Sarah Brogan |
So I realise this is a very general question, but what kind of gear would a level 11 character be expected to have?
Wealth by Level suggests, 82,000 gp. My understanding is that PFS is very generous and a figure closer to 90,000 is more realistic?
Specifically what bonuses would you expect the following items to have at level 11 in PFS as a martial/melee;
Weapons (dual wield or 2h)
Armour
Amulet of Natural Armour
Cloak of Resistance
Ring of Protection
Belt of Stat Boosting
Headband of Stat Boosting
Boomer the Mad |
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I don't have any characters at 11 or above, but I have a 10th-level melee type (with a smattering of spell-casting) who is on the cusp of 11. He has only 1 XP to go before level 11.
His list of gear might be a little unconventional for you, but here it is:
He blew a lot of his money on the last four items, but it has been totally worth it.
RealAlchemy |
Off the top of my head, my L12 spring attacking elven rogue has a belt of +2 Dex and Con, a headband of +2 Cha and Wis, a head slot item for a bonus to all CHA skills (+3 I think), +3 mithril chain shirt, +1 keen elven curve blade, boots of striding and springing, the +1 insight bonus to AC ioun stone, a +2 cloak of resistance, a +1 amulet of natural armor, a +1 ring of protection, a corset of the vishkanya, a vest of escape, a bottled scream, eyes of the eagle, and numerous wands that she can activate with no check due to high UMD skill. However, this is an unusual martial character.
andreww |
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I don't have any martial/melee characters but my sorcerer recently hit level 10 and has the following:
Handy Haversack
Jingasa
Eyes of the Eagle
+1 Amulet of Natural Armour
+1 Ring of Protection
+2 Con Belt
+4 Int Headband
+3 Cloak of Resistance
+2 Mithril Buckler
Lesser Extend Rod
Pale Green Saves Ioun Stone
Initiative boosting Ioun Stone
Vest of Escape
6 level 1 Pages of Spell Knowledge
Numerous Potions and Scrolls
Wands of Dimension Door, Grease, Infernal Healing, Mage Armour, Shield
A giant supply of mundane equipment for every situation kept in his Handy Haversack
Arthus |
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Wearables/Gear
+3 Brawling Mithral Chainshirt
Armbands of the Brawler
Belt of Giant Strength +4
Boots of Striding and Springing
Amulet of Might Fists +1
Handy Haversack
Muleback Cords
Sipping Jacket
Wayfinder [Adamantine]
Ioun stones
Clear Spindle Ioun Stone (Typical) (Socketed)
Pink Rhomboid (Typical) [Con]
Eastern Star Ioun Stone [Languages]
Weapons
+1 Heartseeking Mithral Spiked Gauntlet
+1 Evil Returning Evil Outsider Bane Cold Iron Throwing Axe
+1 Holy Adamantine Warhammer
Just ran out of my Wand of CLW, otherwise it would still be on the list, as well as my Wand of Lesser Restoration. Thinking of getting a Dan Bong just to make grapples +10 overall....
theshoveller Venture-Agent, United Kingdom—England—Sheffield |
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Belt of Physical Perfection (Str, Dex & Con) +2
Headband of Charisma +2
Jingasa of the Fortune Soldier
Two Ioun Stones (I forget which: +1 Save and +5 Stealth)
Winged Boots
+1 Keen Valiant Bastard Sword
Amulet of Natural Armour +1
Ring of Protection +1
Cloak of Resistance (+2 or +3, I forget)
Bracers of the Tactician
Mithral Breastplate +2
Blood Reservoir of Physical Prowess
An array of magical gadgets for various situations (Dust of Dryness, Bandages of Rapid Recovery, Wands etc).
