Has anyone incorporated the extra sites by Ed Greenwood from book 3?


Kingmaker


In The Varnhold Vanishing book, there is a series of extra Stolen Lands adventure sites created by Ed Greenwood. I'm curious -- has anyone incorporated these into their Kingmaker campaign? If so, when did you introduce them, and where in the Stolen Lands did you place them?

I haven't seen a thread on this topic, but please point me in the right direction if there already is one.


I am not even sure what your talking about. I haven't bought book three yet.

I just thought that you were left hanging here.


It's fine. I assume the lack of response means, "Nope, nobody has!"

The extra sites are a bandit hideout in a bog, a haunted ruined tower, a ford with an ambush, a lizardfolk town, and a magic tree, and an underground area with golems. There's about a page of description for each of them, and they are all supposedly somewhere in the Stolen Lands, but there are no stats or specific locations given for any of them, so they're a bit open to interpretation.


I haven't, but your original post prompted me to go off and read through the section. As a result, I'm now mulling over incorporating some of the content to replace or supplement some of the encounter locations on the map.

I for one would certainly be interested in seeing any fleshing out of the locations you might do. If I do anything noteworthy I'll share it here too.


Is there a link to any of this info? My search-fu is failing me on this one.


OldManJim, it's in Varnhold Vanishing (book three of the AP), starting on page 64.

It's neat stuff. Too high level to introduce during Stolen Land (book one), which is where I am, but definitely good for later.

M


Vivificient wrote:


The extra sites are a bandit hideout in a bog, a haunted ruined tower, a ford with an ambush, a lizardfolk town, and a magic tree, and an underground area with golems. There's about a page of description for each of them, and they are all supposedly somewhere in the Stolen Lands, but there are no stats or specific locations given for any of them, so they're a bit open to interpretation.

I am guessing that you are correct there are plenty of open hex locations to put these things in, some seem to have specific geography, but most are very open.

The ambush at a ford, could be set up at the ford they have used over and over again, just the next time someone has set up an ambush.

I did a bandit ambush re-using the map for the confrontation with the Tatzylworms. My players didn't seem to notice.....


I'm planning on using these coming up in future sessions, specifically where the PC's cohorts are used as secondary characters to respond to threats too. PC's can't do everything, right? :)

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Vivificient wrote:

It's fine. I assume the lack of response means, "Nope, nobody has!"

The extra sites are a bandit hideout in a bog, a haunted ruined tower, a ford with an ambush, a lizardfolk town, and a magic tree, and an underground area with golems. There's about a page of description for each of them, and they are all supposedly somewhere in the Stolen Lands, but there are no stats or specific locations given for any of them, so they're a bit open to interpretation.

I have:

I used the "Bog bandits" along with the material in book 4 as my 3rd "Stag Lord" plot. Basically bandits kept ressurecting the title until that point.

I used the Lizardfolk town as well also fleshing out book 4 as the Lizard folk, the Bog striders and the Boggards ended up with more face time then Drelev. Drelev ended up rolling into the book 5 plot more as what the PCs had to deal with was barbarians and the swamps more. It also helps the War with Ivoretti when it's backed by Drelev as well.

The golems thing is a mess I didn't want to deal with and I used Tales from the Old Margreve so magical trees were passe.


When I expanded the hex map south into the River Kingdoms, I included some of the sites, including Lostlarn Keep and Drowned Trees. That said, since I effectively doubled the height of the map with my expansion south into the River Kingdoms, these sites are currently far enough away that the PC's have not yet reached them.


Dietrich von Sachsen wrote:
When I expanded the hex map south into the River Kingdoms, I included some of the sites, including Lostlarn Keep and Drowned Trees. That said, since I effectively doubled the height of the map with my expansion south into the River Kingdoms, these sites are currently far enough away that the PC's have not yet reached them.

Can you share your expanded hex map?


Orthult became a close ally with the last Kingmaker AP party I GMed.
The party also allied early with the kobolds and a silver dragon from a random encounter, so they had a lot of scaly friends.

I used the Tree of Stars as a plot hook in the same game, but it never took hold with the player's Druid. Which surprised me, because she normally catches onto such things and strives to see them out.

I also took the Maw and altered it so that it was just a collection of seemingly random stone collossi that slept in a mountain pass and a lair of petrified dryads that were enemies of the main AP BBEG. The players ended up with some nice allies after they freed the dryads and learned the secrets of the stone guardians.

I never used Lostlarn or the Ford.


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So I decided to take a look at these.....

Drowned trees
-Dargut Droon an NPC with some interesting abilities, but zero game stats.
- the drowned tree bandits

Lostlarn Keep
-dwellers in the keep
-treasures of Lostlarn

Blackstones Ford
-the disappearers

Orthult lizardman village
-orthult mercantile secret
-deeper orthult secret
-deepest orthult secret

Tree of Stars
-legends
-truth

Grommor's Maw
-the marching men
-the dancing dryad

So who wants to use, expand or discuss any of these?

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