Just how valuable are spells known for a spontaneous caster?


Advice


Question in title.

I'm personally playing an eldritch scion, which moves the magus from a prepared type to a spontaneous type.

Basically, this means spell blending becomes much more valuable than it usually is, but are 1 or 2 extra spells worth the arcana slot? Say, for example, I was already going down the eldritch heritage line of feats. Would taking a feat for new arcana be worth the 3 spells you gain?

Basically, new to the game in general so I don't quite know how valuable things are in relation to eachother. Thoughts?


Does being spontaneous mean no meta-magic'ed spell strike/combat?

Rimed Frostbite would become a full round action...? Not sure how that works with Magus abilities.

Putting a value on spells known is difficult without knowing how you want to play the character. As a rule however, versatility is king so I'd value those extra spells very highly but that's more about my play-style than an across the board statement.

Liberty's Edge

The value of a new spell known depends on what you use the spells for, how many you have per day, and how many you already know. The more spells you know and the fewer spells per day you have, the less valuable a spell known becomes. Conversely, if you have very few known and many per day, having a new spell known is quite valuable as it gives you a new use for those spells-per-day.

For a magus who spends most of his time blasting with his spells, he may not need very many spells known and uses relatively few for utility as he needs them for making things explode. Such a character might find one or two new spells known rather valuable, but maybe not much beyond that since the rest can be filled in with purchased scrolls. On the other hand, a buff/utility-focused magus might value those spells known much more highly.

On a system design level, new spells known are typically considered worth 1 feat if they are equal to your maximum level known, or 1/2 a feat if less than that. This puts spell blending on par with standard, save that it also gives access to spells you normally couldn't get. This extra edge is consistent with class features being just a hair more than feat-equivalent.

Feat reference: http://www.d20pfsrd.com/feats/general-feats/expanded-arcana

Grand Lodge

If your still new to the game I suggest not taking Scion and learn the base magus.

A magus has a narrow list and narrowing it down more does hurt. Also meta magics do become full round and slows you down a bit mid to late game.

Not really worth it IMO. The Magus is actually a very well put together class and is deffinatly a favorite of mine. I enjoy a whip kensai magus who is a debuff monster at the same time delivering very respectable damage from reach with a whip. Also with truestrike makes him decent at many manuvers like disarm and trip to name a few.


Fruian Thistlefoot wrote:

If your still new to the game I suggest not taking Scion and learn the base magus.

A magus has a narrow list and narrowing it down more does hurt. Also meta magics do become full round and slows you down a bit mid to late game.

Not really worth it IMO. The Magus is actually a very well put together class and is deffinatly a favorite of mine. I enjoy a whip kensai magus who is a debuff monster at the same time delivering very respectable damage from reach with a whip. Also with truestrike makes him decent at many manuvers like disarm and trip to name a few.

I'm more new to the game in that I've never really gotten far enough to know these things, but I have played a short campaign with the base magus and know how he basically plays.

I was looking into a spontaneous caster magus, and found the eldritch scion. A long process of figuring out what flavor (and I /really/ like the flavor I ended up with) of character I wanted has me pretty much locked into the eldritch scion, and I'm actually going down the eldritch heritage(arcane) line for the metamagic versatility and familiar that it will grant me.

So with all that information, and given that as an eldritch scion I no longer have a spellbook to play with, how valuable are new spells known? Looking at my feat slots, I will have a few extra feats and my choice of magus arcana past 11. Note that feats spent on spells would compete with additional metamagic options, and arcana spent on spells would compete with possible deeds or the points I need to invest in keeping up my mystic focus.


The release of the APG has basically killed people selecting sorcerers of races that don't get extra spells known as a favored class bonus.

So, fairly valuable.


I'd advise against spending feats and/or arcana on something that can be replaced with a magic item (page of spell knowledge, ring of wizardry etc). Most magni can just use a scroll collection to expand the range of available spells enough to not even need to bother with pages of spell knowledge because even at level 12 there are only half-a-dozen spells which make up 99% of their casting.

---- end should be clarified to 'in combat casting when using a scroll is impractical.'


Huh. I didn't know about page of spell knowledge or ring of wizardry. That helps a lot.

I think I'll just use spell blending to gain access to sorcerer/wizard spells that I could not normally cast.


Pages of Spell Knowledge cost spell level squared x 1,000 gold. So in terms of gold they are worth 1k, 4k, 9k, 16k, and so on. As a FCB, I find it gets picked up very often by sorcerers, oracles and bards. I find it gets picked up rarely by summoners, hunters or eldrtich scions. If you are primarily a caster having a 4th, 5th, and 6th spell option is really good. If you are primarily a hitter, there are only so many options you need to augment hitting. I don't see anyone wasting feats on it though, those are hard to come by.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Just how valuable are spells known for a spontaneous caster? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice