What does a "non-wuxia" high-level fighter look like?


Pathfinder First Edition General Discussion

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Wszebor Uriev wrote:
Orfamay Quest wrote:
Granting the fighter the ability to interfere with casting (that supercedes the "cast defensively" mechanic) would be one way to do that, but of course it's not the only way
Wasn't this the point of Readied Actions? (apologies if I'm mis-remembering).

Yes, but it's a lousy use of action economy, which is why they invented the immediate action to encourage more cinematic and responsive play.


HWalsh wrote:
alexd1976 wrote:

Dial it back a bit there, champ.

Fighters do NOT get magical weapons.
Nor do fighters get magical armor.

They get BONUSES to hit, and reduction in penalties.

This does not overcome damage reduction in any way, other than a small bonus to hit/damage.

What I suggested was adding ACTUAL magic items as a class feature.

I'm sorry you don't understand what we are trying to do, we are trying to suggest ways to bring martials up to a level of power where they are on par with casters.

My fighters spend all their money on a stupid cycle of selling their existing weapons at a loss and buying new ones at full price in a futile attempt to keep up with the caster who can just TRADE spells ingame and accumulate power far more easily than the fighter.

My suggestion, as it was obviously not understood, is to ADD, as a CLASS FEATURE, armor and weapons that scale at NO ADDITIONAL cost to the fighter.

This, I think, would help solve some of the disparity between martials and casters.

No... Because damage doesn't overcome damage reduction at all...

And here is what I am suggesting:
"Stop."

Martials get their thing, casters get their thing, if Martials were able to do what casters could, then there would be no reason for someone to suffer through a d4 in HP, an absolutely terrible BAB, and the first few levels feeling, quite literally, useless.

"Wooo hoo! I get my 1 magic missile per day."

The balance has always been fine, Martials are the foundation and the rock. Take your casters into a real dungeon where you can't rest for 8 hours between encounters, where sleep is a serious issue, and see how well that caster does.

Answer. Not very.

Meanwhile your fighter will be doing fine.

Actually the Druids Animal Companion is doing better then the Fighter. And the Wizard's Bloody Skeletons have soaked triple the Fighter HP in damage. Meanwhile the Fighters have run out of HP and are dead.


HWalsh wrote:


For decades that is what casters went through. When Melee ruled the roost and the caster was totally useless. Back then, Melee'rs thought it was fine.

Back then, the Martial classes told us, repeatedly, to shut up and quit whining. We did. I still think Martials are fine even in Pathfinder. I still PLAY them for crying out loud.

Yes, things got better for Casters, but they still have their problems and you can STILL trick out a Fighter to be every bit as good only thing time it doesn't require finding a Wizard who is losing experience to craft you magical gear.

When someone suggests:

"You can buy magical weapons, armor, rings, etc..." Martials scream, "NO! WE SHOULD BE GIVEN IT! I SHOULDN'T HAVE TO SPEND GP ON ITEMS!"

And I just don't get it.

I cut my teeth when casters were completely useless prior to 5th level. When a House Cat could literally kill your caster before your caster could do anything. (Yes, that happened. AD&D was weird.)

Get yourself a cloak with a permanent fly spell... Boom. You can fly.

Get a sword, or ring, or shield, or... You get the idea... With a command word dispel slapped in it from a high level caster.

Get a ring of teleportation.

Get an amulet of haste.

Start stacking these things on yourself and you'll not have a problem keeping up. Yes. This means spending your GP on them. That is the reason you get GP though.

And meanwhile the caster gets just as much gold to boost his ablities, except he doesn't have to spend all his on expensive, situational utility stuff. He can do that with his spells. So he can spend his boosting his basic abilities.

Meanwhile the fighter, in addition to buying all the utility stuff also has to keep dumping money into boosting his basic abilities - weapons, armor, saves, stats.


PIXIE DUST wrote:
Wszebor Uriev wrote:
Orfamay Quest wrote:
Granting the fighter the ability to interfere with casting (that supercedes the "cast defensively" mechanic) would be one way to do that, but of course it's not the only way

Wasn't this the point of Readied Actions? (apologies if I'm mis-remembering). Wizard tries to cast a spell, fighter hits him with a sword or arrow, you add the damage to the CC to cast the spell.

heh. there was even a moment in the movie version of the Two Towers where Aragorn says "Do not let him speak or he will cast a spell on you." That is so a 'readied action'.

