br />
You know two cantrips of your choice from the alchemist spell list. You learn an additional cantrip at 4th level and again at 10th level.
<br />
<b>Spellbook</b>
<br />
At 1st level, you have a spellbook containing 6 1st-level alchemist spells of your choice.
<br />
<b>Preparing Spells</b>
<br />
You prepare the list of alchemist spells that are available for you to cast. To do so, choose a number of alchemist spells from your spellbook equal to your Intelligence modifier + your alchemist level (minimum of 1 spell). The spells must be of a level for which you have spell slots.
<br />
You can change your list of prepared spells when you finish a short rest or a long rest. Preparing a new list of alchemist spells requires time spent studying your spellbook and memorizing alchemical formulas and components you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
<br />
<b>Spell Slots</b>
<br />
The Alchemist gains 1 spell slot at 1st level, 2 at 2nd level, 3 at 11th level, and 4 at 17th level. All of your spell slots are of the same level. Beginning at 1st level, your spell slots are 1st-level, at 3rd level, your spell slots increase to 2nd-level, at 5th level, your spell slots increase to 3rd-level, at 7th level, your spell slots increase to 4th-level, at 9th level, your spell slots increase to 5th-level. To cast one of your prepared alchemist spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
<br />
<b>Spellcasting Ability</b>
<br />
Intelligence is your spellcasting ability for your alchemist spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an alchemist spell you cast and when making an attack roll with one.
<br />
<b>Spell save DC</b> = 8 + your proficiency bonus + your Intelligence modifier
<br />
<b>Spell attack modifier</b> = your proficiency bonus + your Intelligence modifier
<br />
<b>Ritual Casting</b>
<br />
You can cast an alchemist spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.
<br />
<b>Learning Spells of 1st Level and Higher</b>
<br />
Each time you gain an alchemist level, you can add two alchemist spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots. On your adventures, you might find other spells that you can add to your spellbook. You can also add wizard spells to your alchemist spellbook if the spell is on both the alchemist spell list and the wizard spell list.
<br />
<b>ALCHEMICAL DISCOVERIES</b>
<br />
In your study of alchemical lore, you have unearthed alchemical discoveries, fragments of knowledge that imbue you with an abiding magical ability.
<br />
At 2nd level, you gain two alchemical discoveries of your choice. Your discovery options are detailed at the end of the class description. At levels 5, 7, 9, 12, 15, and 18 you gain an additional alchemical discovery.
<br />
Additionally, when you gain a level in this class, you can choose one of the discoveries you know and replace it with another discovery that you could learn at that level.
<br />
<b>ABILITY SCORE IMPROVEMENT</b>
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
<br />
<b>ALCHEMICAL ARCANUM</b>
<br />
At 11th level, you learn a magical secret called an Arcanum. Choose one 6th-level spell from the alchemist spell list as this Arcanum.
<br />
You can cast your Arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
<br />
At higher levels, you gain more alchemist spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Alchemical Arcanum when you finish a long rest.
<br />
<b>ALCHEMICAL MASTER</b>
<br />
At 20th level, when the alchemist rolls initiative, he can choose to regain 1d4 expended spell slots. Once he has used this ability, he cannot use it again until he has completed a long rest.</p>
<p><b>ALCHEMICAL TRADITIONS</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>ALCHEMIST
LEVEL FEATURES
1. Alchemy, Alchemical Tradition, Alchemical Magic
2. Alchemical Discoveries
3. Alchemical Tradition feature
4. Ability Score Improvement
5. –
6. Alchemical Tradition feature
7. –
8. Ability Score Improvement
9. –
10. Alchemical Tradition feature
11. Alchemical Arcanum (6th level)
12. Ability Score Improvement
13. Alchemical Arcanum (7th level)
14. Alchemical Tradition feature
15. Alchemical Arcanum (8th level)
16. Ability Score Improvement
17. Alchemical Arcanum...SmiloDan (RPG Superstar 2012 Top 32)2015-08-18T01:39:45Z