Homebrew and House Rules

The Martial Druid, learn to use unarmed attacks more, does not learn armor, and focus more on mystical deference like that of a monk.

Ok, looking for an alternative to level dipping into monk.
So looking at this as an alternate class, like cave druid, swamp druids, urban druids, etc.
Just not so extreme and with just a few class ability swapped out.

At 1st level Martial Druids gain = Improved Unarmed Strike (Combat) Feat = You are skilled at fighting while unarmed.

Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Damage listed here for quick reference: Dmg (T): 1, Dmg (S): 1d2, Dmg (M) 1d3, Dmg (L) 1d4, Dmg (H) 1d6. Type: Blunt Simple weapon.

Note: Strength bonus = add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand

This ability Replaces Medium Armor proficiency.

DM note: This is just swamping out medium armor proficiency for the Improved Unarmed Strike (combat) feat listed on page 126 of Core rule book. This is an inferior type, compared to what the monk gets, and does not stack with the monk/brawler version. If the player takes a level in monk or brawler, this is replaced by there better version. ... Lastly, Martial Druids do Not gain any kind of Furry ability of any kind at all, so do not even ask.

At 1st level Martial Druid gain = Dodge (Combat) Feat. They gain this feat even if they do not meet the Dexterity Prerequisite, but if they take any other feat that has the prerequisite of dodge as a prerequisite, they then must meet the dexterity prerequisite of dodge for dodge to be used as a prerequisite.

Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

This ability Replaces Light Armor Proficiency.

At 1st level Martial Druid gain = AC Bonus (Ex) == This is the same as the monk ability of the same name.

When unarmored and unencumbered, the Martial Druid adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a Martial Druid gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four Martial Druid levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the Martial Druid is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This ability Replaces the Druid Nature Bond ability.

The AC Bonus is the same as that listed for monk, and level in both classes stack for the purpose of increase in ac by level.


With the Martial druid =

You do not have to keep track of pets
You do not have to keep track of nature bond spell
You do not have to keep track of armor in and out of wildshape

Quick/Fast/Easy/Simple gameplay.

Seems fair and balanced. You should make sure that people understand that AC Bonus doesn't stack with the Monk ability (making sure nobody dips for double bonus).

I have someone that's playing a very martial druid, but we took a different path. I removed his spells, and replaced them with a first level Alter Self that he could do X number of times a day, and at different levels, he gained different benefits, such as natural attacks, secondary natural attacks, size shifting, etc... First ever druid that dumped Wisdom, me thinks. :P

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