But that, again could very easily be countered. You butn your turn to ready an action to attack when he casts a spell.

The mage takes a 5ft step back and casts as you no longer threaten him...

Step Up.


Indeed, Readied Actions are garbage. They're easily sidestepped meaning you wasted your standard action that round.

Kirth did something where he allowed martials to interrupt the enemy's turn somehow, I don't recall the specifics but it was better than Readied Actions [and wasn't Immediate Actions.]


Orfamay Quest wrote:


That's an issue. Fortunately, the gunslinger is so fast he can even interrupt a quickened spell, without a readied action. Operation Beatdown continues unabated.

Cool. then standard action teleport ;)

Note: I don't play gunslingers. I know very little about them. Frequently, the DMs I play with lump them with summoners as too much hassle. Now you have me curious. What's the relevant ability, so I can look it up?


Dirty trick feat path? I imagine that a caster would have a hard time casting with black pepper in his eyes.

This is of course provided that you can close in on the caster in the first place.


hewhocaves wrote:
Orfamay Quest wrote:


That's an issue. Fortunately, the gunslinger is so fast he can even interrupt a quickened spell, without a readied action. Operation Beatdown continues unabated.

Cool. then standard action teleport ;)

Note: I don't play gunslingers. I know very little about them. Frequently, the DMs I play with lump them with summoners as too much hassle. Now you have me curious. What's the relevant ability, so I can look it up?

I'm pretty sure he was building on a suggestion someone made earlier, rather than the actual rules.

This thread extends beyond the rules to include custom ideas.


thejeff wrote:
PIXIE DUST wrote:
Wszebor Uriev wrote:
Orfamay Quest wrote:
Granting the fighter the ability to interfere with casting (that supercedes the "cast defensively" mechanic) would be one way to do that, but of course it's not the only way

Wasn't this the point of Readied Actions? (apologies if I'm mis-remembering). Wizard tries to cast a spell, fighter hits him with a sword or arrow, you add the damage to the CC to cast the spell.

heh. there was even a moment in the movie version of the Two Towers where Aragorn says "Do not let him speak or he will cast a spell on you." That is so a 'readied action'.

But that, again could very easily be countered. You butn your turn to ready an action to attack when he casts a spell.

The mage takes a 5ft step back and casts as you no longer threaten him...

Step Up.

Good for the two handed fighter who is not feat starved but dual wielders and sword and board fighters dont exactly have a lot of feats to spare lol which is a whole nother issue itself.


Orfamay Quest wrote:
Wszebor Uriev wrote:

Frankly, if i was the wizard the combat would have gone like "Martials break inside the inner sanctum. The wizard orders his minions to attack and then...

quickened Dimension Door.

That's an issue. Fortunately, the gunslinger is so fast he can even interrupt a quickened spell, without a readied action. Operation Beatdown continues unabated.

Is that over-the-top? Too wuxia? Since relatively few of the people screaming "too wuxia!" have bothered to join this thread :-( it's hard to know for certain.

But you're absolutely right. One of the issues is that so many of the wizard abilities are nigh-unstoppable, while anything that the fighter can under the existing ruleset can be avoided with ease via tricks like mirror image or contingency.

Gunslingers being the quickest draw in the universe sounds plenty appropriate for the class. Never being caught flat-footed sounds more like a Gunslinger ability than something Wizards should get. How about this deed to make Gunslingers a true anti-caster option?

Spell Stopper: By spending one grit point, the Gunslinger may interrupt the casting of a spell as an immediate action. This deed can even interrupt spells cast as a swift action. If the spell fizzles, the caster cannot use that spell for a number of rounds equal to the Gunslinger's wisdom modifier (minimum 1).


For those thinking spells per day is an issue: there's also pearls of power, the Bloatmage PrC, wands, staves, scrolls...

I just played through a 12 hour dungeon romp with my level 7 occultist arcanist. We rested once, because I was low on spells, but we could have kept going on my wands, summon SLA, and rechargeable reservoir pool. Most of my spell expenditures were spent giving people (the fighters and rogue) movement modes to traverse obstacles or get into tactically advantageous positions. I even tanked an ooze for a couple rounds with my Hp after it ambush grappled me! And then I used escape artist to get out of the grapple, provoked an AoO with my familiar since oozes generally don't have Combat Reflexes (thanks Know: Dungeoneering!) and walked away while my Kineticist buddy nuked it the last bit.

