An Infernal Bastard's At-Will Spell


Advice

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm playing a tiefling with the Infernal Bastard trait. This trait replaces the tiefling's racial darkness spell-like ability with a 0-level spell as an at-will spell-like ability.

I'm not sure what to pick. This allows me to pick from every 0-level spell. They're not powerful, granted, especially since I'm playing a monk, but I'm thinking that some of them could be really cheesy. Guidance or resistance at-will? That'd effectively be a permanent +1! At-will create water could allow me to put out fires when I get higher levels! On the other hand, arcane mark would be flavorful but effectively useless.

What should I do?


Prestidigitation is another great one


I second prestidigitation. That's a spell that's always useful; resistance stops being useful as soon as you've got 1000 gp for a cloak.


Detect Magic, Guidance, and Message were the most used cantrips in the games I've played.

I'd probably go with Detect Magic.


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Virtue isn't bad either actually, for that little bit of continually added toughness. But I agree with Guidance for a monk - flavored as meditation. Prestidigitation would be odd, detect magic only really useful if you're a monk with spellcraft.

Silver Crusade Contributor

Spark might be thematic for a tiefling.


While Tieflings don't suffer from light sensitivity, the spell Pnemubra is a rather fitting one if otherwise useless. However, the problem is of course that it isn't an official paizo spell.

http://www.d20pfsrd.com/magic/rare-cantrips#TOC-Penumbra

Silver Crusade Contributor

ShroudedInLight wrote:

While Tieflings don't suffer from light sensitivity, the spell Pnemubra is a rather fitting one if otherwise useless. However, the problem is of course that it isn't an official paizo spell.

http://www.d20pfsrd.com/magic/rare-cantrips#TOC-Penumbra

It's first-party, at least - I suspect most GMs will be fine with it. Nothing wrong with clarification, though. ^_^

Dark Archive

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I really like Scrivener's Chant, but that is because I like to copy papers a lot when I play(ancient scroll with unreadable script that I cannot move or it will break? Meet this spell) it really doesn't come up often, but it's great if you want to publish a book or newspaper in game.

Silver Crusade Contributor

Helcack wrote:
I really like Scrivener's Chant, but that is because I like to copy papers a lot when I play(ancient scroll with unreadable script that I cannot move or it will break? Meet this spell) it really doesn't come up often, but it's great if you want to publish a book or newspaper in game.

I forgot that was 0-level!

Do this. ^_^


i second Prestidigitation. had a gnome who got it from racial. it is usfull for soo many many things.
leaving writing for the party (or making a large glowing sign above some1 ("dorkiest guy in town") the fact you cna fix food flavor and clean up with it. (or the opposite if you realy dont like that noble you just met, muddy him up a bit). it is a small mage hand as well as you can move 1 lb items with it(keys from the jailor?) and much much more.
(i had set a table for 12 with magical shimmering plates and utencils for exmaple)


The bard spell Unwitting Ally has some pretty good combat uses too.


Some commentary

Prestidigitation seems like the duct tape of murder. Clean up blood, plant blood on other people, reflavor poisoned food when the strong stuff is too bitter, make a fast disguise when the guards are chasing the red cloaked killed and you are whistling in a dapper yellow cloak, chill or reheat parts of victims in order to confuse people about the time of the murder (hot finger means it is fresh, cold finger means it must have happened hours ago), make tiny decorative calling cards, and much, much more!

Create water could be used as a manual way to find invisible enemies. Dump water on an area- the enemy blocks the water's flow, letting you pick out his square at least. Also, when he moves through the newly made puddles, you can hear his feet splash (that is good enough for a circumstance bonus, no?)


3 things :

1: to strayshift - i know some people try to force this spell up to say that the target can't attack you while effected. idk if you too say such.
but to make it clear ALL the spell does is change what the target is for finding out who it flanks and who flank with it. nothing else. it can still attack you, use aoo on you etc. so it is nice for some tactical uses, but not a lot and mostly not worth a standard action(not when using acrobatics as a move ation can do the same and more).

2: to lemeres : Prestidigitation can only make obvius magical things. so if you make blood\disguese it will obviusly be magical blood\disguese (and might also do the same for adding taste to food. it will be obviusly the food taste difrent with magic,not sure need ruling for that 1). and anything you make (not change like cleaning ,but make as a plate or card or what not) last only 1 hour.it is still a totaly aowsome spell non the less.

3: again to lemeres , crate water is a very good spell to grab. and some water to splahs on the gorund to see prints is allways good(then again get a sack of flour for less then this).
only problem with it is when you try and get a lot of water. i had a watersinger (undine bard archclass),they get to control water of 5 ft cube for every few levels and get create water spell. only it took forever to fill even a cube of 5 ft ,so i was mostly forced to find natural water places to use that ability.
you make 2 gallons per level and a cubic foot is about 8 gallons. meaing one cubic foot for every 4 levels per spell.
for a 5 foot cube you need 5X5X5 =125 cubes = 1000 gallons .
at level 20 each spell make 40 galons = 5 cubes
meaning that a level 20 trying to fill a messly 5 foot cube of water will take 200 rounds = 20 minutes of repeated casting. far too long for anyting very tactical, unless your trying to make a water-sled out of your jail cell...


zza ni wrote:
2: to lemeres : Prestidigitation can only make obvius magical things. so if you make blood\disguese it will obviusly be magical blood\disguese (and might also do the same for adding taste to food. it will be obviusly the food taste difrent with magic,not sure need ruling for that 1). and anything you make (not change like cleaning ,but make as a plate or card or what not) last only 1 hour.it is still a totaly aowsome spell non the less.

No, I am using smaller functions that you think

The blood comes from the 'soil' function- you can clean or soil equally. And that can last past the 1 hour mark by the spell's description. Yes, that particular function is rather poorly defined, but this is within its limits

The disguise comes from the simple color changing function. Yes, it is exceedingly simple, a mere color change. But that is still a good argument for a circumstance bonus to your disguise check-minor, but it has some style.

I'll admit- the calling card thing is minor, and it will disappear, either going before anyone notices the body, or making it fairly obvious you use prestidigitation.

And yes, the create water has similar functions to flour, but it gives you the option to always have it on hand- you don't need to have it prepared, you never run out, and you are more than ready whenever someone starts tossing invisibility spells about.

I mean, give the (real life) choice though I would always go for prestidigitation. It is just a quality of life thing- it covers so many small details.


zza ni I'm fully aware of the spells limitations thanks - and it makes life for rogues in particular a lot easier e.g. increasing the areas they get a full sneak-attack from - so it depends on what the tiefling is (not stated but anything non-front liner this is a viable option for) and whether there is a rogue-type in his party but I think it's a good option IF you have a high save dc.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm torn between create water and prestidigitation at this point. Both provide interesting options, but create water feels kind of metagamey...


Eh, if you like create water claim your character's descended from a Sarglagon, aka a Drowning Devil. Prestidigitation is actually harder to justify.


avr wrote:
Eh, if you like create water claim your character's descended from a Sarglagon, aka a Drowning Devil. Prestidigitation is actually harder to justify.

Well, you do not need a particular justification. Prestidigitation is just generic magic tricks. Any amount of magical ability that is somewhat arcane works.


..like being a part blood demon\devil\daemon etc...

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