Bladehammers and Racial Weapons.


Rules Questions


While clearing out some boxes recently, I unearthed an old copy of Dragon Magazine, which contained an article about minor magic items in 2nd Edition AD&D. Two sections stood out: Bladehammers and Piercing Head weapons, and Racial Items.

Bladehammers are basically slashing weapons which can, on command, deal bludgeoning damage instead. Piercing Head weapon deal bludgeoning or piercing damage in the same manner. However, in the original article, neither are particularly magical. (They don't, as standard, have any enhancement bonus.) If I were to re-create these items, should I make the damage-changing ability equivalent to an enhancement bonus (holy, bane, etc.) or use a flat fee (adaptive, impervious, etc.)?

Racial items are enchanted items which only count as magical when employed by members of a specific race. (Useful for powering up enemies without giving the PCs huge amounts of magic items they can use.) Once my players find out about them, they're going to want to make their own. (My players are like that.) What level of enhancement bonus or GP cost do people think would be appropriate for the Racial ability?

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