As far as the actual question goes: If combat maneuvers actually worked at higher levels with minimal expenditure, it'd give fighters options. If weapons were more varied than damage type/dice and crit, more minor options would be available. If all those pesky feat taxes (Precise Shot, Mobility, Combat Expertise, Power Attack) were just built into the fighter classes, it'd open up space for more options. If more feats scaled, they'd be more analogous to spells, which seems to be what the 3.0 designers were going for (see: 3.0 Fighter) and failed horribly at. Unfortunately, any attempt at giving Fighters a 1-6 or 1-9 maneuver progression that directly maps to spells is probably going to meet resistance and is easy to fall into "wuxia/weaboo" land.

As an aside: that entire line of argument (wuxia) infuriates me to no end, particularly because it uses the derogatory term "weaboo" which really grinds my gears.

If fighters were given a set of tiered abilities, akin to spells but grounded in the mundane, I imagine it would bridge the gap quite well. They did similar to this in 3.5 with the Tome of Battle stuff, but maybe went too spectacular. I'm thinking something that began with weaker tier (fatigue, shaken, sicken) debuffs at tier 1, mobility utilities at tier 2 (swim speed, climb speed, speed enhancement, ignore AoO's for movement, etc.), stronger debuffs at tier 3 (nausea, exhaust, frighten), and stuff like the ever desired pounce effect at tier 4. Could also add in self flanking like with Circling Mongoose or Dimensional <feat name I can't be arsed to remember> and other things on that level. It might grant the non linear scaling fighters need without triggering the wuxia reflex, if fluffed accordingly. That was the big problem with the ToB stuff: fluff and going too magical with its effects.


A spell fizzling [unlike failing to Cast Defensively] actually burns up the spell anyway.


kyrt-ryder wrote:
A spell fizzling [unlike failing to Cast Defensively] actually burns up the spell anyway.

It prevents Sorcerers or Wizards who prepared the spell multiple times from using it again.


PIXIE DUST wrote:


But that, again could very easily be countered. You butn your turn to ready an action to attack when he casts a spell.

The mage takes a 5ft step back and casts as you no longer threaten him...

I figure arrows would be a much better tactic here. Also, if its a party of (what was it 3, 4? vs the one wizard) then they clearly have the advantage of attacks. Keep one person back to keep a bead on the mage and the rest take out the minions.


Wszebor Uriev wrote:
Orfamay Quest wrote:


That's an issue. Fortunately, the gunslinger is so fast he can even interrupt a quickened spell, without a readied action. Operation Beatdown continues unabated.

Cool. then standard action teleport ;)

Note: I don't play gunslingers. I know very little about them. Frequently, the DMs I play with lump them with summoners as too much hassle. Now you have me curious. What's the relevant ability, so I can look it up?

There is no relevant ability -- the point of this thread is to determine if there should be. I could easily see a Spellblaster Spell Stopper ability that allows gunslingers to make attacks against anyone within sight range who attempts to cast a spell, within the limits of the ammunition capacity of their gun. If someone wants to point out that high-level archers should also have the same ability, because it's cool, I'd be hard-pressed to argue.

Edited: because I like Arachnofiend's formulation and name better.


Arachnofiend wrote:
kyrt-ryder wrote:
A spell fizzling [unlike failing to Cast Defensively] actually burns up the spell anyway.
It prevents Sorcerers or Wizards who prepared the spell multiple times from using it again.

Ah true enough.

It would be kind of nice to stealth-buff the Sorcerer by including more limitations on magic that hit the Wizard harder than the Sorc, but I could see a sort of 'backlash' preventing the re-casting of a spell interrupted in that manner.

[Keeps the Gunslinger from blowing his wad of Grit and Immediate Actions to prevent a teleport escape... although if the Wizard has other teleport spells or plane shift.......]


kyrt-ryder wrote:
Arachnofiend wrote:
kyrt-ryder wrote:
A spell fizzling [unlike failing to Cast Defensively] actually burns up the spell anyway.
It prevents Sorcerers or Wizards who prepared the spell multiple times from using it again.
although if the Wizard has other teleport spells or plane shift.......]

