paizo.com Recent Posts in 7-02 Six Seconds to Midnightpaizo.com Recent Posts in 7-02 Six Seconds to Midnight2015-08-27T14:09:31Z2015-08-27T14:09:31ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightStFrancissshttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1902015-10-31T08:05:13Z2015-10-31T08:05:13Z<div class="messageboard-quotee">FLite wrote:</div><blockquote> Specifically the ones on the side indicate what floor the portal goes to, and ultimately they tell you what order to use the portals in. </blockquote><p>Seems superfluous since the arrow already indicates what floor the portal goes you... You know, since it's literally an arrow that points to the destination.FLite wrote:Specifically the ones on the side indicate what floor the portal goes to, and ultimately they tell you what order to use the portals in.
Seems superfluous since the arrow already indicates what floor the portal goes you... You know, since it's literally an arrow that points to the destination.StFrancisss2015-10-31T08:05:13ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightFLitehttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1892015-10-16T15:35:21Z2015-10-16T15:35:21Z<p>Specifically the ones on the side indicate what floor the portal goes to, and ultimately they tell you what order to use the portals in.</p>Specifically the ones on the side indicate what floor the portal goes to, and ultimately they tell you what order to use the portals in.FLite2015-10-16T15:35:21ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1882015-10-16T09:03:51Z2015-10-16T09:03:51Z<p>BNW: if you count both the vertical lines on top of and below the horizontal bar on the hashtag, they correspond to the floor numbers (4, 6, 8, 12, 20).</p>BNW: if you count both the vertical lines on top of and below the horizontal bar on the hashtag, they correspond to the floor numbers (4, 6, 8, 12, 20).Ascalaphus2015-10-16T09:03:51ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightBigNorseWolfhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1872015-10-16T08:16:21Z2015-10-16T08:16:21Z<p>I have to ask, whats with teh hashtags on the sides? i thought they were for counting the number of portals but they seemed extraneous</p>I have to ask, whats with teh hashtags on the sides? i thought they were for counting the number of portals but they seemed extraneousBigNorseWolf2015-10-16T08:16:21ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1862015-10-16T06:15:57Z2015-10-16T06:15:57Z<div class="messageboard-quotee">FLite wrote:</div><blockquote> <div class="messageboard-quotee">Joe Ducey wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><br />
<br />
<p>Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious. </blockquote>Oh I totally understand the horizontal slash doubling the total, just couldn't remember exactly which dice were referenced (or if it was all of them) by the scenario without referring to my copy which wasn't with me at work. </blockquote>4, 6, 8, 12, 20. The are the 5 platonic solids. They just happen to correspond to D&D dice, because the D&D dice are the 5 platonic solids plus the (non-platonic) d10. </blockquote><p>Yes, no icky blood-sucking non-platonic D10 here.FLite wrote:Joe Ducey wrote: Ascalaphus wrote:Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious.
Oh I totally understand the horizontal slash doubling the total, just...Ascalaphus2015-10-16T06:15:57ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightMatthew Morris (RPG Superstar 2009 Top 32, 2010 Top 8)https://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1852015-10-15T21:26:15Z2015-10-15T21:26:15Z<p>Dog Tangent
<br />
[Spoiler omitted]</p>Dog Tangent
[Spoiler omitted]Matthew Morris (RPG Superstar 2009 Top 32, 2010 Top 8)2015-10-15T21:26:15ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightFLitehttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1842015-10-15T20:09:37Z2015-10-15T20:09:37Z<div class="messageboard-quotee">Joe Ducey wrote:</div><blockquote> <div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><br />
<br />
<p>Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious. </blockquote>Oh I totally understand the horizontal slash doubling the total, just couldn't remember exactly which dice were referenced (or if it was all of them) by the scenario without referring to my copy which wasn't with me at work. </blockquote><p>4, 6, 8, 12, 20. The are the 5 platonic solids. They just happen to correspond to D&D dice, because the D&D dice are the 5 platonic solids plus the (non-platonic) d10.Joe Ducey wrote:Ascalaphus wrote:Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious.
