Kineticist Foe Throw + Delay


Rules Questions


Hello all,

Was working on a aether kineticist and my goal is to Foe throw monsters into each other using a delayed blast on monster 1, then next round foe throw a a 2nd monster at the same tine as 1 triggers, causing them to bash into each other and reposition them both together in a spot of my choosing within 30ft. (of course pending they both fail their saves.
As far as i can tell this works, but I figured I would just in here to see if anyone sees any holes in the plan.


You have 2 problems. First in order for this to work at all both targets need to not move. When you first delay a delayed blast you have to choose the targets of the blast, and with Foe Throw one of the targets is the creature to be thrown. So you can't use this to target patrolling enemies with a delayed blast .
The second problem is that you'll do less damage moving both of them to a 3rd square than you will if you fling one into the other's square. This is because no matter what timing or readied action stuff you pull one enemy will always reach the target square first, meaning he can't crash into his ally to deal damage to him. He can only deal damage to the floor there, which I'll assume you don't care about. So while you can do this you'll have to make sure the positioning is worth sacrificing one blast's worth of damage.

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