Hmm, that's true... Maybe a "school-lock" would be more appropriate. I could see getting Spell Stopper at 8th level (to match up with Spell Sunder) and then upgrading it to something that blocks out the entire magic school at a higher level.


Arachnofiend wrote:

How about this deed to make Gunslingers a true anti-caster option?

Spell Stopper: By spending one grit point, the Gunslinger may interrupt the casting of a spell as an immediate action. This deed can even interrupt spells cast as a swift action. If the spell fizzles, the caster cannot use that spell for a number of rounds equal to the Gunslinger's wisdom modifier (minimum 1).

And at level (something higher) it upgrades to a free action that can be taken outside of your turn, so no shenanigans about casting a quickened cantrip and then the real spell.

RPG Superstar Season 9 Top 16

Antimagic is likely best for the Cleric, because he can magic away his mundane problems, and bash away his magic problems. Beat the chessmaster in the boxing ring, beat the boxing champion in a round of chess.


Petty Alchemy wrote:
Beat the chessmaster in the boxing ring, beat the boxing champion in a round of chess.

Just as long as it isn't an actual round of chess, since Int isn't a cleric's strongest stat :)

Not that the Brawler's exactly Einstein either... but it would be a good game, not a bespoken outcome.


Orfamay Quest wrote:
...

You said:

"The fighter, presumably, wants to hit the wizard with a bit of sharpened metal. The wizard, not being a fool, would like to prevent that, and has a number of tools at her disposal to do so. Mirror image is one obvious possibility, as is invisibility or gaseous form."

Lets assume that the Wizard has these set up in advance too, so this is a fight that the Wizard prepared for. Thus I am going to assume that the Fighter has equal planning.

The Fighter, knowing they might face magic, is packing the following items:

1. Spellscorch
2. A Helm of True Seeing (What Fighter DOESN'T try to get one of these?)
3. Boots of Haste
4. A Magical Weapon with (at least one universal quality) and the Dispelling property.

Round 1:
The Mage casts Invisibility.

The Fighter runs up and smacks with the Spellscorch.

Round 2:
The Mage takes a 5ft step to avoid the AoO and casts Gaseous form.

The Fighter takes a 5 ft-step and performs a full attack action. On the first one he hits with he uses his Dispelling property, which he had paid a 17th level caster to imbue into the sword, intending to dispel the gaseous form. The caster pops back into substantiality and the Fighter continues to wail on him. He swaps out his second attack with a Trip. Then he wails on the prone Wizard with the remaining strikes. The Wizard is looking a little scared at this point.

Round 3:
The Mage tries to cast Teleport, but due to the Spellscorch and the Fighter who wails on him at the AoO it doesn't work. The wizard decides to use a move action to stand, assuming the Fighter is out of spells. Gets a shock when he does a 2nd AoO due to combat reflexes.

The Fighter continues to blender the Mage. The Mage dies.


Why are people determined to pollute every thread we have with this pointless bickering? There's already a thread for this. Another thread that got polluted, yes, but at least this one can still be saved.


The wizard gets the first attack, is not in melee range, casts invisibility and stands there?

Did I miss the part where someone cast feeblemind on him?


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Kobold Cleaver wrote:
Why are people determined to pollute every thread we have with this pointless bickering? There's already a thread for this. Another thread that got polluted, yes, but at least this one can still be saved.

Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.


Orfamay Quest wrote:
Kobold Cleaver wrote:
Why are people determined to pollute every thread we have with this pointless bickering? There's already a thread for this. Another thread that got polluted, yes, but at least this one can still be saved.
Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.

My apologies for getting sucked into the debate. And yesterday I'd taken such a hard line on trying to prevent such.


It's kinda like if the Random Race Worldbuilding Exercise thread got derailed by the "weird races special snowflake" arguing. :P


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alexd1976 wrote:

Maybe the whole idea of casters being overpowered is wrong... if people don't understand how spells work, then casters would seem a lot stronger than they are...

Amusingly enough, you are perfectly demonstrating the inverse.


Orfamay Quest wrote:


Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.

Honestly, the winning martial team is the one that lures the mage out of the stronghold with a cleverly designed ruse or lure. Let the mage know that the foreknuckle of Agrast the Sleek has been found and is in a nearby castle.

Because honestly, storming into a wizards' stronghold, going through his defenses and killing him in his inner sanctum is suicidal. That's not saying that martials are equal to spellcasters. That's saying martials can wipe the floor with them.