Oh I totally understand the horizontal slash doubling the total, just couldn't...FLite2015-10-15T20:09:37ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightRogue Eidolon (alias of Mark Seifter)https://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1832015-10-15T18:59:38Z2015-10-15T18:59:38Z<div class="messageboard-quotee">Matthew Morris wrote:</div><blockquote><p> Hmm, </p>
<p>Wonder if I can shift skill points around on an regular riding dog to simulate the Embeth hound. The PC my GM credit went on has two halfling slaves, so making a hunter who bonded with his masters trophy hound and joined the society.... •makes note to play with Hero Lab when I get home• </blockquote><p>Either way, slavery is fiercely illegal in the River Kingdoms, so you might want to go with one of the dog breeds from Knights of the Inner Sea instead; I think there's rules for them in there too.Matthew Morris wrote:Hmm,
Wonder if I can shift skill points around on an regular riding dog to simulate the Embeth hound. The PC my GM credit went on has two halfling slaves, so making a hunter who bonded with his masters trophy hound and joined the society.... *makes note to play with Hero Lab when I get home*
Either way, slavery is fiercely illegal in the River Kingdoms, so you might want to go with one of the dog breeds from Knights of the Inner Sea instead; I think there's rules for...Rogue Eidolon (alias of Mark Seifter)2015-10-15T18:59:38ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightBartonOliverhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1822015-10-15T18:05:10Z2015-10-15T18:05:10Z<div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote><br />
<br />
<p>Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious. </blockquote><p>Oh I totally understand the horizontal slash doubling the total, just couldn't remember exactly which dice were referenced (or if it was all of them) by the scenario without referring to my copy which wasn't with me at work.Ascalaphus wrote:Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious.
Oh I totally understand the horizontal slash doubling the total, just couldn't remember exactly...BartonOliver2015-10-15T18:05:10ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1812015-10-15T17:08:20Z2015-10-15T17:08:20Z<div class="messageboard-quotee">Joe Ducey wrote:</div><blockquote><p> Having read this scenario (but not run it due to a scheduling thing) and player it. I thought the combats were tough but doable but the puzzle was odd.</p>
<div class="messageboard-quotee">Mike Bramnik wrote:</div><blockquote><p>3 - Portals/Puzzle: Several other GMs and I spent hours, days actually, looking at this. The only conclusion I've reached is that the clues that the PCs find during their investigation and the Player Handout both line up to a certain puzzle...but the actual solution presented in the scenario is something wholly different and has no connection to anything else present. I wonder if something got changed part-way through the process that left us with clues for one puzzle but the answers from a different one. I'm going to take time to review my notes on this part and probably do a scenario review and elaborate further on this one.
</p>
</blockquote>Says it well, it feels like the puzzle had a different solution than is offered by the end product scenario. Even some hints in the text the 'd4', 'd6', 'd8', 'd10', 'd12', 'd20' (or whatever they actually were), and the portals giving slow and haste make it seem like a math puzzle, but it isn't in the end. </blockquote><p>Someone mentioned it before, but I think it goes like this: the tally marks should be read on both lines of the horizontal line. So they're sequences of 4, 6, 6, 8, 8, 12; they do correspond to the symbols discovered. However, the tally system looks like 2, 3, 3, 4, 4, 6 which is not as helpful. If there had been an odd number in there somewhere it might've been more obvious.Joe Ducey wrote:Having read this scenario (but not run it due to a scheduling thing) and player it. I thought the combats were tough but doable but the puzzle was odd.
Mike Bramnik wrote:3 - Portals/Puzzle: Several other GMs and I spent hours, days actually, looking at this. The only conclusion I've reached is that the clues that the PCs find during their investigation and the Player Handout both line up to a certain puzzle...but the actual solution presented in the scenario is something...Ascalaphus2015-10-15T17:08:20ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightMatthew Morris (RPG Superstar 2009 Top 32, 2010 Top 8)https://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1802015-10-15T16:11:56Z2015-10-15T16:11:56Z<p>Hmm, </p>
<p>Wonder if I can shift skill points around on an regular riding dog to simulate the Embeth hound. The PC my GM credit went on has two halfling slaves, so making a hunter who bonded with his masters trophy hound and joined the society.... •makes note to play with Hero Lab when I get home•</p>Hmm,
Wonder if I can shift skill points around on an regular riding dog to simulate the Embeth hound. The PC my GM credit went on has two halfling slaves, so making a hunter who bonded with his masters trophy hound and joined the society.... *makes note to play with Hero Lab when I get home*Matthew Morris (RPG Superstar 2009 Top 32, 2010 Top 8)2015-10-15T16:11:56ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightShifty (alias of Nik B.)https://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1792015-10-15T12:12:57Z2015-10-15T12:12:57Z<div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote> <div class="messageboard-quotee">Shifty wrote:</div><blockquote><p> Random -
</p>
What does an Embeth Hound LOOK like? </blockquote><p>It turns out the Guide to the River Kingdoms has the following to say:
<p></blockquote><p>Thanks! Well found :)
<p>So they are some funky dalmatian? :p</p>Ascalaphus wrote:Shifty wrote:Random -
What does an Embeth Hound LOOK like?
