Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes continues fighting his way through the brambles but begins singing a song to himself as he moves.

Okay- burning a haste to fight goblins seems like overkill, but constantly moving 3-6 squares a round is sucking.

Is it possible for me to move into a bramble square? If so move to H27 and cast Haste. Targeting Illes, Alwyn, Hudak and Camlo if I was able to move into the brambles. If not, Illes has to stop in I26 and Camlo is just out of range. Also if line of effect is blocked, Camlo will be out and I don't need to move into the brambles.

What is the DC to jump the pit? Normally it would be DC 10 for a 10 foot wide pit, but considering the low hanging brambles over it I assume it is tougher.


You can move through the brambles, but it is difficult terrain. Jumping the pit would assume you can't get a run-up, since you can only run if you are small.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Reposting this so I remember.

Aubrey wrote:

The dark green is the undergrowth, brambles, trees and so on. That is difficult terrain. In addition, the whole area counts as low terrain. For any creature bigger than Small:

- you lose your DEX bonus to AC;
- you take a half movement penalty and running and charging are impossible;
- melee attacks are at -2 to hit with Light weapons, -4 if the weapon is One-Handed and impossible with Two-Handed weapons (though any piercing weapon counts are one category smaller than it is for this purpose);
- longbows take a -2 penalty to hit.
Penalties for low and difficult terrain are cumulative.

If they are cumulative does that mean moving through the brambles is 1/4 speed for a medium creature?


Yes, I'm afraid it does.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

In that case Illes needs to stop behind Alwyn in I26. Not enough move to get off the path.
Hasted = Illes, Alwyn & Hudak.


Map updated.

Camlo 25
Hudak 20+
Goblins 20-
Vethran 17
Alwyn 16
Elisile 11
Illes 3

Camlo.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Elisile gets haste as well. Not sure how I forgot to include her twice.


Male Human (Shoanti) Cleric 11

When bypassing the pit, do we need to make Reflex saves if we end our turn next to it to avoid falling in? Or is that just those annoying Hungry pit-type spells?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Illes Elandru wrote:
Elisile gets haste as well. Not sure how I forgot to include her twice.

It was the goblin diguise that did it.


male Human Shoanti Fighter 10 xp 80962

HUZZAH!!!


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo lashes out at the goblins around him, focusing on G3, but attacking G5 if G3 goes down.

Atk: 1d20 + 15 ⇒ (20) + 15 = 35 DMG: 1d4 + 1 ⇒ (1) + 1 = 2
Atk: 1d20 + 10 ⇒ (20) + 10 = 30 DMG: 1d4 + 1 ⇒ (1) + 1 = 2


Alwyn Agnarrson wrote:
When bypassing the pit, do we need to make Reflex saves if we end our turn next to it to avoid falling in? Or is that just those annoying Hungry pit-type spells?

That's just conjured pits. Hmmm, thanks for reminding me...

By the way, Camlo - those are two crits.


Male Halfling Rogue/11 AC:26 HP: 92{92}

How did I not notice that?!

Atk: 1d20 + 15 ⇒ (20) + 15 = 35 DMG: 1d4 + 1 ⇒ (3) + 1 = 4
Atk: 1d20 + 10 ⇒ (20) + 10 = 30 DMG: 1d4 + 1 ⇒ (3) + 1 = 4

Ok, 4 consecutive crits.... That's fun!


Camlo stabs the goblin twice. It staggers but doesn't fall.

Hudak, then the gobbos.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

4 twenties in a row, that is some funky dice roller action.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

The haste would normally give +12 on an acrobatics check to jump (+4 for every 10 feet your speed is above 30) but considering you can't get a running start it probably doesn't apply at all.
DC 20 for a 10 foot pit with no running start.
Or 1/4 speed to move through the undergrowth.


male Human Shoanti Fighter 10 xp 80962

Jumping across 10 feet; standing broadjump; d.c. 20

jump1d20 + 13 ⇒ (2) + 13 = 15
then, I get +12 from the haste spell (I don't see where in the acrobatics skill it says I can't use it for a standing jump, but it's your call as always, dungeonmaster)....

so I'll be in I 31, unless I fumble or something.

Oh, for f%!%'s sake......hope I get that bonus.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Elisile Starbrow wrote:
4 twenties in a row, that is some funky dice roller action.

Both pairs of rolls are also identical. The odds are astronomical. I'm guessing they had a flaw in the roller that only pulled 1 roll per dice type per post.....


No, I think you were just lucky.

Hudak jumps the pit with the aid of Illes' spell, landing gracefully on the other side.

Hudak's still got enough movement to either group of goblins in a move action and still have a standard action if he wishes.


male Human Shoanti Fighter 10 xp 80962

Graaaaaaaaaaah! NOW, little jibblies! HERE is Shoanti steel!!!"


male Human Shoanti Fighter 10 xp 80962

Hudak is to I 32 now, and putting Nualia's tongue in goblin G7.

1d20 + 20 ⇒ (20) + 20 = 40

damage
1d10 + 13 ⇒ (10) + 13 = 23

crit confirm
1d20 + 20 ⇒ (1) + 20 = 21

damage
1d10 + 13 ⇒ (9) + 13 = 22


male Human Shoanti Fighter 10 xp 80962

Now THAT was f#@*in' cinematic.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Whoo for unforeseen haste benefits! :)


male Human Shoanti Fighter 10 xp 80962

yeah; me too. My thought is it's like throwing a baseball really fast instead of tossing it softly.