Creating a reason for the wizard to leave his sanctum so that he can be more easily dealt with is not only a saner option, its the better RP option. Meeting a wizard randomly in the middle of the forest with neither side having the advantage of preparation is probably the best way to determine whether martials are indeed equal to casters. And then it just comes down to specifics - is it one fighter v one mage? four martials v one mage? four martials v four spellcasters. And what are the parameters by which we will decide victory or defeat? If the wizard escapes, is that a defeat or a win for him?

Spoiler: it'll likely come down to initiative rolls.


Wszebor Uriev wrote:
Orfamay Quest wrote:


Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.

Honestly, the winning martial team is the one that lures the mage out of the stronghold with a cleverly designed ruse or lure. Let the mage know that the foreknuckle of Agrast the Sleek has been found and is in a nearby castle.

Because honestly, storming into a wizards' stronghold, going through his defenses and killing him in his inner sanctum is suicidal.

But very traditional in the source material. The whole fantasy literary genre is about heroes bearding bad guys in their lairs and dealing with them appropriately, before riding off to the next issue of Weird Tales or the next episode of Xenacules, Warrior-Scion. As I mentioned earlier, I'd hate to conclude that the only way for this to work is to abandon a century of what "genre fiction" means.


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Kobold Cleaver wrote:
It's kinda like if the Random Race Worldbuilding Exercise thread got derailed by the "weird races special snowflake" arguing. :P

I knew that was a trap as soon as i saw it. Rocks fell. Thread died.

Glad I stayed out of it.


kyrt-ryder wrote:
Orfamay Quest wrote:
Kobold Cleaver wrote:
Why are people determined to pollute every thread we have with this pointless bickering? There's already a thread for this. Another thread that got polluted, yes, but at least this one can still be saved.
Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.
My apologies for getting sucked into the debate. And yesterday I'd taken such a hard line on trying to prevent such.

For which I thank you,... seriously.

For what it's worth, I think this has been an interesting, useful, and thought-provoking exercise despite the thread-pollution. And I look forward to any further contributions.


Pathfinder Lost Omens Subscriber

round 1: mage cast's mage's disjunction
fighter - charges, hits mage

round 2: 5-foot step, mage murders the fighter.


Orfamay Quest wrote:
Wszebor Uriev wrote:
Orfamay Quest wrote:


Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.

Honestly, the winning martial team is the one that lures the mage out of the stronghold with a cleverly designed ruse or lure. Let the mage know that the foreknuckle of Agrast the Sleek has been found and is in a nearby castle.

Because honestly, storming into a wizards' stronghold, going through his defenses and killing him in his inner sanctum is suicidal.

But very traditional in the source material. The whole fantasy literary genre is about heroes bearding bad guys in their lairs and dealing with them appropriately, before riding off to the next issue of Weird Tales or the next episode of Xenacules, Warrior-Scion. As I mentioned earlier, I'd hate to conclude that the only way for this to work is to abandon a century of what "genre fiction" means.

That's not the only way to make it work.

The other way is to recalibrate our expectations of what high level martial should be capable of and adjust the mechanics from that point of view.

As it stands now?

Nope. Godwizard crushes all martial party. Doesn't matter if Wiz is in his lair or not. Just combining Diviner Initiative and Time Stop the Wizard an TPK waiting to happen. All the rest is just flavor text.


Bandw2 wrote:

round 1: mage cast's mage's disjunction

fighter - charges, hits mage

round 2: 5-foot step, mage murders the fighter.

You obviously don't realize how terrible mage's disjunction actually is.


Orfamay Quest wrote:


But very traditional in the source material. The whole fantasy literary genre is about heroes bearding bad guys in their lairs and dealing with them appropriately, before riding off to the next issue of Weird Tales or the next episode of Xenacules, Warrior-Scion. As I mentioned earlier, I'd hate to conclude that the only way for this to work is to abandon a century of what "genre fiction" means.

Complete aside. My nine year old has just started watching Hercules... and loving it! We're onto Season 2.

Back on topic - yeah. but those are BBEGs. They have the common-sense brain damage. If you're old enough, you'll recall Peter Anspach's "100 Things I'd do if I were an Evil Overlord". (This is also why I keep the nine-year-old around). I was under the impression that the wizard was being played with the same level of competence as a seasoned PC. Apologies if I am in error.