It turns out the Guide to the River Kingdoms has the following to say: Thanks! Well found :) So they are some funky dalmatian? :pShifty (alias of Nik B.)2015-10-15T12:12:57ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightBartonOliverhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1782015-10-15T11:25:44Z2015-10-15T11:25:44Z<p>Having read this scenario (but not run it due to a scheduling thing) and player it. I thought the combats were tough but doable but the puzzle was odd.</p>
<div class="messageboard-quotee">Mike Bramnik wrote:</div><blockquote><p>3 - Portals/Puzzle: Several other GMs and I spent hours, days actually, looking at this. The only conclusion I've reached is that the clues that the PCs find during their investigation and the Player Handout both line up to a certain puzzle...but the actual solution presented in the scenario is something wholly different and has no connection to anything else present. I wonder if something got changed part-way through the process that left us with clues for one puzzle but the answers from a different one. I'm going to take time to review my notes on this part and probably do a scenario review and elaborate further on this one.
</p>
</blockquote><p>Says it well, it feels like the puzzle had a different solution than is offered by the end product scenario. Even some hints in the text the 'd4', 'd6', 'd8', 'd10', 'd12', 'd20' (or whatever they actually were), and the portals giving slow and haste make it seem like a math puzzle, but it isn't in the end.Having read this scenario (but not run it due to a scheduling thing) and player it. I thought the combats were tough but doable but the puzzle was odd.
Mike Bramnik wrote:3 - Portals/Puzzle: Several other GMs and I spent hours, days actually, looking at this. The only conclusion I've reached is that the clues that the PCs find during their investigation and the Player Handout both line up to a certain puzzle...but the actual solution presented in the scenario is something wholly different...BartonOliver2015-10-15T11:25:44ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1772015-10-15T10:16:29Z2015-10-15T10:16:29Z<div class="messageboard-quotee">Shifty wrote:</div><blockquote><p> Random -
</p>
What does an Embeth Hound LOOK like? </blockquote><p>It turns out the Guide to the River Kingdoms has the following to say:
<div class="messageboard-quotee">p. 62 wrote:</div><blockquote><p>The Travelers breed a particularly skilled variety of hunting
</p>
dogs, called Embeth hounds, capable of tracking throughout
<br />
the dense marshes and tangled forest. Hunters claim Embeth
<br />
hounds can track a grig across a frozen marsh. These large
<br />
dogs weigh around 100 pounds and have short, dense coats
<br />
composed of mottled patches of white, black, and gray. Their
<br />
eyes are usually light in color, and having two different-colored
<br />
eyes is common. Fond of water, fiercely loyal, and skilled at
<br />
tracking in difficult areas, these dogs provide a great boon to
<br />
this group of rangers.</blockquote><p>Shifty wrote:Random -
What does an Embeth Hound LOOK like?
It turns out the Guide to the River Kingdoms has the following to say: p. 62 wrote:The Travelers breed a particularly skilled variety of hunting
dogs, called Embeth hounds, capable of tracking throughout
the dense marshes and tangled forest. Hunters claim Embeth
hounds can track a grig across a frozen marsh. These large
dogs weigh around 100 pounds and have short, dense coats
composed of mottled patches of white, black, and gray....Ascalaphus2015-10-15T10:16:29ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightFLitehttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1762015-11-10T23:11:23Z2015-10-14T16:02:19Z<div class="messageboard-quotee">FLite wrote:</div><blockquote><p> Gah, that ran sooo long. </p>
<p>Awesomely, one of the players was an Oracle worshiper of Shyka. He is planning on buying a house in Uringen. </blockquote><p>The player has since reminded me that he is •not• buying a house in Uringen. He is buying a time share.
<p>Sigh.</p>FLite wrote:Gah, that ran sooo long.
Awesomely, one of the players was an Oracle worshiper of Shyka. He is planning on buying a house in Uringen.
The player has since reminded me that he is *not* buying a house in Uringen. He is buying a time share. Sigh.FLite2015-10-14T16:02:19ZRe: Forums: GM Discussion: 7-02 Six Seconds to Midnightthunderspirithttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1752015-10-11T17:51:19Z2015-10-11T17:51:19Z<p>Dotting, as I'm prepping this to run soon.</p>Dotting, as I'm prepping this to run soon.thunderspirit2015-10-11T17:51:19ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightMuserhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1742015-10-11T11:24:53Z2015-10-11T11:24:53Z<p>I decided it'd have to be an <a href="https://en.wikipedia.org/wiki/Irish_Wolfhound" target="_blank" rel="nofollow">Irish Wolfhound</a>.</p>I decided it'd have to be an Irish Wolfhound.Muser2015-10-11T11:24:53ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1732015-10-11T10:00:25Z2015-10-11T10:00:25Z<div class="messageboard-quotee">Shifty wrote:</div><blockquote><p> Random -
</p>
What does an Embeth Hound LOOK like? </blockquote><p>Good question!Shifty wrote:Random -
What does an Embeth Hound LOOK like?
