Healing nonlethal damage


Rules Questions


1 person marked this as FAQ candidate.
PRD wrote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Does this include fast healing and regeneration? For example, if a character with fast healing 5 has 10 lethal damage and 10 nonlethal damage, would it heal just 5 lethal the next turn, then another 5 the turn after, then start on the nonlethal? Or would it heal 5 lethal, and then because an ability cured hp damage, it also heals 5 nonlethal at the same time for a total of 10 that round?

What about healing over time naturally? Is that considered an "ability"? So let's say the above character is level 1 and has NO fast healing, but the same damage. He sleeps for 8 hours. He'd automatically heal 8 nonlethal damage at a rate of 1 per hour; he'd also heal 1 hp. Would this mean he'd also heal 1hp of nonlethal damage as well?


Bumping this. Anyone know?


Derek Vande Brake wrote:
PRD wrote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Does this include fast healing and regeneration? For example, if a character with fast healing 5 has 10 lethal damage and 10 nonlethal damage, would it heal just 5 lethal the next turn, then another 5 the turn after, then start on the nonlethal? Or would it heal 5 lethal, and then because an ability cured hp damage, it also heals 5 nonlethal at the same time for a total of 10 that round?

What about healing over time naturally? Is that considered an "ability"? So let's say the above character is level 1 and has NO fast healing, but the same damage. He sleeps for 8 hours. He'd automatically heal 8 nonlethal damage at a rate of 1 per hour; he'd also heal 1 hp. Would this mean he'd also heal 1hp of nonlethal damage as well?

1. Fast healing and regen would do both at once, just like magical healing. If a creature with fast healing 5 has 10 lethal and 10 non-lethal, they'd heal that in two rounds.

2. That one I'm not sure about.


Yea to all. It's non-lethal, who cares.


Well, RAI on #2 is a little bit grey, but it seems like the rules still describe non-(Ex/Sp/Su) as natural abilities, so it seems fine to count the extra hp.


Fast healing and Regen is an easy one, they are both clearly abilities so would heal both.

I am less certain about natural healing. It falls in a grey area where the rules are silent. So while I don't think it should, I rather think on reflection I agree with Durngrun and that it doesn't really matter. Healing an extra level*hp of non-lethal damage after 8 hours seems inconsequential.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Natural healing for nonlethal damage is not a gray area at all. Per the PRD: "You heal nonlethal damage at the rate of 1 hit point per hour per character level." So your natural recovery from nonlethal damage is much faster than your recovery from lethal damage.

Or are you actually nitpicking over whether you get extra nonlethal healing from a night's rest? After all, we are looking for a difference of at most one hour to the time required to heal all nonlethal damage.


I'd say that the last non-lethal damage point healed by rest is due to gaining 1 hp from that last hour rather than the standard non-lethal point. That's my personal ruling though, and it shouldn't make any significant difference if a GM wanted to give an odd number of non-lethal healed (a bonus point healed). Considering it's one non-lethal point each 24 hours, it shouldn't really have any significant impact on the game.

Sovereign Court

PRD wrote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

I'm assuming the "per character level" is really intended to say "per hit dice" right? Otherwise you could knock out a frost giant, dragon or other high HD monsters for DAYS with nonlethal damage... better than any drow sleep poison ever invented! (i.e. they have no 'character level' thus would only heal 24 nonlethal damage per day!)


Purple Dragon Knight wrote:
PRD wrote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
I'm assuming the "per character level" is really intended to say "per hit dice" right? Otherwise you could knock out a frost giant, dragon or other high HD monsters for DAYS with nonlethal damage... better than any drow sleep poison ever invented! (i.e. they have no 'character level' thus would only heal 24 nonlethal damage per day!)

Probably but the rules are the rules and they frequently are stupid. The rules say "character level" which is the sum of all class levels and has nothing to do with hit dice.

They will wake up as soon as their current hit points exceed their nonlethal damage. That shouldn't take long in most cases.

Grand Lodge

fast healing is considered natural not magical healing unless otherwise stated on the monster sheet. Normally its natural so its only healing one of them not both which first is the question though.


Emeketos wrote:
fast healing is considered natural not magical healing unless otherwise stated on the monster sheet. Normally its natural so its only healing one of them not both which first is the question though.

Thanks for answering this 10 year old post... and getting it wrong. ;)

Quote:


When a spell or ability cures hit point damage

Fast healing is an ability. It heals both HP and non-lethal HP.


Emeketos wrote:
fast healing is considered natural not magical healing unless otherwise stated on the monster sheet. Normally its natural so its only healing one of them not both which first is the question though.

LoL... wrong.

You should reference RAW when you answer and that will help you to be correct.
Fast Healing on AoN {take your pick}
as far as healing Nonlethal damage, see Healing Nonlethal Damage where, ... When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage. And in the first reference they all lead to abilities or spells.
The first part of Healing Nonlethal Damage (rate of recovery per hour) is what the previous post to yours is referencing and (up two) the lethal recovery per day.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Healing nonlethal damage All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions