Helping a friend with his DMing campaign on balance: could use a little assist.


Homebrew and House Rules


So there are some homebrew things in this campaign: I don't DM myself but I'm usually pretty good at keeping things balanced so I'm helping him with design and the like.

Currently, in the setting everyone is 1 race in the party, a custom race that has different stats based on gender. Only one person is female and I believe the other 3 are male. Wwanted to get a comparison on their strengths to one another. Keep in mind htese races 'are' supposed to be a bit overpowered, so only comparing their strengths to one another.

Male:

Size: Medium
Speed: 40 feet
Racial Stats: +2 Dex, +2 Int, +2 WIS
Lanky: Male Gnolls gain a +2 Racial bonus to Stealth, and it is always considered a class skill.
Thick Hide: Male Gnolls gain a +1 Natural Armor bonus to AC.
Hunter: Male Gnolls gain a +2 bonus to attack and damage against creatures with the Animal type, and Survival is always considered a class skill.
Evasive: Male Gnolls gain a +1 Dodge bonus to AC and an additional +1 Dodge bonus to AC against ranged attacks.
Claws: Male Gnolls have two Claws natural weapons that deal 1d4 damage each.
Run Away!: Once per day, a Male Gnoll may act as though he has the Parting Shot feat, even if he does not meet the prerequisites. If he already has the Parting Shot feat, he may make an additional attack at his highest attack bonus.
The Old Ways: Gnolls cannot gain Exotic Weapon Proficiency: Firearms. Gnolls are treated as being proficient in all Martial weapons and Light armor, and once per day may ignore spell failure chance for Light armor.

Female:

Size: Large
Speed: 30 feet
Racial Stats: +4 STR, +2 CON, +2 WIS, -4 CHA
Massive: Female Gnolls cannot wear heavy armor of any kind. Additionally, Female Gnolls gain a +4 to Intimidate, and Intimidate is always a class skill.
Thick Hide: Female Gnolls gain a +3 Natural Armor bonus to AC.
Matriarch: Once per round, a Female Gnoll may, as an immediate action, grant one Teamwork feat to up to four Gnolls within thirty feet. Multiple uses of this ability do not stack, and only count the most recent use.
Claws: Female Gnolls have two Claws natural weapons that deal 1d6 damage each.
Dominant: When interacting with Male Gnolls, Female Gnolls gain a +5 Racial bonus to Charisma-based skills and a +2 bonus to the DC of mind-affecting spells.
The Old Ways: Gnolls cannot gain Exotic Weapon Proficiency: Firearms. Gnolls are treated as being proficient in all Martial weapons and Light armor, and once per day ignore spell failure chance for Light armor.

We want to keep it somewhat flexible for all classes on males, females can be a bit more polarized.

Silver Crusade

Males get a total of +3 to AC, +4 against ranged. But this includes their bonus to dex.
Females get +3 to AC, period.

Considering the other benefits females get, I'd say change the female bonus to +2.

Dominant: I'd change that interaction bonus to +3 (still more influential than a male) or perhaps +4, and it being effective with all gnolls, not just males.

Massive: I'd say armor can always be fitted. Perhaps you'd rule that the armor must be especially made and has the cost for large creatures?

Massive(2): A +4 to intimidate is cool, but since you made both the charisma bonus and the intimidate bonus untyped, they stack to a whopping +9 vs male gnolls. Perhaps you'd like to dub both bonusses 'racial' so that they don't stack, but overlap.

Hunter: A +2 bonus to attack and damage is very strong. I'd consider a +1

I think the claw damage vs the increased speed balances out nicely. But... Can't the Gnolls bite with those pretty Hyena faces they have? I'd say that is even more logical than claw attacks...

Hope this helps :)


I'm not particularly advanced at balancing the game, I'm here to read and learn.

But! I wanted to second the idea of giving them a bite attack.

There's an impressive reason the most widely successful species of hyena are the group called the bone-crushing hyenas.

Afaik -- and from watching some videos just now -- hyenas' jaws are overwhelming and they go head first at everything.

Not that the claws aren't there or that humanoid hyenas wouldn't deserve weak claw attacks on top of a brutal bite, taking into account different, advantageous anatomy.

This is all from a perspective of awesome and not game balance, tho. ;)


Thanks for the tips, went ahead and forwarded the advice! We're a tad worried cause the female gnoll (new pathfinder player) wants to make a 2 handed archtype fighter that plays the 'angry sister' role. (In the storyline, all the players are brothers/sisters and they have a matriarch that is level 12.)

So far it seems we got male gnoll wizard, female gnoll fighter, male gnoll unchained monk (me), and one male gnoll unknown.

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