Mystic Theurge Potential Fix


Homebrew and House Rules


Since early-access-via-spell-like-abilities is gone, I brainstormed a bit and think I've come up with a way to make entering MT less painful and similar to the early entry method.

NEW REQUIREMENTS:
Ability to cast arcane spells
Ability to cast divine spells
Ability to cast 2nd level spells
Knowledge (arcana) 3 ranks
Knowledge (religion) 3 ranks

So one could go, say, wizard 3/cleric 1/MT or oracle 4/sorcerer 1/MT. If you REALLY wanted to, you could even go something like bard 1/inquisitor 1/kineticist 3[?]/MT. (not recommending that route, just pointing out that it's a possibility)


Sounds like a good fix...


Now I just need to think of similar ways to make arcane trickster and eldritch knight work.


Another potential fix could be progressing beyond level 10

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