Sorcerer of Brigh


Advice


I'm playing Iron Gods with my group and I decided to play a Taldan impossible sorcerer who is worshipping Brigh. He came to the town (torch?) hopping to start finding evidence in nurima (?) of alien life and one day join the technic league and creating in the name of Brigh.

I'm going to get to read over the section in the adventure path that talks about the brigh religion but what kind of advice can you guys offer in playing him, both in a role-playing say (how do taldans act, what can I do to roleplay my impossible blood line, how can I mix these into my religion?) and how can. Build him. I'm going to get arcane leather training and some crafting feats, and if my DM is okay with it, the contruct feat as well, but what else can I do to be effective?

-Thanks!

I'm posting off my phone so sorry for typoes and such. I'll post an idea of what I want him to look like with feats and such when I get to a place where I can.


So I didn't want to double post but I'm past my edit time : /

Anyway, I don't wanna plan my character TOO far in advance because my DM is known in our group for characters dying often, (in the caves two of us almost died in one round), but I still wanna have an idea of where I'm going with him so here is what I have so far with feat selection:

Keep in mind my character is still level 1

Bonus human: Toughness
Level 1:Light armor proficiency
Level 3:Light arcane armor training (or w/e it is called)
Level 3 from class: Craft wondrous item
level 5: magic specialization enchantment (+1 to my enchantments)
level 7 from sorcerer bonus: Craft construct
Level 7: Craft magic arms and armor

Being there are 5 players and we are receiving gold for four of us i decided to take a lot of crafting feats to help the team out with magic items, so it would be until level 9 that i start getting some stronger feats with meta magic and stuff.

Ideas of what i could do mechanically or Roleplaying to make this interesting?

What kind of contruct should i construct


You shouldn't bother spending feats on light armor proficiency or arcane armor training. You'll be better off with a wand of Mage armor and other defensive spells, plus staying out of the reach of opponents.

What do you plan to focus on? Given the bloodline's arcana, enchantment isn't bad, so take feats that enhance that, like Spell Focus (enchantment). If you want to be able to contribute in combat, Arcane Strike can be useful, as you can add it to things like longspear or crossbow attacks.

Scarab Sages

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Paladin of Baha-who? wrote:
You shouldn't bother spending feats on light armor proficiency or arcane armor training.

I disagree with this. If you want to pursue light armor this way, doing so is a wholly valid option - that way you can enjoy the benefits of whatever magical light armor you find, among other things! My only reservation is that utilizing Arcane Armor Training costs you your swift action every round you use it, so at least avoid relying on any other "swift action" tricks.

A suggestion or two on roleplaying your Bloodline and religion:

- be asexual (perhaps even repulsed by sexuality and flesh in general)

- personally identify more with objects than animal beings (maybe you have a habit of talking to inanimate objects)

- be VERY interested in technology and how things work

- enthusiastically embrace high-tech stuff (since you're playing Iron Gods), especially things like cybernetics

- Ethnic Taldans have a reputation for arrogance and bigotry. Maybe you're a departure from that, especially since you might have been on the receiving end of some of it.

- OOC, look into the Art-Deco "machine aesthetic," and try applying that to your character somehow

The Exchange

As someone who is playing as a Cleric of Brigh in Iron Gods my two recommendations are to firstly read over the Player's Guide especially take note of the Campaign Traits. You will notice that the writers are setting up the PCs to be more at odds with the Technic League.

Secondly as a worshiper of Brigh you will be at odds with the Technic League as Brigh is about spreading knowledge with others whereas the Technic League are very secretive and hoard their knowledge, to the point where they hunt down others who have acquired "their" knowledge (see the plot points of a couple of the early Season 6 PFS scenarios).


James Gitsham wrote:
Secondly as a worshiper of Brigh you will be at odds with the Technic League as Brigh is about spreading knowledge with others whereas the Technic League are very secretive and hoard their knowledge, to the point where they hunt down others who have acquired "their" knowledge (see the plot points of a couple of the early Season 6 PFS scenarios).

Hm, then maybe I want to influltrate the technic league and steal some of their information and secrets. I could even be involved with the pathfinders, hopping to get the information to them. That could be fun


I'm Hiding In Your Closet wrote:
Paladin of Baha-who? wrote:
You shouldn't bother spending feats on light armor proficiency or arcane armor training.
I disagree with this. If you want to pursue light armor this way, doing so is a wholly valid option - that way you can enjoy the benefits of whatever magical light armor you find, among other things! My only reservation is that utilizing Arcane Armor Training costs you your swift action every round you use it, so at least avoid relying on any other "swift action" tricks.

The reason I want to be a leather wearing is because every time we have an arcane caster in our party it is cloth and mage armor, which is a logical thing to do, but I am getting tired of that feel so I decided to make my character different from that, even though it might not be the strongest build in the world, it is how i see my character.

I'm Hiding In Your Closet wrote:


A suggestion or two on roleplaying your Bloodline and religion:

- be asexual (perhaps even repulsed by sexuality and flesh in general)

- personally identify more with objects than animal beings (maybe you have a habit of talking to inanimate objects)

- Ethnic Taldans have a reputation for arrogance and bigotry. Maybe you're a departure from that, especially since you might have been on the receiving end of some of it.

- OOC, look into the Art-Deco "machine aesthetic," and try applying that to your character somehow

Thank you for this. Some of it I already had but the ones I left in the quote will help me out a lot making my character stand out!


Pathfinder Adventure Path Subscriber

But Mage Armor is a force field...isn't that more technic than wearing dead animal skins? :D


If you want the armor for fluff, maybe just get an armored kilt? No spell failure, you can upgrade it, and it doesn't cost you two meh feat.


Try checking out the Wizard's Mail when you have the cash. If your GM is nice he may even let you make a custom one since you have Craft Magic Arms & Armor, so you can get rid of the greater slick enchantment and add something more to your liking.


Kaboogy wrote:
If you want the armor for fluff, maybe just get an armored kilt? No spell failure, you can upgrade it, and it doesn't cost you two meh feat.

Or the ceremonial silk robes with the armored kilt. So he's getting 2 points of armor to match the leather, if that is what is so important.


That Wizard's Mail is nice, i might have to pick that up!

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