WiseWolfOfYoitsu |
Wearables/Gear
+3 Brawling Mithral Chainshirt
Armbands of the Brawler
Belt of Giant Strength +4
Boots of Striding and Springing
Amulet of Might Fists +1
Handy Haversack
Muleback Cords
Sipping Jacket
Wayfinder [Adamantine]Ioun stones
Clear Spindle Ioun Stone (Typical) (Socketed)
Pink Rhomboid (Typical) [Con]
Eastern Star Ioun Stone [Languages]Weapons
+1 Heartseeking Mithral Spiked Gauntlet
+1 Evil Returning Evil Outsider Bane Cold Iron Throwing Axe
+1 Holy Adamantine WarhammerJust ran out of my Wand of CLW, otherwise it would still be on the list, as well as my Wand of Lesser Restoration. Thinking of getting a Dan Bong just to make grapples +10 overall....
A Dan Bong doesn't help you unless you ignore the free hands caveat with it. It grants you the +2 to grapple, but also a -4 for not having 2 free hands for a net -2. There are a few ways to ignore the penalty now, but in general it's a negative to your grapple checks.
DesolateHarmony |
My 11th level Fighter (Lore Warden) 7/Monk (Maneuver Master) 4
has:
+2 elven chain
+2 dueling fauchard
adamantine kukri
cold iron kukri
darkwood composite longbow (+3 Str)
cold iron arrows (50)
mwk silver lucerne hammer
sling
sling bullets (10) (ghost touch weapon blanch)
dusty rose prism ioun stone (in wayfinder)
belt of physical might +2 (Str, Dex)
boots of speed
cloak of resistance +2
cracked opalescent white pyramid ioun stone
gloves of dueling
lenses of detection
ring of protection +1
jingasa of the fortunate soldier
sleeves of many garments
swarmbane clasp,
oil of bless weapon
potion of cure light wounds
potion of darkvision
potion of enlarge person (3)
potion of fly
potion of protection from evil
wand of comprehend languages (50 charges)
wand of cure light wounds
wand of endure elements (50 charges)
wand of hide from undead (50 charges)
acid flask
alchemist's fire
alkali flask (2)
holy water (2)
tanglefoot bag (2)
vermin repellent (2) ioun torch
diamond dust (worth 100 gp) (3)
and sundrey stuff such as bedroll and mw backpack.
Sarah Brogan |
Thank you all for your replies, lots of food for thought here.
It would be interesting, although time consuming, to see how much variance there is between characters of the same XP.
Looks like two-weapon fighting isn't very popular, especially with manufactured weapons!
Checking out Auto Bonus Progression from Pathfinder Unchained, a level 11 character would have these bonuses;
+3 resistance (Cloak of Resistance +3)
+2 deflection (Ring of Protection +2)
+1 natural armour (Amulet of Natural Armour +1)
+4 mental stat (Headband of Mental Stat +4)
+2 physical stat (Belt of Physical Stat +2)
+1/+1 or +2 weapon
+2 armour
And be gaining a +4 physical stat at level 12.
This seems actually quite comparable to what has been outlined above, although perhaps slightly weaker in the weapon department.
My PFS Lavode De'Morcaine |
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My current gear list for my level 11 sorc is as follows:
oil of daylight
potion of air bubble
potion of cure serious wounds
potion of darkvision
potion of fox's cunning (2)
potion of neutralize poison
scroll of breath of life
scroll of disguise self, levitate, magic aura
scroll of heal
scroll of lesser restoration
scroll of remove disease, remove paralysis
scroll of water breathing, water breathing used 1 today
wand of cure light wounds (4 charges)
wand of cure light wounds (50 charges)
wand of shield (50 charges)
wand of speak with animals (45 charges)
wayfinder of revelation
air crystal (3)
alchemical grease
antiplague (2)
antitoxin (4)
liquid ice (5)
dagger
dark blue rhomboid ioun stone
bag of holding i
cloak of resistance +4
handy haversack
headband of alluring charisma +4
page of spell knowledge (ant haul)
page of spell knowledge (vanish)
ring of feather falling
ring of sustenance
belt pouch
candle (2)
chalk
earplugs
ink, black
inkpen
jewelry to match nobles outfit (worth 150 gp, 0.5 lb), noble's outfit
parchment
sewing needle
signal whistle
spell component pouch
swarmsuit
swim fins
trail rations (2)
waterskin
wrist sheath
spring loaded
light horse (combat trained), feed (per day), military saddle, saddlebags
shadow lodge signet: +4 disguise as member (worth 150 gp, 0.1 lb)
1,672 pp, 1 gp, 7 sp, 4 cp
Psyblade |
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My lvl 10.2 2wpn fighter has...
