Overcoming DR for Wildshape Druids? (low level)


Advice


What's a good way for a level 6 druid to deal with DR problems? Sure, there's a Magic Fang spell... which is good for DR/magic. Has anyone run into a lot of DR/magic enemies out there? Didn't think so. No, what you really see is

*DR/good and silver
*DR/cold iron and bludgeoning
*DR/chaotic, piercing, and refined tungsten carbide with overtones of oak and rosemary (NOT sage)

Now, any of our druid's warrior buddies can just drop by the local weapon shop and stock up for a few hundred gold (level 6, remember). Hit up the nearest caster for Align Weapon or Bless Weapon, and you're good to go. The druid? Not so much.

I know the default answer is "Amulet of Mighty Fists solves all problems, cures all ills, and freshens breath while you sleep," but again... this is a LEVEL 6 druid. He doesn't have 36,000 GP to throw around, and he might not see that much money for many levels to come. DR is a problem right now, and he can maybe scrape together one or two thousand at best.

Suggestions?


Eldritch Claws lets you beat Magic and Silver, but you need Strength 15, natural attacks, and BAB +6 as the prerequisites, so thats a couple levels away


Use wildshape to become creatures that have a tactical advantage and don't even try to bypass the DR. Turn into a trip, grapple, etc giant pain in the @$$ allowing your buddies to slice, dice and smash the BBEG to smitherings! You won't get the glory the damage dealers put out but you will be an important part of the combat.

Scarab Sages

Take the form of something with a gore attack and use Tusk Blades.


Single Natural Weapon, high Strength and Power Attack? A big enough hit "overcomes" DR/anything to an extent.


Pathfinder Lost Omens Subscriber

hit them more

Grand Lodge

Taking a form that has a single natural attack like a bite so you get 1.5 strength to damage. This way you can get more damage through.

That or trying to control: grapple casters, and trip anything with 2 legs.


The weapon of the chosen line of feats. Apsu [bite], Dahak[bite], Urazra[claw]. There might be more as I just did a quick search.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DHAnubis wrote:
Eldritch Claws lets you beat Magic and Silver, but you need Strength 15, natural attacks, and BAB +6 as the prerequisites, so thats a couple levels away

Unlike the druidzilla days of 3.5, if you're going to be a melee wildshapper, you need to invest in those physical stats. Even if it means passing up on 8th and 9th level spells.


Level 6 = Do not wildshape = Go Humanoid.

You did start out with 14 str or greater ?
You did pick up power attack at level 3 right?
You did realize, that pathfinder druid know how to use Scythe :D

You do carry a Scythe as a Primary Weapon, 2 handed weapon, 2d4 damage for size (M), with a x4 critical damage.

At level 6, with a -2 penalty to hit, with 14 str, should be able to do:
2d4 + 3 str bonus (1.5x str bonus, for using two-handed weapon) + 6 power attack damage ( due to using a two-handed weapon like scythe or Primary natural weapon like bite).

then toss a few thousand gold around and enchant it like your fighter buddy does, or a few hundred for some alchemist shortcuts.

...................

Even in dire wolf form (+4 str) = 1d8 bite + 6 str bonus ( due to having only 1 primary attack form for 1.5x str bonus), +6 power attack damage.... .. but sorry no cheap alchemist trick or enchantment, please see top entry for better option.

..................

Best option = use both forms, humanoid and wildshape. Change as needed, to do get stuck in just one form. Keep an enchanted weapon, for your humanoid form for when you need to bypass DR.
Humanoid form might be slower, do less damage, but usually has better armor (AC), and can use trigger item like wands/potion/scrolls or Enchanted Weapon.


LazarX wrote:
DHAnubis wrote:
Eldritch Claws lets you beat Magic and Silver, but you need Strength 15, natural attacks, and BAB +6 as the prerequisites, so thats a couple levels away
Unlike the druidzilla days of 3.5, if you're going to be a melee wildshapper, you need to invest in those physical stats. Even if it means passing up on 8th and 9th level spells.

Fair enough. Haven't actually ever played a druid, so I forgot that its a little harder to have the high strength and wisdom needed to do both.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps Subscriber

Check out goliath druid and just turn into a troll and wield a variety of weapons


LazarX wrote:
DHAnubis wrote:
Eldritch Claws lets you beat Magic and Silver, but you need Strength 15, natural attacks, and BAB +6 as the prerequisites, so thats a couple levels away
Unlike the druidzilla days of 3.5, if you're going to be a melee wildshapper, you need to invest in those physical stats. Even if it means passing up on 8th and 9th level spells.

This is actively bad advice unless you're certain the game will end before those spells come online. Nothing is worth giving up 8th and 9th level spells for. Assuming worst-case scenario (no reliable access to +WIS magic items) you can start with WIS 15 and still get every spell on time, so there's hardly a conflict anyway.

It's a bit moot anyway. He can't pick up eldritch claws for a few levels because he won't have BAB +6 at level 6, not because he doesn't have STR 15.

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