I really like the idea of the Cavalier class but there is something holding it back (mechanically) and its the fact that it can only grant the bonus teamworks, so i give you my Homebrewed Cavalier
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant any known Teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Greater tactician at 10th lvl instead of 9th (that way you can get the feat coordinate charge without having to class deep)
and this feat
prereq: BAB 5, tactician class feature
A Character with the Tactician class feature can use it an aditional times per day equal to its INT or Cha Modifier wichever is higher.
its a simle fix that does not break the class (i think)
so what do you guys think?
I don't think there's much reason to "fix" the class, per-say.
Strategist Cavalier is just out-and-out better than the base Cavalier.
Tactician is a little weak as-is, but Drill Instructor is amazing.
Standard Bearer is basically the other half of the class - you should naturally be able to choose either the Banner or the Mount at lv1, but since the Archetype doesn't mess with anything else, it's fine to just leave it unchanged.
I'm not sure that it needs to be fixed as well. I do like the feat for additional uses of the tactician class feature, but I'm wondering if something like that already exists.
You can take it at lv1. And you can take it multiple times.
And Strategist gives you a total of 5 uses of it, rather than 4.