1 +1 ironwood buckler
1 +2 mithral agile breastplate
1 +3 Adamantine bastard sword
1 +3 Adamantine shortsword
1 Amulet of natural armor +1
1 Belt of physical might +2 (Str, Dex)
1 Cloak of resistance +1
1 Jingasa of the fortunate soldier (1/day)
1 Ring of protection +1
Consumables
2 Potion of cure serious wounds
2 Potion of darkvision
2 Potion of fly
1 Ring of protection +1
1 Scroll of freedom of movement
1 Scroll of freedom of movement
1 Wand of cure light wounds
1 Wand of cure moderate wounds
Ragoz |
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Not quite 11 yet but my Arcane Archer has:
Headband of Vast Intelligence +4
Belt of Incredible Dexterity +2
Boots of Speed
Ring of Invisibility
+1 Seeking Adaptive Composite Longbow
A collection of many different arrows
Pale Green Prism cracked (to hit)
Lesser Extend Rod
Vial of Efficacious Medicine
Fervor Juice
Blood-boiling Pills
Wands of:
Infernal Healing
Mage Armor
Heighten Awareness
Gravity Bow
Abundant Ammunition
Technomancy
True Strike
Mike Lindner |
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Making any assumptions about how PCs are geared leads to uncomfortable situations.
For the "standard" gear you mention, I think the only decent assumption is that for someone whose primary action in combat is doing physical damage they can bypass DR/magic via a +1 or better weapon. Especially considering all the great alternatives in the shoulder, neck, and ring slots there are many characters that do not use the defensive items you mention.
As others have done, here is the gear of my high level non-seeker characters for reference. Many of my lower level characters don't use the standard items as much as these.
Combat Gear
fortunate charm,
scroll of acute senses,
scroll of comprehend languages,
scroll of erase,
scroll of feather step,
scroll of glitterdust,
scroll of honeyed tongue,
scroll of innocence (CL 2nd),
scroll of lesser restoration (5),
scroll of liberating command,
scroll of memory lapse,
scroll of remove fear,
scroll of see invisibility,
scroll of share language,
scroll of solid note (CL 2nd),
scroll of tongues,
scroll of undetectable alignment,
wand of cure light wounds (50 charges),
air crystal;
Other Gear
mithral chain shirt,
mwk buckler,
arrows (20),
darkwood shortbow,
mithral dagger,
whip,
autonomous cartographer,
belt of incredible dexterity +2,
boots of striding and springing,
circlet of persuasion,
cloak of resistance +2,
cracked dusty rose prism ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
cracked scarlet and blue sphere ioun stone,
dream journal of the pallid seer,
eyes of the eagle,
field scrivener's desk,
gloves of swimming and climbing,
handy haversack,
headband of vast intelligence +2,
ring of protection +1,
ring of sustenance,
rope of climbing,
unguent of timelessness,
vest of escape,
wayfinder,
bedroll,
belt pouch,
ink,
black,
inkpen,
masterwork backpack,
masterwork thieves' tools,
paper,
parchment,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
pathfinder chronicle,
periscope,
scroll case,
scroll case,
scroll case,
sewing needle,
spell component pouch,
spider's silk rope (50 ft.),
thread (50 ft.),
trail rations (5),
waterskin,
Combat Gear
boro bead (1st level),
boro bead (2nd level),
