Giving the Enemy an Attack of Opportunity.


Rules Questions


Simply put can you freely offer your enemy an attack of opportunity.

To be clear I am not asking if you can use movement or spell-casting or any other ability that states it gives an attack of opportunity.

Can you simply offer one to an enemy as a free or swift action?

Sovereign Court

I do not think there are rules prohibiting this. Thought probably not as a free or swift, most of those types of actions do not generally provoke AoO.

If you do want to just hand your enemy an AoO then I would call it a move at the very least.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
AmirE wrote:

Simply put can you freely offer your enemy an attack of opportunity.

To be clear I am not asking if you can use movement or spell-casting or any other ability that states it gives an attack of opportunity.

Can you simply offer one to an enemy as a free or swift action?

And WHY would you want to do this?

Keep in mind that while you might find some way to offer an AOO, you can't compel someone to take it.


There are no rules which allow you to just give an AoO. AoO are associated with specific actions. Generally, you're going to have to spend a move action of some sort (retrieving an item or whatever) to provoke, although I'm sure there's some swift actions out there that provoke too.

Sovereign Court

I don't know how that would even work, aside from just intentionally doing something to provoke. Realistically it would be more like just holding action until after the enemy attacks you. I assume this is an issue because there's some reason you want to trigger an AoO, so as a DM I'd probably assess what trick it was you were trying to pull, and allow or disallow it depending on what it was. But officially, no I don't think there's anything in the rules that says you can do that, because an AoO is sort of assumed to always be something you don't want to have happen.

"Come on, I'll give you a free shot- right here, no tricks!"


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Standing up provokes, but is usually a move action.
Dropping prone doesn't, but is a free action.

Is you have the Stand up Rogue Talent, OR Slippers of Quick Action, you can stand up as a free action, while still provoking.
Doing this, you're basically doing push-ups while provoking anytime you leave the floor.

Grand Lodge

Otherwise, just rummage in your bag for something. Maybe a cigarette.


No, there are no rules for that.

What type of stunt are you trying to pull? For circumstances like that where I want the AoO out of the way for some reason, I'll move 15 ft back then 15 feet forward to the same square, or draw a wand, or walk around to flanking. Those are work for getting an uninterrupted standard action like a spell of grapple. Are you trying to perform a full round action without AoO?


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I've heard of rare uses of the ol' "I spend a move action retrieving something from my spell component pouch while mumbling as a free action" trick. The item you draw is just a pebble or whatever, but if the enemy doesn't have ranks in Spellcraft, they might swing on you, allowing you to actually cast a spell afterwards.


DM Livgin wrote:


What type of stunt are you trying to pull? For circumstances like that where I want the AoO out of the way for some reason, I'll move 15 ft back then 15 feet forward to the same square, or draw a wand, or walk around to flanking. Those are work for getting an uninterrupted standard action like a spell of grapple. Are you trying to perform a full round action without AoO?

Or possibly pull an AoO for the safety of his teammates, while using a full-round action that normally does not provoke. I could easily see Sir Loin of Beef, the paladin, standing in front of a dragon, full-attacking, but also wanting to draw the dragon' attack of opportunity (assuming, reasonably, that it doesn't have combat reflexes, or it doesn't have high enough dexterity to get a lot of them). This lets everyone else move and cast freely within its tremendous threatened area.

One thing that would be possible, I suppose, is to use an unarmed strike as your final iterative attack. It's probably not going to hit anyway, so you're not losing lots of damage, but you will provoke an AoO for doing so.


LightspeedWing wrote:
I don't know how that would even work, aside from just intentionally doing something to provoke.

Actually, it's a fairly standard move in "real" martial arts; it's a sophisticated feint, where you deliberately leave an opening that you hope he'll fall for.

Jeet Kun Do (Bruce Lee's martial art) has formalized this as "Attack by Drawing (ABD)":

Quote:


5. ABD (ATTACK BY DRAWING)

This is a counterattack initiated by luring an opponent into committing to a move. You must induce the opponent to step forward to tempo into the "within distance" area, for instance, by leaving an apparent opening. Then you time his attack, and nail him while he is stepping forward, or merely shifting his weight forward, or when he shows any sign of heaviness, mentally or physically. The success of this attack largely depends on concealing your real intentions.

Or you could execute movements that he may try to time and counter in some manner such as a jam which you can predict with some moderate certainty. His commitment will not allow him to change his position or guard swiftly enough to deal successfully with your offense after his technique is parried.

If you've got an ability like the Swashbuckler's parry/riposte or Crane riposte, this will give you an extra attack that you wouldn't normally get.


Orfamay Quest wrote:
use an unarmed strike as your final iterative attack.

Thanks for that idea, I was stuck on trying the think of a combat maneuver that didn't have a fail by 10 penalty.

But ya, nothing like getting the rogue/caster love for eating AoOs.


DM Livgin wrote:
Orfamay Quest wrote:
use an unarmed strike as your final iterative attack.

Thanks for that idea, I was stuck on trying the think of a combat maneuver that didn't have a fail by 10 penalty.

But ya, nothing like getting the rogue/caster love for eating AoOs.

Agreed. "Okay, now you can come in, Nimblefingers, and gank the dragon from flanking position, in perfect safety. That's, what, 7d6 dice of precision damage?..."

The problem, of course, is that you can only do that once, since the dragon will not fall for that trick a second time. And Pharasma help Nimblefingers if the dragon is still up after the sneak attack and Cynthia Blastercaster's selective dazing fireball.


So from reading this it seems that Ellioti's idea is really what I'm looking for here and it can even be fluffed pretty nicely. Thanks for all the ideas folks and for your responses.

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