Most BBEGs that are nigh invulnerable have some sort of weakness, be it a physical one or deficiency of judgement. That's also thick in the genre. Also thick is the PCs quest wherein they learn the weakness.

Heh. I suppose the fighters could drag a whole mess of alchemists' fire and put it in the ground floor of the tower. Boom! The first thing the wizard would have to do is 'save vs falling tower'. Erm.. that's what... fortitude?

Wizard: no, its okay! I got feather fall. I can whump, you take 10d6 damage from the ceiling hitting you. Save or be knocked unconscious


Wszebor Uriev wrote:
Orfamay Quest wrote:


But very traditional in the source material. The whole fantasy literary genre is about heroes bearding bad guys in their lairs and dealing with them appropriately, before riding off to the next issue of Weird Tales or the next episode of Xenacules, Warrior-Scion. As I mentioned earlier, I'd hate to conclude that the only way for this to work is to abandon a century of what "genre fiction" means.

Complete aside. My nine year old has just started watching Hercules... and loving it! We're onto Season 2.

Back on topic - yeah. but those are BBEGs. They have the common-sense brain damage. If you're old enough, you'll recall Peter Anspach's "100 Things I'd do if I were an Evil Overlord". (This is also why I keep the nine-year-old around). I was under the impression that the wizard was being played with the same level of competence as a seasoned PC. Apologies if I am in error.

Wait... there are people who DON'T run their BBEGs with the same level of competence as a seasoned PC?

Huh, who knew.


Pathfinder Lost Omens Subscriber
Orfamay Quest wrote:
Kobold Cleaver wrote:
Why are people determined to pollute every thread we have with this pointless bickering? There's already a thread for this. Another thread that got polluted, yes, but at least this one can still be saved.
Thank you. It's been at least fifty posts since someone attempted to describe a winning martial team. I'd very much like not to make 100.

hmmm, I say usually in non-eastern literature mundane fighters usually win with planning and wits. so the fighter would be a master tactician regardless of his int mod(like captain america, not extremely knowledgeable, but has a good wit and feel for a battlefield), this should allow him to as an immediate action perform a move action, and later a standard action, then near end-game a full round action.

this would allow the fighter to full-round into the mage as he attempts to cast a spell, making it nigh impossible for him to pass concentration, at the very least he makes a charge attack if he's out of range, while he casts.

rogue would probably have done something sneaky and that last sneak attack locked/destroyed his ingredient pouch, or possibly severed him from magic for some duration. sneak attacked but targetted his magic and not his person.

Ranger is 5000 feet away hitting him with arrows and trajectories taking into account his wind wall. every time he shoots an arrow at a target get removes 10% off of his miss chance, becoming 50% under impossible conditions after the first shot. there's no magic involved he just knows his way around a bow that well.


kyrt-ryder wrote:


Wait... there are people who DON'T run their BBEGs with the same level of competence as a seasoned PC?

Huh, who knew.

I was going more by the literature. Or as my nine-year-old says "why didn't the bad guy just (insert solution obvious to a child)."


Doomed Hero wrote:


The other way is to recalibrate our expectations of what high level martial should be capable of and adjust the mechanics from that point of view.

I thought that was what this thread was about. I'm sure that's what the participants who are posting custom mechanics that address this issue think this thread is about.


Pathfinder Lost Omens Subscriber
Caineach wrote:
Bandw2 wrote:

round 1: mage cast's mage's disjunction

fighter - charges, hits mage

round 2: 5-foot step, mage murders the fighter.

You obviously don't realize how terrible mage's disjunction actually is.

about 5% of his magic items are permanently destroyed the rest are suppressed for 20 minutes, all his active buffs are gone automatically, and i'm targeting the fighter's will save. so....

i mean this is a 1v1 and doesn't effect me


Wszebor Uriev wrote:
kyrt-ryder wrote:


Wait... there are people who DON'T run their BBEGs with the same level of competence as a seasoned PC?

Huh, who knew.

I was going more by the literature. Or as my nine-year-old says "why didn't the bad guy just (insert solution obvious to a child)."

The literature has to be accessible to the casual audience, and often has to fit within 20 minutes plus commercial breaks. It's reasonable for a group of experienced Pathfinder players to up the game at both ends of the table.

My thought is that the rules could permit both sides to up their game, so I posed the challenge to see how the martials would up their game against a Pathfinder caster.

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