So where exactly do I keep my costume?


Ultimate Intrigue Playtest General Discussion


Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.

Shadow Lodge

Up your sleeves, perhaps?


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Trekkie90909 wrote:
Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.

Maybe you just put your head down and pretend to pray or something as you walk and it makes people not notice your obvious weapons.


Hammerspace

Or, if your GM is being too realistic and has yet to provide you with extradimensional storage which can be quickly and easily accessed [like a Handy Haversack invented by some dude we're not supposed to say here] I suppose there's always the old classic wear it under your clothing gamble.


Muffinman sounds awesome!


Ring of chameleon is what my guy uses to change into costume.


Muffinman is living on breadcrumbs... muffin crumbs? Also he can't learn hammerspace until next level. He thanks his admirer, and promises that Scone-boy shall have a far more delightful costume than robin.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Trekkie90909 wrote:
Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.

You're thinking too much in the spandex mode. Think back to the days of Republic Serials when costumes were frequently nothing more than chainmail masks, or in the case of the Spirit, just the mask and hat itself.


A muffin hat.. hmm.. intriguing. This is slightly more efficient than running around in a giant man sized muffin. Not sure if it gets the same point across -- also I can't make it go stale to save my genitals with mage armor.


Just wear a stripper's rip-away clothes and wear your costume under that...

Shadow Lodge

Get a pair of glasses frames, and take them off when you're in Vigilante Mode.
Have a long cloak or dress to dramatically toss away? (Then spend the rest of the so-far-five-minute costume change time folding it up carefully and looking for a place to put it)


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Trekkie90909 wrote:
Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.

Run home? To Drury Lane, perhaps?


LazarX wrote:
Trekkie90909 wrote:
Are the five minutes to run home and get it? Do I carry around a pencil so I can draw on a mustache when I need to assume my secret identity? I've been handwaving where muffinman's muffin outfit + spell component pouch go while he's walking around town as an ordinary layman, but inquiring minds need to know.
You're thinking too much in the spandex mode. Think back to the days of Republic Serials when costumes were frequently nothing more than chainmail masks, or in the case of the Spirit, just the mask and hat itself.

If all you need is a mask, 5 minutes to put it on sounds even worse.


Muffin man has to bake a human sized muffin and hollow out the interior; he's very happy about the 5 minute speed-along. I guess it's all explained by the mystical muffin button; source of his tremendous(ly limited) powers.


graystone wrote:
If all you need is a mask, 5 minutes to put it on sounds even worse.

You say that is if the playtest document didn't already address that with it talking about mindsets.


Milo v3 wrote:
graystone wrote:
If all you need is a mask, 5 minutes to put it on sounds even worse.
You say that is if the playtest document didn't already address that with it talking about mindsets.

So 49 rounds, and a standard action to 'get in the mood?'. Sorry, mindsets makes a thousand times less sense for taking up that much time as putting on a costume.

So you spend 5 minutes of staring into a mirror telling yourself you're someone else? And if it's mental, why do you have to be out of sight? Why would that matter?

Bottom line, minutes to change is lame.


Milo v3 wrote:
graystone wrote:
If all you need is a mask, 5 minutes to put it on sounds even worse.
You say that is if the playtest document didn't already address that with it talking about mindsets.

If my stalker gets thrown out of a tower in social mode, he falls to his death even though he has perfect fall because he can't just get himself in the "mood" to not die? Pass.


OR 50 rounds of learning all the muffin-y secrets of the universe as taught by the magical muffin button so that you can cast silent image and appear to become muffin itself. Or maybe the muffin is mage armor, and stale is shield... so many questions this new class raises...


For a Warlock.. Tattoo talent.


graystone wrote:

So you spend 5 minutes of staring into a mirror telling yourself you're someone else? And if it's mental, why do you have to be out of sight? Why would that matter?

Bottom line, minutes to change is lame.

Yes minutes to change is lame, but I was more saying that you aren't just taking super long to put on a mask.


In your Secret Decoder Ring.


Zwordsman wrote:
For a Warlock.. Tattoo talent.

Next level without a doubt. Well I mean explosive muffins are more thematic so I might go for those instead, but it would solve the issue. Still have the problem for now though. Other thoughts? How do I hide a large delicious muffin when walking about town?


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Pathfinder Starfinder Roleplaying Game Subscriber

Well, depends on how you want to handle it. Ultimate Equipment lists decorative trim you could easily add or remove to an outfit to alter its look (or swap between sets), you could purchase a pocketed scarf from the same location to hide your spell component pouch inside of, it also lists a reversible cloak as a possible option, as well as modifying a garment into tear-away clothing. A wig may well be another easy proper to utilize. Your fake mustache is undoubtedly contained with a disguise kit, of course.

Once magic becomes available, a pathfinder's pouch, a bag of concealment or a smuggler's wayfinder may prove handy for small items, and a light weapon might be stored in a vanishing sheath or a sheath of bladestealth. You might also consider (presuming your DM will allow you to enchant it normally) a riverclub ring, or a bladed belt. And, of course, you can always have a glamered weapon. There's also the security belt, the quickchange cloak, the hat of disguise, sleeves of many garments, making use of a false face...the liar's robe is interesting but ultimately doesn't last long enough for a vigilante normally unless they need to not be recognized as either their vigilante form or their social form for an hour or less.


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Trekkie90909 wrote:
Zwordsman wrote:
For a Warlock.. Tattoo talent.
Next level without a doubt. Well I mean explosive muffins are more thematic so I might go for those instead, but it would solve the issue. Still have the problem for now though. Other thoughts? How do I hide a large delicious muffin when walking about town?

