Character Advise on a Low Magic Campaign


Advice


Hey everyone! First post on these boards but I'm a long time reader (that's right, I stalk you).

So I'm currently in a very low magic game, and character death is prevalant so I'm trying to come up with a character that can (A) Survive and (B) truly contribute and stay viable without access to magic items. When I say low magic item here is an example:

I have a Tetori Monk who is 12th lvl with these magic items:

Monk's Robes
Amulet of Mighty Fists +1 (can also do mage hand at will)
Ring of Protection +2
Cloak of Resistance +2
Cloak of the Manta Ray (obviously not wearing both cloaks)

And that's pretty much it.

Restrictions are as follows:

World is pretty much Ravenloft in a Victorian/Steampunk setting (madness rules and all that fun stuff)

If playing a wizard has to take the Spellslinger or Arcane Bomber archetype.

If playing a cleric has to take the Cloistered Cleric archetype.

Spellcasters: 20 point buy

Melee types: 25 point buy

Psionic classes are allowed as well.

That's what I can remember off the top of my head.

My current characters are:

Half-Giant Tetori Monk lvl 12 (he's pretty awesome and viable but he recently failed some corruption checks and his character concept has been compromised to make him unappealing to play.(my fault there, really)

Human Cloistered Cleric lvl 12 (took the Madness Domain for the lols, also pretty fun but his play style will most likely get him ganked soon)

Basically I'm looking for a replacement character in case of death.

Other party members include: Ineffectual Barbarian lvl 10, lvl 11 Rogue (not too terrible) and a Sorcerer (who actually just died, so that's really an open spot as well) and I'm playing the Cloistered Cleric.

I'm not looking for a specific build per se, just some advice from more experienced players on what may be viable in a campaign with such restrictions

Replacement character will be lvl 11 and have heroic NPC gear, unable to buy anything above a +1 in terms of magical weapons/armor


Full casters can function much more efficiently than their weapon wielding counterparts in low magic settings, so full caster really seems to be the way to go here. Also be sure to bring buffs because your Barbarian and Rogue will need them.

If you want to try something novel maybe try out Psion or Wilder. They are comparable to full casters, though weaker in some ways, but the fact that Wizards/Clerics are required to take subpar archetypes here kinda buffs them a bit.

RPG Superstar 2012 Top 32

Druid? Re-flavored as a naturalist, mad-scientist?


If he would let you play a summoner you could have a lot of battlefield control and your eidolon would be a great edition to the party's damage output. Or if he would allow a blackblade magus you would have the most powerful weapon around... But, I would only do that if he would allow you the 25 point build as a martial character.


With psionics I'd go Aegis 3/Soulknife 3/metaforge 5. It will take care of your weapon and armor needs and you'll be a martial to get the good scores.


Paladin sounds pretty good for your setting. Also Inquistor, their Bane ability is wonderful.

If the GM allows, a Magus (Hexcrafter/Bladebound archetypes) will be able to handle the lack of purchasable magic.

A Barbarian (Invul Rager) with a two-handed weapon will also let you be survivable and effective.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
chaoseffect wrote:

Full casters can function much more efficiently than their weapon wielding counterparts in low magic settings, so full caster really seems to be the way to go here. Also be sure to bring buffs because your Barbarian and Rogue will need them.

That depends a lot on how low magic is defined. Wizards and other book casters can have it pretty hard if they don't have much oportunity to add their spellbooks beyond the two freebies per level. If low magic is defined as not having scrolls readily available for purchase, and a lack of NPCs willing to sell access to their books.... and magical research is a lot more expensive and difficult to do than normal.

Sorcerers and spontaneous casters can have problems on their own, such as the world of Blackmoore where the wizard's guild has convinced the kingdom that sorcerers are dangerous (as it turns out, not totally without reason, giving how sorcerers operate in the setting) and need to be hunted down on sight.

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