Need help with enchantments


Advice

Silver Crusade

Hi there I am playing a Dwarf Tank fighter build and I can seem to decide on what enchantments I want to work towards in order to make my life easy this includes enchantments for melee weapon, tower shield and my plate, anyone able to give me a hand here?


What level?

Start with Masterwork to all your items. Maybe get Mithral heavy armor. Get a Mithral or Darkwood shield. Then get a +1 to your weapon, then to your armor. Just build up the +1s. If you happen to get critted on a lot or sneak attacked a bunch, get light fortification (+1), medium fortification (+3), or heavy fortification (+5). But the most important thing is just to start stacking the +1s.

Silver Crusade

I am currently level 5, the character has just joined the campagin as I retired my old character is was quite dull and I spent some sessions asleep so the GM let me remake my character I am using the Armor Master Archetype as well so I get fortication later.. So would adminatime armor be better then mithral or not?


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

For a Dwarf, I would think yes, adamantine would be better than mithral. The benefit of mithral (armor) is that it can make heavy armor medium and thus not affect one's movement rate (or am I thinking medium to light?)--but Dwarves are not slowed down by heavy armor.


The other benefit to mithral is a higher Max-DEX limit, also not usually a concern for dwarven tank fighters.

Go with adamantium.

Several small +1 items are more effective than one +2 item (for the same price). Likewise with several +2 items compared to a single +3.

You're using a tower shield so you have better than average base AC but all your attacks are penalized. Based on that, I would start with enhancing your weapon first. Then get +1 on your armor and shield, and also think about +1 natural armor (amulet) and definitely +1 resistances (cloak) and +1 deflection AC (ring).

Then repeat the cycle going up to +2, +3, etc.

Weapon enchantments like Keen or Bane or whatever are nice, but often there are downsides (same cost but you don't hit as often or do as much base damage since you have to basically give up +1 to hit and damage - or more - to get any of those enchantments).

But if there is an enchantment that fits your build and play style, definitely consider getting it.

But don't forget one thing: This is not a video game. "Tanks" in Pathfinder don't work like "tanks" in WoW. Intelligent enemies look at a slow-moving dwarf-sized heap of metal and think "I'll deal with that last; he is not much threat to me so I'll kill his less-armored and more dangerous friends first". So you better think about ways to be such a threat that everyone attacks the tank first or you'll watch a lot of enemies run right around you to kill your wizard/cleric/gunslinger/squishy behind you.

Shadow Lodge

If you have the Bodyguard feat (which helps tanks protect nearby allies) then Benevolent armor is a good deal - though probably not for a few levels. I'd wait until your armour is +2.

Silver Crusade

I'm using feats like bodyguard and In harms way to help everyone and I still deal reasonable damage, all my allies stay close to me so I can always bodyguard to them, not only that most of the time I block doorways so enemies can't ignore me. My DM also allows me to use intimidate to taunt enemies in to attacking me if there intelligent,

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