Be friends with the muffin vender and be a crazy fan of muffins. and hope no one thinks anthing of it.

make the town folks a fan of the muffins so it's not entirely weird that anyone should own muffin paraphalia.


1 person marked this as a favorite.
Zwordsman wrote:
Trekkie90909 wrote:
Zwordsman wrote:
For a Warlock.. Tattoo talent.
Next level without a doubt. Well I mean explosive muffins are more thematic so I might go for those instead, but it would solve the issue. Still have the problem for now though. Other thoughts? How do I hide a large delicious muffin when walking about town?

Be friends with the muffin vender and be a crazy fan of muffins. and hope no one thinks anthing of it.

make the town folks a fan of the muffins so it's not entirely weird that anyone should own muffin paraphalia.

I like this! Was initially going to be the muffin vendor, and complain incessantly about having my muffins stolen by that irascible Muffinman *shakes fist into the air.* It was decided however that I was not from town. I guess I should have bought a muffin cart and been the lone muffin salesman; traveling the road from city to city solving all the world's problems, one muffin at a time.

Muffin paraphernalia is definitely the way to go either way -- consumable merchandising!!


Milo v3 wrote:
graystone wrote:

So you spend 5 minutes of staring into a mirror telling yourself you're someone else? And if it's mental, why do you have to be out of sight? Why would that matter?

Bottom line, minutes to change is lame.

Yes minutes to change is lame, but I was more saying that you aren't just taking super long to put on a mask.

Yeah, that was the point of the first post. I can see a complicated costume taking some time to put on. A mask takes less than a round so there's even MORE time you have to figure out what you're doing while you're changing modes.


Clearly what is needed is a magic ring that can store a costume in it.

Sovereign Court

MythicFox wrote:
Clearly what is needed is a magic ring that can store a costume in it.

Hat of disguise, then bluff to act like someone you are not; any character can do this, and hat of disguise gives you +10 to disguise; granted at higher levels you'll need a non-illusion solution to fool those with True Seeing.

A Vigilante with a hat of disguise should be able to switch back and forth as a standard action; the ability to access your second identity should not be slower than the regular rules (whether you're using hat of disguise or regular disguise skill)

Plus, if you're using a costume, the disguise should be "pre-made" and thus faster to put on (come on, a mask hides your facial features so someone trying to discern who's underneath it should suffer a -20 penalty on the perception check to see through the disguise, i.e. make the disguise an actual feature of the class: it's not a typical disguise and it took Daredevil the entire first season of his show to come up with it... :) )

Finally, there's the Greater Hat of Disguise which lets you "become" the Vigilante (i.e. it uses alter self instead of disguise self) which means you could be a true superhero:

Simple accountant by day, Sammach puts on his magical astrakhan by night and become MANNWOLF!!!
i.e. alter self into a werewolf... ALTERED BEAST!!!


Pathfinder Starfinder Roleplaying Game Subscriber

Oh, I suppose the armiger's panoply, the cloak of the sneaky scoundrel, and the concealing pocket are worth mentioning. I mean, there's gloves of storing, but they're getting into more expensive territory...and that's not even considering gauntlets of the weaponmaster. You could use needles of fleshgraving to carry some larger items covertly and bring them out as need be, but you would have to take some time to convert them back into tattoos. A chest of keeping is also a handy way to carry or hide some large items, being a large chest you can fold up as need be. The chest of preparedness is potentially an interesting item for a vigilante, since if need be you could utilize it to simply discard your costume, knowing you can just have the chest recreate it later, though it doesn't really address the issue you'd need to get back to it to regain your outfit. Another thing that doesn't really address the issue of going back and forth but might still be handy is a paradox box, essentially a magical safe. The weight makes it harder to lug around, but it can still be valuable for a vigilante to hide certain things. Similarly, if remaining in the same city, you could consider storing your vigilante gear inside a corsair's coffer and having it bury itself, but it is on the expensive side and problematic if you move around a lot since you still need to return to wherever you left it...if some water is around, a bubble vault is probably a better choice.

Edit: The reason I didn't mention the greater hat of disguise is that it only lasts three minutes and has to be used again every three minutes to keep the alternate form going, which is kind of a drag for a vigilante...honestly, even the vanilla hat of disguise is a pain since it only lasts ten minutes before needing to be reactivated...

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Yeah, but for serious where does the Avenger store his medium armor while he's gallivanting about town at levels 1-5 before he has the money to put aside for one of these extra-dimensional spaces?

Is the time taken to don armor in addition to the 5-minute changing time or is it assumed to be a part of that.

Who is going to help the Avenger don his heavy armor so he doesn't suffer double the skill check penalties if he decides he's going to be Iron Man, rather than Daredevil? Do you have to reveal your secret ID right away to your butler Alfred?

Will this class gain a level 1 Butler class feature?

Superhero RPGs, and comics can handwave so much of this, because most heroes wear tights under their civilian clothing. Jangling chain shirt might be a bit of a give-away at level 1.


Pathfinder Starfinder Roleplaying Game Subscriber

I suspect that an armored coat is the favored armor at low levels for vigilantes. For heavy armor, I suggest an armor truss.

Sovereign Court

The best way I found to look at it, since they have different alignments...the 5 minute is literally to change personality but well everything is relatively solved when you get quick change. To be quite honest, quick change is so minor...might as well make it the first level ability.

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