Another goblin enters the ranks of the recently-deceased, courtesy of Nualia's Tongue. G9 down.

The two goblins attacking Camlo continue their assault.

G3: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 to hit, damage 1d4 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
G5: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16 to hit, damage 1d4 ⇒ 3

The goblin bowman fires one more dart at Hudak, before darting off himself.

1d20 + 11 + 4 - 1 ⇒ (9) + 11 + 4 - 1 = 23 to hit, damage 1d4 + 4 ⇒ (1) + 4 = 5

Vethran feels a sudden weight as another goblin, previously concealed by invisibility, drops from a tree and on to his back. Stubby arms wrap round his neck and attempt to throttle him.

CMB 1d20 + 8 ⇒ (1) + 8 = 9 v Vethran's CMD. If that hits, he inflicts 1d2 + 2 + 3d6 ⇒ (2) + 2 + (3, 1, 1) = 9, and Vethran also cannot use verbal components in spells. Also, he's out of sight from everyone else, so they can't really see this going on.

EDIT: Oh FFS, another 1.

And it's Vethran's go.

Map updated.


male Human Shoanti Fighter 10 xp 80962

OUCH!!!

Hudak's starting to porcupine out.


It's Throne of Blood all over again.


Vethran.


Male Human (Shoanti) Cleric 11

Haven't seen Fate in a while, so...

Vethran sends the would-be strangler a bemused look before dashing down the path, yelling at Illes and Alwyn. "There are some behind us, too!"

The strangler failed his CMB check. Vethran double moves to G25. Along the way, he dispels his acid wall.

"Really? I'll deal with those." Alwyn spins around and heads past Vethran.

Move to G23 (thanks to increased movement from Haste) before casting Hold person on Goblin 10. Will DC 17, or he's paralysed.

Elisile, then Illes


You only did that so Alwyn could have some contact with the enemy. It gets an AoO on Vethran with an unarmed strike: 1d20 + 8 ⇒ (4) + 8 = 12 to hit, damage 1d2 + 2 ⇒ (2) + 2 = 4.

Will save 1d20 ⇒ 8

The goblin is held in place, its look of surprise frozen on its face.

Elisile.

Map updated.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile lands (in F30), her wings rapidly dissolving away into nothing, and fires a crackling electrified arrow at the nearest goblin.

Attack G5 on camlo, point blank shot using deadly aim: 1d20 + 13 ⇒ (11) + 13 = 24 Damage: 1d6 + 7 ⇒ (6) + 7 = 13 plus 1d6 ⇒ 1 electrical.


Male Human (Varisian) Wizard (Evoker) 9

Sorry, it's been a hectic week for me. Thanks for taking my action for me, Vattnise.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Double move to I36.
Acrobatics (Versatile Perform Dance) 1d20 + 12 + 12 ⇒ (1) + 12 + 12 = 25


No worries, Fatey.

Another goblin takes an arrow in the back (G3 down). Illes, meanwhile, shimmies elegantly across the pit.

Camlo.

Map updated.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo Attacks the Goblin again.

Attack: 1d20 + 15 ⇒ (13) + 15 = 28 Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Dmg: 1d4 + 1 ⇒ (1) + 1 = 2


A final thrust sends the goblin sprawling, its belly opened. (G5 down.)

Hudak.


male Human Shoanti Fighter 10 xp 80962

Move to I39; that's a double move for me, and there's no way to charge.


The goblin flees before Hudak's wrath.

AoO from Hudak on G8. G10 will attempt a saving throw: 1d20 ⇒ 11.

Map updated.


Vethran.


male Human Shoanti Fighter 10 xp 80962

Hudak hacks at G8:

1d20 + 20 ⇒ (9) + 20 = 29

damage
1d10 + 13 ⇒ (9) + 13 = 22


Hudak's blow slices into the goblin's arm, but it staggers on.


male Human Shoanti Fighter 10 xp 80962

"You're TOUGH, goblin! You can drink from MY waterskin!!!"


Male Human (Varisian) Wizard (Evoker) 9

Vethran turns about, waving his hand in the direction of the goblin that tried to strangle him before intoning a few words of power. A volley of punishing missiles burst forth from the mage's hand, striking the creature unerringly.

Magic missile on G2. 5d4 + 9 ⇒ (3, 3, 2, 1, 2) + 9 = 20


Male Human (Shoanti) Cleric 11

My action depends on the continued health - or lack thereof - of the goblin.


The goblin sways on its feet under Vethran's barrage like a teetering statue, but it doesn't fall.

Alwyn.


Male Human (Shoanti) Cleric 11

"Seriously, Vethran, I'll deal with this guy." Alwyn turns back and walks over to the paralysed goblin. "You know, gobbo," he says conversationally to the held foe, "I have always wondered about whether it is actually possible to knock someone's head right off their shoulders using a blunt weapon. And now you give me a chance to find out! For this, both me and science thank you. Now, don't move, willya?" He lays the head of his mace on the goblin's shoulder, carefully taking aim...

Move to G2. I'll coup de grace the little green bastard next turn.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Might be worth taking one alive so we can ask about the dragon and any more traps on the way to their lair. A magically held one is a good candidate.


male Human Shoanti Fighter 10 xp 80962

I always wondered that too!


Male Human (Shoanti) Cleric 11

We'll chat up G2, who's magically asleep. This guy's mine.


Alwyn steps over the sleeping goblin to reach his quarry.

Camlo 25
Hudak 20+
Goblins 20-
Vethran 17
Alwyn 16
Elisile 11
Illes 3

Elisile.

Map updated.

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