Good question!Ascalaphus2015-10-11T10:00:25ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightShifty (alias of Nik B.)https://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1722015-10-11T07:33:00Z2015-10-11T07:33:00Z<p>Random -
<br />
What does an Embeth Hound LOOK like?</p>Random -
What does an Embeth Hound LOOK like?Shifty (alias of Nik B.)2015-10-11T07:33:00ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightRichard D Webbhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1712015-10-09T01:33:14Z2015-10-09T01:33:14Z<div class="messageboard-quotee">Wei Ji the Learner wrote:</div><blockquote> <div class="messageboard-quotee">FLite wrote:</div><blockquote><br />
<br />
Level 70? Did he sign up his WoW character to play? </blockquote>Couldn't be WoW, they never came out with the Bard Hero class. </blockquote><p>GM Credit :)Wei Ji the Learner wrote:FLite wrote:
Level 70? Did he sign up his WoW character to play?
Couldn't be WoW, they never came out with the Bard Hero class. GM Credit :)Richard D Webb2015-10-09T01:33:14ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightWei Ji the Learnerhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1702015-10-08T04:17:44Z2015-10-08T04:17:44Z<div class="messageboard-quotee">FLite wrote:</div><blockquote><br />
<br />
Level 70? Did he sign up his WoW character to play? </blockquote><p>Couldn't be WoW, they never came out with the Bard Hero class.FLite wrote:Level 70? Did he sign up his WoW character to play?
Couldn't be WoW, they never came out with the Bard Hero class.Wei Ji the Learner2015-10-08T04:17:44ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1692015-10-07T06:10:49Z2015-10-07T06:10:49Z<p>I dunno, seems like Warhorn lets you do that.</p>I dunno, seems like Warhorn lets you do that.Ascalaphus2015-10-07T06:10:49ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightFLitehttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1682015-10-07T00:59:01Z2015-10-07T00:59:01Z<div class="messageboard-quotee">Ascalaphus wrote:</div><blockquote> <div class="messageboard-quotee">Muser wrote:</div><blockquote> It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating. </blockquote><p>Between the earlier faerie assault and Henbane waiting in the room, this scenario is looking like the demon lovechild of the Sanos Abduction and My Enemy's Enemy.
<p>That said, I rather enjoyed running the first of those, twice so far, with no casualties but players sufficiently nervous about it.</p>
<p>And I just noticed one of our VLs has signed up for my table as a level 70 bard, so I guess it's gonna be high tier :P </blockquote><p>Level 70? Did he sign up his WoW character to play?Ascalaphus wrote:Muser wrote: It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating.
Between the earlier faerie assault and Henbane waiting in the room, this scenario is looking like the demon lovechild of the Sanos...FLite2015-10-07T00:59:01ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightAscalaphushttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1672015-10-07T00:13:06Z2015-10-06T22:09:46Z<div class="messageboard-quotee">Muser wrote:</div><blockquote> It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating. </blockquote><p>Between the earlier faerie assault and Henbane waiting in the room, this scenario is looking like the demon lovechild of the Sanos Abduction and My Enemy's Enemy.
<p>That said, I rather enjoyed running the first of those, twice so far, with no casualties but players sufficiently nervous about it.</p>
<p>And I just noticed one of our VLs has signed up for my table as a level 70 bard, so I guess it's gonna be high tier :P</p>Muser wrote:It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating.
Between the earlier faerie assault and Henbane waiting in the room, this scenario is looking like the demon lovechild of the Sanos Abduction and My...Ascalaphus2015-10-06T22:09:46ZRe: Forums: GM Discussion: 7-02 Six Seconds to MidnightMuserhttps://paizo.com/threads/rzs2sq8b&page=4?702-Six-Seconds-to-Midnight#1662015-10-06T21:37:12Z2015-10-06T21:37:12Z<p>It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating.</p>It's going to be a b%&h to choose my sacrificial offering once I finally get to play this. I remember running Rebel's Ransom way back when, turning two characters to dust in the process, and then wringing my mitts over what to pick once the scenario was on offer next Ropecon. Ended up not metagaming and boy did we take a beating.Muser2015-10-06T21:37:12Z