[Rogue Genius] Anachronistic Adventures 132-page book!


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It's taken 6 years to get to this point, but the 132-page [url=http://paizo.com/products/btpy9fio/discuss?Anachronistic-AdventuresAnachronistic Adventures[/url] book, with classes, specializations, equipment, and campaign rules for 100% Pathfinder-compatible games emulating pulp adventures set in the 1700s to 1940s is available now!

Prepare for Pulp Adventure!

Want two-fisted action? Dapper heroes with ESP, strong-jawed adventurers who run in, guns blazing, and sophisticated great detectives? Love the Pathfinder Roleplaying Game, but you're looking for pulp adventure stories from the late 1700s to the 1940s? Then you want Anachronistic Adventures!

This pulp genre toolbox works seamlessly with the existing Pathfinder Roleplaying Game rules, and presents:

Six new 20-level classes (Cogitator, Daredevil, Enforcer, Luminary, Sensitive, and Tough) representing iconic pulp heroes concepts!
More than a score of archetypes that let you fine-tune unique modern age characters!
Rules for modern firearms, heroes without armor, low-magic campaigns, and everything else you need to run anachronistic adventures or create your own anachronistic campaign!


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Also, I released a free "adventure sketch," a rough outline of an adventure a GM can fill in and modify as needed for a specific game, for a Progress Level 4 Anachronistic Adventures game: Jurassic Island!

There are also a few Campaign Sketches (just the barest outline of a campaign's set-up), specifically No Strings Attached: A Noir Horror Adventure Setting with a Twist; Pierce the Veil; and Guns of Tarnation.

All of these take a bit of adaptation to run with Anachronistic Adventures (mostly just use AA classes and archetypes rather than the typical Pathfinder classes recommended in each setting, and use Small wyrwoods for Marions in No Strings Attached), but I'll likely pick one of them for expanded support soon (in case anyone has a preference).


Owen, I remember when you initially tossed out the ideas for those microsettings. I stand by what I said then, I would gladly lay down some cash for a book that expanded those settings a bit more. Either a single book for all three or a 30-ish page book each. Either way, congrats on getting Anachronistic Adventures out! Can't wait to get a game going with it.


Anachronistic Adventures

Link'd...


Oceanshieldwolf wrote:

Anachronistic Adventures

Link'd...

Thanks!

Dang missing ] I don't notice until too late to edit my post. :P


Also now available on rpgnow.


Thanks so very much for sending me & everyone else who bought the original PDFs the coupon for a free copy of this book. I love the new material.


Eric Hinkle wrote:
Thanks so very much for sending me & everyone else who bought the original PDFs the coupon for a free copy of this book. I love the new material.

You are very welcome.I really appreciate the support this line got, and it only seemed right to reward the people who made this book possible by being early adopters.


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Several people have noted that they got a copy of Anachronistic Adventures for free.

Since this updates, compiles, and expands on material from the original six Anachronisitc Adventures class books, and any further updates will occur to this pdf, rather than those pdfs, we arranged with Paizo to add this to anyone who had bought a set number of the original pdfs.

I didn't set that cut-off at buying everything. A few key pdfs is enough.

I never want someone to regret buying any of our products early. Those early sales are crucial. So the only way to encourage folks to keep buying everything when we release it is to give them updates material, even if it's got lots of brand-new material as well.

Liz Courts being awesome, she got this taken care of before Gen Con. :)

Enjoy.


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"Baskervilles," a campaign sketch for Anachronistic Adventures.

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