MrCharisma |
Any normal weapon.
Light/1-handed/2-handed/ranged doesn't matter.
Simple/martial/exotic doesn't matter.
Piercing/slashing/bludgeoning doesn't matter.
I don't think proficiency even matters.
I think you can even sneak attack with a weapon that's the wrong size catagory for you (provided you can wield it) or with an Improvised Weapon.
(I'm not 100% sure about the last 2)
You can't sneak attack with splash weapons, or siege weapons, or similar attacks that are less "accurate".
Scott Wilhelm |
avr |
Taking a look, direct-fire siege weapons (ballistas, cannons etc.) do use attack rolls and could theoretically sneak attack, indirect-fire siege weapons (catapults, bombards etc.) use a special check to target a square and couldn't, and others with their own special mechanics couldn't as far as I can tell.
Good luck hiding a cannon within 30' of an enemy though.
Tectorman |
Taking a look, direct-fire siege weapons (ballistas, cannons etc.) do use attack rolls and could theoretically sneak attack, indirect-fire siege weapons (catapults, bombards etc.) use a special check to target a square and couldn't, and others with their own special mechanics couldn't as far as I can tell.
Good luck hiding a cannon within 30' of an enemy though.
Claxon |
Yes, and the current trend of moving away from that freedom (4E, 5E, Starfinder, and now P2E) is greatly disappointing to me.
WOAH WOAH WOAH! You can't lump Starfinder in there. Starfinder doesn't even have sneak attack. If your talking about the Operative's Trick Attack, which while thematically similar, has very different mechanics.
And due to Trick Attack, Operatives have the potential to deal the most damage at early levels of the game, assuming they make the check to trick attack and make the attack roll. Which actually wasn't as common as I expected because failing either check either results in a miss or a low damage roll. By the time the Trick Attack DC is trivial (due to take 10) the damage gap between longarms and small arms widens enough that a single trick doesn't outweight two attacks from a longarm.
If you could trick attack with longarms, Operatives would be head and shoulders over other classes. Unless they made it like Sniper rifles where you don't get the bonus damage.
WatersLethe |
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It's pretty egregious when games arbitrarily decide what weapons work with which abilities with no good reasons. Sneak attack is about being able to catch someone unaware or off-guard. You should be able to perform such an attack with any weapon you have available. The flavor of sneak attacking, greatsword-wielding, shadowdancers is cool. It takes a specific build to make it effective, but flat out saying "you can only sneak attack with the weapons I imagine" is super distasteful.
What *is* fair is making sneak attack less effective with certain weapons, just like how Power Attack is more beneficial when using a two-handed weapon, sneak attack can be better when wielding a smaller weapon.
I still maintain that Starfinder's trick attack should have allowed you to do *something* with bigger weapons, even if at a smaller value. For example, only adding the debuff, or adding a fraction of the trick attack damage.
Claxon |
It's pretty egregious when games arbitrarily decide what weapons work with which abilities with no good reasons. Sneak attack is about being able to catch someone unaware or off-guard. You should be able to perform such an attack with any weapon you have available. The flavor of sneak attacking, greatsword-wielding, shadowdancers is cool. It takes a specific build to make it effective, but flat out saying "you can only sneak attack with the weapons I imagine" is super distasteful.
What *is* fair is making sneak attack less effective with certain weapons, just like how Power Attack is more beneficial when using a two-handed weapon, sneak attack can be better when wielding a smaller weapon.
I still maintain that Starfinder's trick attack should have allowed you to do *something* with bigger weapons, even if at a smaller value. For example, only adding the debuff, or adding a fraction of the trick attack damage.
If I had to guess they might eventually add an Operative exploit like Debilitating Sniper that allows you to make a trick attack (single attack) with a longarm, with no damage bonus. You would get to treat them as flat-footed and use debilitating tricks. Honestly, you can add that to the game right now and I don't see it upsetting anything. Using small arms or sniper rifles would still generally be better.
I think the reason they don't allow it with Longarms is that:
1) Operatives aren't proficient
2) Adding trick attack damage with longarms would be too much
So if you make an exploit to allow trick attack without the damage bonus for longarms, you're probably okay. The reason why it doesn't exist currently, is probably because spending a feat for proficiency and then an exploit to trick attack with longarms would be worse than other existing options.
Volkard Abendroth |
Taking a look, direct-fire siege weapons (ballistas, cannons etc.) do use attack rolls and could theoretically sneak attack, indirect-fire siege weapons (catapults, bombards etc.) use a special check to target a square and couldn't, and others with their own special mechanics couldn't as far as I can tell.
Good luck hiding a cannon within 30' of an enemy though.
Don't need to hide it, just need to way to render your opponent flat-footed.
Feint???
Kayerloth |
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avr wrote:Taking a look, direct-fire siege weapons (ballistas, cannons etc.) do use attack rolls and could theoretically sneak attack, indirect-fire siege weapons (catapults, bombards etc.) use a special check to target a square and couldn't, and others with their own special mechanics couldn't as far as I can tell.
Good luck hiding a cannon within 30' of an enemy though.
Don't need to hide it, just need to way to render your opponent flat-footed.
Feint???
Or gain initiative/go first, maybe a Diviner Siege Engineer?
KahnyaGnorc |
An argument could be made that you might have trouble sneak attacking with weapons that are attached by a chain. Spiked chain, Flail, Heavy Flail, etc.
Why?
Because it might jingle and make enough noise to affect your stealth roll.
Wouldn't that be difficulty with a Stealth roll, not the actual sneak attack? Since you don't have to stealth to Sneak Attack... You aren't any less flanking, feinting, quick (before their first turn), etc. with a chained weapon.
DM Livgin |
Volkard Abendroth wrote:Or gain initiative/go first, maybe a Diviner Siege Engineer?avr wrote:Taking a look, direct-fire siege weapons (ballistas, cannons etc.) do use attack rolls and could theoretically sneak attack, indirect-fire siege weapons (catapults, bombards etc.) use a special check to target a square and couldn't, and others with their own special mechanics couldn't as far as I can tell.
Good luck hiding a cannon within 30' of an enemy though.
Don't need to hide it, just need to way to render your opponent flat-footed.
Feint???
I love this mental picture.