damage vs break


GM Discussion

Scarab Sages 5/5

I just ran the first level of Emerald Spire and the Boss was behind a locked door shooting arrows down the stairs. One PC wanted to use an Acid flask on the door or lock, but the only stats for the door were a disable device and break DC.
I didn't see enough info on the door or even the lock to set a value to HP. Should I have just pulled numbers out of the book or what?

Shadow Lodge 5/5

A couple of things:
1) Hardness/HP/Break DC are listed for doors and other objects on page 175 of the CRB

2) Energy damage to an object is halved before applying hardness. Since the locks is part of the door an acid flask would do absolutely nothing. The max damage (unless it was an alchemist) after halving it would be 3 and a door's hardness is 5.

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

Eric Clingenpeel wrote:

A couple of things:

1) Hardness/HP/Break DC are listed for doors and other objects on page 175 of the CRB

2) Energy damage to an object is halved before applying hardness. Since the locks is part of the door an acid flask would do absolutely nothing. The max damage (unless it was an alchemist) after halving it would be 3 and a door's hardness is 5.

Unless, of course, you as GM decide that the lock is vulnerable to acid, in which case the damage could be doubled, rather than halved, and even, at your discretion, ignore the hardness as well.

To be honest, as a GM, I would probably rule in that direction, since so many spy/theft movies/TV shows use acid to eat away the mechanisms of locks and such.

Liberty's Edge 5/5 Venture-Agent, United Kingdom—England—Chester aka Paz

kinevon wrote:

Unless, of course, you as GM decide that the lock is vulnerable to acid, in which case the damage could be doubled, rather than halved, and even, at your discretion, ignore the hardness as well.

To be honest, as a GM, I would probably rule in that direction, since so many spy/theft movies/TV shows use acid to eat away the mechanisms of locks and such.

I suppose that would be the difference between carefully squirting acid into the lock, and smashing a thrown flask against the door from 10 feet away.


Eric Clingenpeel wrote:

A couple of things:

1) Hardness/HP/Break DC are listed for doors and other objects on page 175 of the CRB

2) Energy damage to an object is halved before applying hardness. Since the locks is part of the door an acid flask would do absolutely nothing. The max damage (unless it was an alchemist) after halving it would be 3 and a door's hardness is 5.

Question. Why is the energy damaged halved? Can you direct me to a rule for that in the CRB?

Thanks.

Grand Lodge 4/5

Brother Fen wrote:
Eric Clingenpeel wrote:

A couple of things:

1) Hardness/HP/Break DC are listed for doors and other objects on page 175 of the CRB

2) Energy damage to an object is halved before applying hardness. Since the locks is part of the door an acid flask would do absolutely nothing. The max damage (unless it was an alchemist) after halving it would be 3 and a door's hardness is 5.

Question. Why is the energy damaged halved? Can you direct me to a rule for that in the CRB?

Thanks.

Read the "Smashing an Object" rules on page 173-175 of the CRB.

Edit: Here are the relevant parts. Note that this applies only to objects. Creatures with hardness don't follow these rules.

Quote:
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion.
Quote:
Vulnerability to Certain Attacks: Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.


Thanks!

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