
Christopher Grove |
2 people marked this as a favorite. |
Has anyone considered doing mini-quests. I came up with a few, these quests are not full fledged scenarios, but rather a situation that arises during game, that can grant special loot.
Examples:
Example 1 : Quest of the Crimson Tower
Part 1: Barrier card – Map to the crimson tower
Check to defeat : Knowledge/intelligence 10
Key words : Task Veteran
Description : The difficulty of the check to defeat is increased by the adventure deck number if any.
If you defeat this barrier summon and build the location Crimson tower and add shuffle the Henchman Dreol Gredon into it. Then remove this barrier from the game.
Part 2: Location card - Crimson tower
Deck list : Monster :3/Barrier:2/Weapon:0/Spell:4/Armor:0/Item:0/Ally:0/Blessing:0
At this location: This location is always temporarily closed.
When closing: This location is automatically closed.
When permanently closed: add the loot:Ring of Wishes to the scenario reward for this scenario.
Part 3: Henchman Monster - Dreol Gredon
Check to defeat :Combat 15
Key words : Human Sorcerer Veteran
Description : Before you act make a difficulty 8 fortitude or constitution check or take 1 poison damage. Each character at this location must also make a Dexterity or Acrobatics check or take 1d4 fir damage.
If you defeat Dreol Gredon you may attempt to close this location.
The check to defeat is increased by twice the adventure deck number if any.
Part 4: Loot:Item – Ring of wishes
Key words : Accessory magic
Check to acquire : none
Powers :Reveal this card to add one non-loot boon from the box to your hand. Then roll 1d6, on a 1 or 2 banish this card, otherwise bury it.
Example 2: The Silver blades
Part 1: Monster card – Swordsman of the silver blade
Check to defeat :Combat 13
Key words : Human Fighter Veteran
Description : The difficulty of this check is increased by the adventure deck number if any.
If you succeed : you are dealt 1 combat damage for each 1 rolled on your dice. If you succeed and your check had the sword trait, and you were the only one who played cards or powers on this check, you add the loot: Admission papers to your hand.
Part 2 : Loot – Item : Admission papers.
Check to acquire :None
Key words : Object Timed
Description: You may not keep this card in your deck between scenarios.
You may banish this card to build the location Silver blades School. Then shuffle the 3 Instructor Henchmen and one Master henchmen into it.
Part 3: Location : Silver Blades School
Deck list : Monster :0/Barrier:0/Weapon:2/Spell:0/Armor:0/Item:2/Ally:1/Blessing:1
At this location: This location is always temporarily closed. If you defeat a henchman and your check did not have the sword trait, the henchmen is considered undefeated and you must move to a random location.
When closing: This location automatically closes.
When permanently closed : Add the loot Silver blade insignia to the scenario rewards.
Part 4: Henchman Monster – Instructor
Check to defeat: Combat 12
Key words : Human fighter Veteran Teacher
Description : The check to defeat is increased by the adventure deck number if any.
If you defeat the instructor display him next to your character. If you fail to defeat the instructor, shuffle any henchmen instructors displayed next to your character into the location deck.
Part 5: Henchman monster – Master
Check to defeat : Combat 20
Key words : Human fighter Veteran Teacher
Description : The check to defeat is increased by twice the adventure deck number if any.
For each instructor henchman displayed next to your character add 1d4 to your check.
If you defeat the Master, banish all instructors next to your character and you may attempt to close this location.
Part 6 : Loot Item :Silver Blade insignia
Check to acquire : None
Keywords : Accessory
Description : Display this card next to your character. While displayed add 1d8 to any check with the sword trait. If you fail a check with the sword trait, bury this card.
Any thoughts on this?

Christopher Grove |
I really like the concept, but I think it probably needs some tweaking for the power-level - being able to pick the level-6 boon of your choice is a very powerful reward, even if you need to replay the scenario because you sank lots of blessings into defeating the henchman.
I don't think the cards from later decks would be considered to be in the box until the appropriate adventure is started. Plus, you only get the reward, if you win the scenario.

Hycisath |

Is the Ring of Wishes that random card that advertises DriveThru cards? If so, I'm glad someone came up with a use for it. I like this concept too. It feels a little more like a video game with side quests.This would be a difficult concept for a large group, but would be really good for a solo game.

Gwyns Firstborn |

As someone who enjoys writing prose, i've been thinking about how to add novelty to PACG scenarios. I'm a bit confused by the wording of OP. Are you saying that the scenario is Quest for Crimson Tower but the tower only shows up if you happen to draw that one barrier? Seems a bit redundant, as well as it being an inevitability, since you probably can't finish the quest without the tower showing up, thus not making it a side quest. Wouldn't it be more appropriate if the scenario was about climbing some Wizard's Spire and you may, by chance, find a magic map (the barrier) that opens up a whole new wing of the building (summons new location deck) if you have someone in the party who can decipher it (knowledge 13 check). This way, if you kill the Henchman and close the location before the barrier is encountered, the new wing is missed completely.
I can understand the appeal of making a "dead end" quest because as we all know, the heroes sometimes don't find what they're looking for. (jk! they always do).
This is what I hope for when it comes to custom / homebrew scenarios and adventures. While I will always appreciate more content, the point of homebrew, for me, is adding novelty.

Christopher Grove |
As someone who enjoys writing prose, i've been thinking about how to add novelty to PACG scenarios. I'm a bit confused by the wording of OP. Are you saying that the scenario is Quest for Crimson Tower but the tower only shows up if you happen to draw that one barrier? Seems a bit redundant, as well as it being an inevitability, since you probably can't finish the quest without the tower showing up, thus not making it a side quest. Wouldn't it be more appropriate if the scenario was about climbing some Wizard's Spire and you may, by chance, find a magic map (the barrier) that opens up a whole new wing of the building (summons new location deck) if you have someone in the party who can decipher it (knowledge 13 check). This way, if you kill the Henchman and close the location before the barrier is encountered, the new wing is missed completely.
I can understand the appeal of making a "dead end" quest because as we all know, the heroes sometimes don't find what they're looking for. (jk! they always do).
This is what I hope for when it comes to custom / homebrew scenarios and adventures. While I will always appreciate more content, the point of homebrew, for me, is adding novelty.
The original idea was there would be a barrier in the barriers deck called map to the crimson tower. The tower would only have a chance to show up if the barrier is encountered, if it did show up, the barrier is removed from the game (Therefore never to show up again), and the players may attempt to acquire the special loot then. They are not scenario's, more like a side quest that can enhance the reward for beating the scenario, but at the cost of increasing the difficulty. But some of the idea;s you presented are interesting. Perhaps you could consider designing an adventure with some of the ideas implemented into it.