Jasque |
I'm playing a rules-light campaign, and the GM told us we can be any creature in the Bestiary. I flipped the book open to the choker. Everyone seemed to enjoy the idea of a choker in the party, so I'm going with it.
How would you convert a choker to a playable race? What ability scores bonuses/penalties would you give it? We are starting at Lv 1, and the GM is not overly concerned with balance. I'm also playing a monk, so I doubt I'll be unbalanced anyway.
Bonus question: How would you build a choker monk with a 20 point buy? I definitely plan to take combat reflexes to take advantage of my 10ft reach.
Kobold Catgirl |
Personally, I'd be a Strangler Brawler, but that's just me. ;D
I'd say go with a +2 to Strength and Dexterity and a -2 to Intelligence and Charisma. With Small size, that should be fairly advantageous. Grab, Constrict, Quickness, and Reach are all very potent abilities (Quickness is extremely good for a monk), so you'll likely want to ditch a few of them.
Jasque |
Personally, I'd be a Strangler Brawler, but that's just me. ;D
I like that idea better. Thanks!
I'd say go with a +2 to Strength and Dexterity and a -2 to Intelligence and Charisma. With Small size, that should be fairly advantageous. Grab, Constrict, Quickness, and Reach are all very potent abilities (Quickness is extremely good for a monk), so you'll likely want to ditch a few of them.
I think Quickness plus the brawler's Martial Flexibility would probably be too powerful, so I'll remove Quickness. I'll replace it with a speed of 30 ft.
I'll also remove Grab, Strangle, and Constrict, but keep the racial bonus to grapple.
That still gives a really strong race. Here is what I'm thinking:
Choker Racial Traits
+2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma
Choker: Chokers are aberrations.
Small: Chokers are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Chokers are fast for their size, and have a base speed of 30 feet.
Climber: Chokers possess a climb speed of 10 feet (along with the +8 racial bonus on Climb checks a climb speed affords).
Skilled: Chokers receives a +4 racial bonus to CMB on grapple checks.
Darkvision: Chokers can see in the dark up to 60 feet.
Tentacles: Chokers have long arms that grant reach 10 ft.
Languages: Chokers begin play speaking Undercommon.
XLordxErebusX |
That still gives a really strong race. Here is what I'm thinking:Choker Racial Traits
+2 Strength, +2 Dexterity, -2 Intelligence, -2 CharismaChoker: Chokers are aberrations.
Small: Chokers are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Chokers are fast for their size, and have a base speed of 30 feet.
Climber: Chokers possess a climb speed of 10 feet (along with the +8 racial bonus on Climb checks a climb speed affords).
Skilled: Chokers receives a +4 racial bonus to CMB on grapple checks.
Darkvision: Chokers can see in the dark up to 60 feet.
Tentacles: Chokers have long arms that grant reach 10 ft.
Languages: Chokers begin play speaking Undercommon.
Choker Race (Monstrous Race; Estimated at RP 20)
Aberration (3 RP)
Small (0 RP): Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Normal Speed (0 RP): The race has a base speed of 30 feet.
Darkvision 60 feet: (free w/ aberration)
Specialized (1 RP): +2 Strength, +2 Dexterity, -2 Charisma
Xenophobic (0 RP): Members of this race start with their racial language only. They may select from the following list if they have a high Intelligence: Aklo, Dwarven, Elven, and Undercommon.
Climb (2 RP): Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Skilled (Estimated at 6 RP): Unknown RP Value, but I can assume it would be an Advanced or Monstrous trait, meaning it is expensive.
Tentacles (Estimated at 8 RP): Due to the standard limitations for reach being for large races only, you have to pay the cost of large AND reach, without gaining the benefits of actually being large.