HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
-Arite, arite... My apologies, gentlemen. I'm Thomen, and I'm here to give you physical and moral support, the likes of meat shields, magical cures and divine auras. I'm itching to work with you and I hope we will get along well.
So far these two are the new additions so far into the campaign. Now Thomen would've been with the camp, so his introduction into the group will be easy and seamless. The group will naturally pick up an additional warrior when they head out again and discover Thomen has been mythically touched. When I decide that happened, is coming.
Zanven on the other hand will be a different story. I'll be working on an introduction pretty soon that will feel more natural then the previous "Well you were just here so deal with it" situation. Hopefully you wont have to wait too long before your introduced into the setting. I'll pm you with some more details.
THomen: You will be assuming one the NPC's in the camp. You can notice the Paladin Serin is gone, and approach the other players about it. Also just for clarification, you were among the group of slaves being transported that were liberated by the party (just a slight modification to your background is all). You do not need to update it for now, unless you feel the need to. So you may get ready to jump right into the game.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Welcome to the show, folks! Pazeek is another relative newcomer to the camp. He's a melee ranger that, depending on the situation, goes for either manufactured or natural weapons. He can craft, sneak, scout, and do a few other handy things besides when he's not breaking stuff for fun and profit.
He's usually chatty and friendly, but in a bit of a mood at the moment, as his companion critter just got reduced to chunky salsa by a rigged golem.
@Vinsomner: Instead of just dropping Serin as though he never was, maybe rotate him to NPC status and park him in camp? Could be that his (the player) internet got eaten by a bad storm or something of that sort, or something similarly inconvenient but ultimately temporary.
Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10
Hello newcomers, good to have you aboard.
Jietin is the big, ugly, scary front-line barbarian that smashes things in his way. He can lose himself in his rage too, so you might learn to keep your distance or get some calming techniques for when I finally fail one of the will saves ;)
Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10
That last fight would have been a very bad time considering the mythic enlarge person on him while he was in the middle of everybody. That damage was terrifying.
Yeah, you just blasted through the dmg thresholds I set on the golems. You just hit them like a truck loaded with dynamite. I would be afraid of what you'd do to your peers if you went rampant.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Jietin wrote:
I wonder if we can get a whole "Hulk and Black Widow" thing going, where only one party member can really get me under control without magic or force.
Well if all else fails, i am either going to go with my enthrall ability, colorspray the s~#~ out of you and hope for a crap will save, or pick up sleep :P
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Jietin wrote:
*Sees big group of enemies, charges the one in the center with reckless abandon*
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Pazeek will get to his actions just as soon as the Magic 8-ball gets around to answering his question ;p.
Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4
Just FYI, I'm a bit hit and miss this weekend what with the holiday and all. I should still be able to post at least once a day, though. Just may be more narrow times spans.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Vinsomner wrote:
The Magic 8 Ball is speaking!
Pazeek waits patiently in the play thread for the mysterious mysteries of the mystical mystery to be revealed! Or, at least, the results of his Knowledge check :p.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Well, Pazeek obviously didn't get much chance to show his stuff on the bridge with the golems (seriously, DR 10 eats so much ass when your name isn't Jietin >_<), but I think the first skeleton victim of his tengu fury would be impressed.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Jietin wrote:
Which one is the "glowing one" that is summoning more? I can't seem to tell them apart on the battle map.
It's the one by the black pillar furthest to the left, with another standing guard two squares to the immediate right.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
If you need someone to move you about, like I do, it really helps to blue text your exact movement path for the helpful type who does so :).
Yo guys. Bit of a shameless plug here, after a mental debate I've decided to run a dungeon challenge game of sorts designed to test players/builds and push them to the limit. If you are interested check it out in the recruitment thread. Sorry for hijacking the discussion thread for a post :3 bloody humans and all that.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Woo, things are hopping back at camp, and the rescue team is already moving flat-out to boot. Hope they can actually hold for four rounds...
Say, could Pazeek get there faster if he popped wings, got his feathery butt above all that forest crap in the way, and flew straight in?
I've also been checking the rules quite thoroughly, and Pazeek can apparently carry up to his maximum load (200 lbs.) while flying with either no penalty at all, or a 10-foot speed reduction (depending on how the rules are read), and kobolds don't weigh a lot either. Depending on how much those little fellows weigh with their gear, Pazeek could temporarily unload a couple of his pouches and carry up to three geared-up kobolds.
Okay so each kobold weighs roughly 30 ish pounds. With their gear, add an additional 25 ish. That would put each kobold roughly around 55 pounds give or take.
Now you could get their faster by flying, your not traveling over difficult terrain and you can get pretty fast. Carrying kobolds, I wouldn't think you could really get their fast then the ones of foot. By RAW you could, but getting the kobolds to agree to the idea is another thing.
So technically yes, but logicly you'll have to persuade me with how you would be able to carry them yourself. Granted, Kobolds are small and tengu's medium.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
A kobold in the left hand,
a kobold in the right,
and a screaming little kobold,
hanging on for dear life!
And considering it's four rounds to the camp, the kobold carrying is probably best saved for another time, since it would be round to get the wings out and mention the idea, at least one more to talk them into it, a third to get them settled and launch, and then we'd be there anyway.
Just a heads up, I will be gone and without internet access this coming weekend. So posting may slow to a crawl. If possible I will try and get in some rounds between today and tomorrow.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
You are forgiven for your grievous crime. Aren't I generous?