boro bead (2nd level),
boro bead (2nd level),
cognatogen,
elixer of elemental protection,
elixir of spirit sight,
elixir of tumbling,
potion of cure light wounds,
potion of deeper darkness,
potion of inflict light wounds,
potion of lesser restoration,
potion of reduce person,
snapleaf,
universal solvent,
acid (3),
alchemist's fire (2),
alkali flask,
fiddleback venom (3),
holy water (2),
liquid ice;
Other Gear
mithral chain shirt,
blowgun darts (20),
mithral dagger,
mwk blowgun,
poisoned sand tube,
belt of the weasel,
cloak of resistance +1,
dream journal of the pallid seer,
elixir of darksight,
elixir of hiding,
elixir of swimming,
feather step slippers,
formula alembic,
gloves of reconnaissance,
handy haversack,
headband of vast intelligence +4,
hybridization funnel,
lenses of detection,
preserving flask (1st level),
ring of inner fortitude (minor),
robe of infinite twine,
traveler's any-tool,
wayfinder,
alchemist's lab,
alchemy crafting kit,
formula book,
masterwork thieves' tools,
scroll box,
scroll case,
sewing needle,
spell component pouch,
spider's silk rope (50 ft.),
tattoo,
travelling formula book,
vial,
Explorer's Outfit
+5 Adaptive Impervious Composite Daikyu (+2 Str)
Katana, double walking stick [UC]
Wakizashi with false pommel
Cage (diminutive, bamboo) [AA]
Canary [AA]
Belt Pouch
Bird Food
Scroll Case
Inquisitor's Monocle [UE 226] +5 competence to Sense Motive
Headband of Inspired Wisdom +2 [CRB] enhancement bonus
Belt of Mighty Constitution +2 [CRB] enhancement bonus
Cloak of Resistance +3 [CRB] resistance bonus to saves
Ring of Protection +1 [CRB] deflection bonus to AC
Amulet of Natural Armor +1 [CRB] enchancement bonus to nat armor
Jingasa of the Fortunate Soldier [AP 52] +1 luck bonus to AC
Slippers of Spider Climbing [CRB]
Cracked Pale Green Prism Ioun Stone [SoS] +1 competence bonus to saves
Signet Ring
Efficient Quiver
Arrows (20)
Grappling Arrow [AA]
Arrows, Cold Iron, Blunt (20)
Smoke arrow
Whistling arrow (20)
Arrows, adamantine blanched (10)
Arrows, blunt, adamantine blanched (10)
Arrows, silver blanched (10)
Arrows, blunt, silver blanched (10)
Handy Haversack [CRB] magic pockets; retrieve as move action without provoking
Ioun Torch [SoS]
Hammock [AA]
Piton [CRB]
Hammer
Caver's Hammock [Second Darkness Player's Guide]
Blanket, common [AA]
Mirror, small steel [CRB]
Rope, spider's silk (50 ft) [APG]
Sewing Needle
Thread (50') [AA]
False-bottomed Cup [AA]
Waterskin
Chalk
Parchment (sheet)
Dream Journal of the Pallid Seer [AP 27] (600 gp) reroll death
Rations, Trail
Soap
Noble's Outfit
Light War Horse [AA] (900 lbs)
Military Saddle (30 lbs)
Powder [AA]
Wand of Cure Light Wounds
Potion of Cure Light Wounds
Vermin Repellant [AA]
Unguent of Timelessness
Alchemist's Fire [CRB]
Smokestick [CRB]
Oil of Magic Weapon
Oil of Align Weapon
Potion of Endure Elements
Potion of Jump
Potion of Lesser Restoration
Potion of Mage Armor
Potion of Fly
Potion of Feather Step
Potion of Touch of the Sea
Air Crystals
FLite Venture-Captain, California—Sacramento |
Muser |
Wanted to post my level 14 Seeker's majyck gear, just for shiggles.
I've saved some money by traveling with both a druid and a cleric.
PS. If something strange catches your eye, it's probably a season 4 spoiler.